Capping Capture Range
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😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
Learn the v rules already in place before u comment. A mc of 700 can't invite anyone mine or your size⌖🔥ToughGuy🔥⌖ wrote:
Ur basically the same size as me so I'm guessing you've put it aprox the same amount of effort as I have punching, so is it fair that not only can a 700 mobster cap u in a V but he gets the advantage of range also ?Buying thousands of hench is not considered earning its more like buying it bj. As usual nick wants to make it about whoever throws him thousands of dollars his way gets an advantage.
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⌖🔥ToughGuy🔥⌖ wrote:
Learn the v rules already in place before u comment. A mc of 700 can't invite anyone mine or your size
V starter of 14k can invite 700 mob to 280,000
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Ur basically the same size as me so I'm guessing you've put it aprox the same amount of effort as I have punching, so is it fair that not only can a 700 mobster cap u in a V but he gets the advantage of range also ?
Learn the v rules already in place before u comment. A mc of 700 can't invite anyone mine or your size
Ya read them 700mc can invite 14k 3x14k + 700 = 42700 so sorry my math was a little off, use 800mc which makes total mc in V 48800 which is enough to cap so read before u comment
48k fully armed and with all 4 healing. Like that ever happens. I guess In theory it's possible just never seen it happen that way and god knows I've been v'd up for months on end. -
Sorry if that looked confusing. Was apparently over the text number allowed and had to erase some
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Ok so a player can get 800 without any effort and another player can buy 10k hench without any effort other then they have money. That's fair,
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I think people should focus on the task at hand. Take your petty differences to the GD. This is a huge idea/change for the game and people can't even act like mature. 😔
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I say if both those are fair then leave it as be
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😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
....my point is nowadays a player can get 800mc easily without ever punching a single code, and have a huge advantage in a V
Maybe so Candyman, but they would have like 15 stam, and no money to hop, set up sniping turf, etc., so the massive killing power in a micro mob is not a swaying force for long battles.
A big mob can defend against it - especially if they are mobile. This whole indefensible concept really isn't true. If that were the case, Jake and his allies would have been capped out of LA in a few short days. They seem, from my vantage point, to be doing just fine waging war there.
Nick, don't change a thing. We all know, when we mob up, we are loosing the sniping advantage, and we adjust around it. Now that I'm mobile, snipers don't bother me as much as when I was a bloated, beached whale. I see them coming, know they are Vd up against me. I have 24-hours to move or spam. Plenty of game play left.
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I think some ability to snipe should be preserved, however, perhaps adjust it so that it's not as extreme.
Big Jake had a good point about the cost to plant turfs. In dense areas it just gets astronomical. I can't even imagine the cost to flood.
I agree with Mason's suggestion too - anyone that joins a V should lose don & influence protections.
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I think this is a HORRIBLE idea, if this is implemented middle to lower level mobs will be nearly useless. It is not in most people's capabilities to punch 24/7 or to buy thousands of henchies, why must nick hurt the gamers who can't play all the time? This is all about money, well enjoy the thousands of dollars that will come flying at you, but when small mobs stop playing and new players don't stay you will have brought this upon yourself.
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😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
⌖🔥ToughGuy🔥⌖ wrote:
I got it and yes my argument is extreme, but a 4k guy can bring in 2 50k mobsters and then not only can he cap anyone in the game but he can snipe so only defense is to spam turf like crazy, and now with how many mules, or ppl that play just to start V's pretty much bypasses the 24hr rule now as once a V is 24hrs old anyone can jump in and cap, so I can't really get all defenses into placeSorry if that looked confusing. Was apparently over the text number allowed and had to erase some
True, but don't forget that the 50k players are on discount, and capped then by lots of other players who take advantage of that. Another offsetting factor that has worked to maintain the balance in the game.
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༺☠Ꮹཞ༏ཀཀ☠༻ wrote:
⌖🔥Foogazy🔥⌖ wrote:
Agree with this.I think it should stay the way it is. Sure larger players don't like getting sniped but it helps smaller players who join Vs. I don't like being sniped either but I think it's fair.
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Mystery wrote:
Agree with the cost to spam however you can also place turf out of Range and maintain an area without being capped out.I think some ability to snipe should be preserved, however, perhaps adjust it so that it's not as extreme.
Big Jake had a good point about the cost to plant turfs. In dense areas it just gets astronomical. I can't even imagine the cost to flood.
I agree with Mason's suggestion too - anyone that joins a V should lose don & influence protections.
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⌖🔥ToughGuy🔥⌖ wrote:
What the hell does it matter whether his mob is hench or punched? Mob is mob is mob.Not saying u or the others didn't earn what you've punched but let's take you for example, u have roughly 10k hench, not wanting to do the math to figure out what it cost but I know its thousands of real money. So because u r 10k higher by buying it u believe u deserve that mob from some hard work? It's all about the money, apparently always has been and always will be. Snipping is the only thing that has kept anyone smaller then the guys who started from day one to keep playing. Otherwise what's the point, obviously those guys won't be caught in mc unless they quit punching or buying hench for a year
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😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
⌖🔥ToughGuy🔥⌖ wrote:
Yes in full blown wars, but also with the amount of "mules" ppl jump in and out of V's like crazy, take u for example how many different V's have u been in in the last 3 weeks. And everytime u change V's or a smaller player does there's no need for a 24hr wait anymoreSorry if that looked confusing. Was apparently over the text number allowed and had to erase some
Isn't this getting off topic a bit? Vs are Vs. that's the way it works. It's not exclusive to TC how that works. Plenty of other players hop in and out of Vs against us too, and that's the way it works.
