HOW TO: Capture Turf Rev. 12/10
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I have just captured my first few turfs and now my turf limit is 31/29 so I can't increase the number of turfs I have unless I capture more. As a result, I am unable to build in a new area unless I tear down a few turfs and get to 28/29 and the I'll lose 3 turfs. Is there anyway around this other than having to use RPs to buy a higher turf limit. As an aside, I was hoping that my turf limit would go up when I leveled up but it hasn't changed the last 2 times I leveled up. Thanks for any help.
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SlyDog wrote:
It will increase again. There's a list of turf limit for each level on the Wiki and in the turf limit post.I have just captured my first few turfs and now my turf limit is 31/29 so I can't increase the number of turfs I have unless I capture more. As a result, I am unable to build in a new area unless I tear down a few turfs and get to 28/29 and the I'll lose 3 turfs. Is there anyway around this other than having to use RPs to buy a higher turf limit. As an aside, I was hoping that my turf limit would go up when I leveled up but it hasn't changed the last 2 times I leveled up. Thanks for any help.
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What happens if You go over ur limit
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angelo del mal wrote:
Then you can't plant any new turf. You can only get more by capping others, tearing down turf, &/or raising your turf limit with don points.What happens if You go over ur limit
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Why does it get harder to win a fight once the turf you are capturing is down to 0? I tried
Capping a turf and it was loss loss win win win loss win (or something to that effect) then once down to zero I lost like 8 in a row and gave up...? -
xXkinGXx wrote:
Are you in range to capture it? You can beat a turf down even if you can't capture itWhy does it get harder to win a fight once the turf you are capturing is down to 0? I tried
Capping a turf and it was loss loss win win win loss win (or something to that effect) then once down to zero I lost like 8 in a row and gave up...? -
Ʈℍㅌ ʘㄕㅌℝ₳₮ミℝ wrote:
If you are out of range then you'll just knock a turf out of commission (OOC). Once it's OOC, you can't attack it anymore.xXkinGXx wrote:
Are you in range to capture it? You can beat a turf down even if you can't capture itWhy does it get harder to win a fight once the turf you are capturing is down to 0? I tried
Capping a turf and it was loss loss win win win loss win (or something to that effect) then once down to zero I lost like 8 in a row and gave up...?I haven't noticed that's it's harder to win a fight when the turf is at 0. It might have been a fluke.
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To capture a turf, the only attack that must be won is the last attack. If you cannot win the last fight then you will just knock the turf out of commission.
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I have 2 turf close to me. 1 is 877 metres away and the other is 776 metres. But it states that I am not close enough to capture. Only attack. All other points are green ticks.
How come. -
rugby steve wrote:
Turf capture distance is tied to mob size of the target. Are they owned by 2 different mobs? The larger the mob, the further away you can be & still capture.I have 2 turf close to me. 1 is 877 metres away and the other is 776 metres. But it states that I am not close enough to capture. Only attack. All other points are green ticks.
How come. -
Is there a way to estimate the cap radius of a nearby turf? Due to the fact that we can access the info necessary to determine this in the person's profile, isn't is logical that we could generate a reasonable estimate?
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Add: 30ROCK wrote:
No. Only nick knows the formula, so having the info in a person's profile doesn't really help you. Once you plant turf on range of that person, that will help you estimate where else you need to plant (assuming you are capping multiple turf that aren't close to each other from the same player).Is there a way to estimate the cap radius of a nearby turf? Due to the fact that we can access the info necessary to determine this in the person's profile, isn't is logical that we could generate a reasonable estimate?
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Note: It IS possible for another player to heal their turf while you are trying to cap it. If they heal fast enough, you will be unable to cap it.
If you have all green checks, have attacked the turf anywhere from 14-20 times, & won every time without capturing it, this could be the issue. To tell, simply go to the map & refresh it. If it's being healed, the turf will not be at full inf, but it won't be at 0 or out of commission.