The 24-hour complaint isn't valid because you already have to wait 24-hours after targeting, so the cat is out of the bag. Use that time wisely and hope you guess right...
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I like the idea that if you are going to join a vendetta and use the mob of the other members to make yourself stronger, you should get the range of the total mob of those members as well. If a member goes into the er or is out of stam, your range will not factor that mob into the calculation and your range increases based on the remaining active members. V members combine mob to make themselves bigger/stronger and therefore should be treated like a bigger mobster.
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Beim Saufen👊🔨💀 wrote:
That's an interesting idea. I think a potential problem is the ability of the game to register the changes that quickly, as players get ER'ed, heal, run out of stam, buy stam, etc.I like the idea that if you are going to join a vendetta and use the mob of the other members to make yourself stronger, you should get the range of the total mob of those members as well. If a member goes into the er or is out of stam, your range will not factor that mob into the calculation and your range increases based on the remaining active members. V members combine mob to make themselves bigger/stronger and therefore should be treated like a bigger mobster.
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There are only a handful of people that I feel are very qualified to really comment on this. (No I'm not one of them)
The vet players of different sizes that are constantly at war. Das & company, BAIC, Massholes and a few others.
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Mystery wrote:
That's an interesting idea. I think a potential problem is the ability of the game to register the changes that quickly, as players get ER'ed, heal, run out of stam, buy stam, etc.
I thought of that as well, but if I can get attacked by one person 7 times in a second, the server should be fast enough. Lol. Obviously, that is something that Nick will have to work out, but if there is a delay, so be it. It would at least level the playing field for everyone. A 4k mobster, playing for a few months, shouldn't be able to dominate over a 60k player who has been playing for years. I've put in the time punching codes. I've earned my status and no one smaller than me should be able to tear me apart from 2 miles away when I need to be at least 700 meters away to fight back. You want to play with the big kids, then you have to learn how to fight like one. -
Mystery wrote:
I like Beim's idea. I totally understand Mystery's point so maybe for simplicity, go w/ the total mob in a v. Then you have to balance enough mob to cap targets but not so much that the snipers can snipe.Beim Saufen👊🔨💀 wrote:
That's an interesting idea. I think a potential problem is the ability of the game to register the changes that quickly, as players get ER'ed, heal, run out of stam, buy stam, etc.I like the idea that if you are going to join a vendetta and use the mob of the other members to make yourself stronger, you should get the range of the total mob of those members as well. If a member goes into the er or is out of stam, your range will not factor that mob into the calculation and your range increases based on the remaining active members. V members combine mob to make themselves bigger/stronger and therefore should be treated like a bigger mobster.
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Problem there, as I see it, would be setting up a turf that would go in or out of range and if you placed it, then filled your V and now nothing was in range, so you had to replant, wait another 24-hours, and one guy drops out of the V and another joins, and now those turf are no longer in range, so you have to replant again. Buh-bye war... Let's just all spam and see what survives. Sayonara strategy.
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Adding to my previous comment. The vendetta target(s) should have the same range on the total mob of all members regardless of them being in the er or not. As members rotate through, the cap range would adjust accordingly. This will add that random variable Nick likes to use. 😉
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I like it the way it is now.
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But I wouldn't oppose to a maxed cap range of 1.5 miles. Bigger targets should be easier to hit. It's the only way guys like me can have fun
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To Groucho... You will need to be strategic when setting up vendettas. It will take a bit to get used to, but you can begin figuring out your approximate range on people based on different mob sizes. You may also need to start joining vendettas when they are formed or waste a day playing with range. That's your choice.
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I vote for Beim Saufen👊🔨💀
Idea. Also if it aint broke don't fix it. 😉. Let's not try to nerf certain players nick. 😉 -
YOU wrote:
I meant that you could waste another day figuring out the range. The first 24 hours of the v can be used to set up while you are waiting for it to mature. You still get vendetta protection and you'll be ready to fight once it goes live.To Groucho... You will need to be strategic when setting up vendettas. It will take a bit to get used to, but you can begin figuring out your approximate range on people based on different mob sizes. You may also need to start joining vendettas when they are formed or waste a day playing with range. That's your choice.
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Beim Saufen👊🔨💀 wrote:
You will need to be strategic when setting up vendettas. It will take a bit to get used to, but you can begin figuring out your approximate range on people based on different mob sizes. You may also need to start joining vendettas when they are formed or waste a day playing with range. That's your choice.
Hard enough keeping up w/the 30-day rule. Basically, with ur suggestion, vendettas would be worthless if you have to consider even more variables, and you have to wait 30-days for the right combination to roll around again.
Let's drop the 30-day rule, so when I do all the advanced calculus necessary, I could keep that crew together and let them keep capping their setups. Otherwise, if they set up turf, and the V ends, all those setups could potentially be wasted when they jump into their next V.
Or we could just leave it the way it is... If it ain't broke, don't fix it. Big guys just ER the V and the problem is solved.
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I thought of a other idea.
At the moment, V members must be within 1000 miles to provide support.
What if we changed nothing, except requiring all V members to be within 10 miles of the target?
That would change the fundamental dynamic of Vs without breaking the mechanics...
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Thanks everyone for the detailed feedback, it's really helpful to see the different sides of the debate. Obviously any change made to cap range will have some very far-reaching effects on game balance, so we're going to be considering several options before pushing through any changes to this formula. I'll be posting any updates on this particular feature change in this thread, so watch this space!
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