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Is it all right to cap an inactive then put an upgrade on to get protection $$ from the player you capped
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slinkys wrote:
If you cap another's players turf it becomes yours. You will not gain protection money from it.Is it all right to cap an inactive then put an upgrade on to get protection $$ from the player you capped
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If your enemy is in ER would it affect the defense of their turf??
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Chopper Read wrote:
Ya I know he has all his turf in one spot so I'm asking if it's wrong to cap a inactive then put a upgrade on it to get protection $$ from his other turf right next to itslinkys wrote:
If you cap another's players turf it becomes yours. You will not gain protection money from it.Is it all right to cap an inactive then put an upgrade on to get protection $$ from the player you capped
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slinkys wrote:
Depends how aggressive you want to be! It's physically possible of course, it just comes down to your choice.Chopper Read wrote:
Ya I know he has all his turf in one spot so I'm asking if it's wrong to cap a inactive then put a upgrade on it to get protection $$ from his other turf right next to itslinkys wrote:
If you cap another's players turf it becomes yours. You will not gain protection money from it.Is it all right to cap an inactive then put an upgrade on to get protection $$ from the player you capped
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Dawho wrote:
No. It's also NOT required for you to ER a player before capping their turf.If your enemy is in ER would it affect the defense of their turf??
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The person capturing has to be able to win one fight. After the turf is knocked down to zero, the last winning fight captures the turf.
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I got capped by a player that around 60k inf, I have less than 5k. How the heck did that happen? I believe the only way would've been if he dropped his inf, but I'm 99% sure he didn't. I'm so confused
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Some of the earlier posts in here are outdated now. You're a lvl 70 so you receive no protection from capping. You could be capped by someone with over a million inf!! All protection stops after lvl 50.
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If you have all green checks to cap a turf, but you knock it out of commission instead of capturing it, the most likely reason is that you dropped the other player's inf too low when you attacked his turf.
You must also win the last fight to cap a turf. If you lose every fight, you will just end up knocking the turf out of commission instead of capping it.
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Ok so I've been trying to cap a turf for a few days now. Every time I check the checklists all five have the green check mark. When i try to attack it says "capture this turf" but as soon i attack the turf enough to lower the influence below 10% of mine, it goes out of commission and i can only attack the turf instead of trying to capture it. Why is this? Is it because the owner only has one turf?
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krnkph3 wrote:
If the owner has only one turf it is unwise to cap it as all the other turf in the area go down in income.Ok so I've been trying to cap a turf for a few days now. Every time I check the checklists all five have the green check mark. When i try to attack it says "capture this turf" but as soon i attack the turf enough to lower the influence below 10% of mine, it goes out of commission and i can only attack the turf instead of trying to capture it. Why is this? Is it because the owner only has one turf?
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Is there any way of getting any idea what your cap limit would be? Is it the neighborhood of like 3? 5?10, 20? Or what?
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deuce_p wrote:
You can estimate it as half the person's level that's being capped, although it's usually not that high. Only nick knows the exact formula.Is there any way of getting any idea what your cap limit would be? Is it the neighborhood of like 3? 5?10, 20? Or what?
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It is stated that typical cap radius is 4x the turf size on the map for most mobsters. So if you place a 138inf turf on the map it would normally be 4x the size of that turf to equal cap radius. However if you have a large size mob, the radius increases. What size mob would you need to increase that cap radius past that of the default and what is the value of the increase?
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Cro-mag wrote:
I think nick meant 4x an 86 inf turf. However, you have it backwards. The larger your mob, the further away from the default YOU can be capped. Only nick knows the actual formula.It is stated that typical cap radius is 4x the turf size on the map for most mobsters. So if you place a 138inf turf on the map it would normally be 4x the size of that turf to equal cap radius. However if you have a large size mob, the radius increases. What size mob would you need to increase that cap radius past that of the default and what is the value of the increase?
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Is there an "easy" way to find turf to cap OTHER than going to the Turf Map and tapping in turfs to get the info on the owner and realizing they are too strong, or going to the attack turf section and also seeing the turf around you is owned by strong players?
I can't cap anyone around as they are either too tough or too week.
What's the easiest way to find turf I can cap?
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