Capping Capture Range
Forums › Suggestions & Feedback › Capping Capture Range-
I support nick wanting to change the status quo. The current system def needs to be updated. I've been playing 3 years and my profile is useless against decent snipers with account stats that can be acquired in a few months.
I've had snipers of various sizes chase me for hundreds of miles, live in vendettas for months, and I've only capped a handful of token turf when they got sloppy.
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I understand that some of the heavies are positive to the suggested change. But I disagree with them in saying that the sniper in a V has all the advantage and that the players with 70K+ MC are defenseless.
I have been in V's pretty much continuously for months. In the V I am restricted to four targets. The areas of the map I have fought in have often included all four targets. In addition to this the area has been filled with other players with a larger MC than myself. This means that while I may be sniping a target, another untargeted player can and will cap me. Most of us coordinate our game play with others, with or without a V. Even the heavies use this to their advantage. -
The player that mentioned the risk of being capped out of an area by snipers, being completely helpless due to their range, might want to have a look around and see the other (untargeted) friendlies who easily could cap whichever turf that might be a threat to his survival. Perhaps the answer to your dilemma is talking to the other friendlies in the area, coordinating your defense and attacks? That way you could also avoid the cost of having to spam the area, play the map as it were.
Bottom line: I don't see a need for a change. Keep it as it is Nick 👍 -
Yes go for it nick get rid of low mob range mules
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I can't see how it is going to work? Won't that mean vendettas will be pointless?
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I'm a (relatively) "big mob", and I like the current combat system as it is. It gives equal importance to big mobs and small. It also makes it strategic in how you choose members for your V- you want to have a good balance of range and guns. Sure, I get ranged and I lose turf. It's part of the game.
The rules as they stand are not one-sided. It's up to expert players on either side of a war to play within the rules to their best advantage. The rest will just complain. I see a lot of complaints in this thread. Funny, they all seem to be from the same alliance! :D
I think there are far more important and less impactful things that need to be fixed, such as allowing extremely low-mob accounts to be uncappable, regardless of level or inf. No one should be uncappable.
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Not qualified to to have a meaningful opinion, but here goes... I have been a sniper and been sniped in the last year.
Many of the large mobs do NOT want it changed, I think that speaks volumes. There are very few GOOD snipers out there, but yes they do make a difference. To restate what several have, it is the only way to be relevant in war if you started playing in the last 20 months without large amounts of hench and brens (can't catch up if yearly limits apply again anyway)
10k is a bad idea, many people 15-20 will simply drop under.
Reducing the significance, simply cutting it in half across the board, could help correct a system designed for less disparate mobs, but leave intact a system integral to current war strategy.
Agree on removing don protection during V's, and a MINIMUM cap range larger than the build exclusion range.
Katie's point of fighting in hostile territory is a valid one, on top of the fact that if I am in a V, I am discounted, and a 40k can range and cap me during the V.
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What I'm seeing here seems to imply most people are fine with the cap range as-is. The ones who are against it are amongst the top % mob, but even amongst those players I see most saying its fine as-is as well...
Joining a V Should mean you lose your protections, plain and simple on that.
We seem to all agree that keeping range AND rangers in the game is very important.
I think the best solution, in my opinion, is keeping range the same as it is now, but slowing the increase in capture range after 25k, then reducing the multiplier again after 50k. This will keep the ability to range players larger than you, but still makes it less penalizing to mob up larger. One if the reasons I stopped mobbing up awhile back, besides laziness, was because I liked to be able to range the bigger guys still. -
Also agreed on a 'set' minimum capture range on turf, but nothing too extreme on that as well. Shouldn't have to be literally on top of them but almost touching turf should always be able to cap eachother.
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Everyone who is for sniping, this has gotten to be a joke. Someone could play the game for a month. Punch codes and get to let's say 5k. From there, if he finds a group of ppl to v, he could do major damage to anyone of us larger mobsters. That's a freakin joke. I don't know what to propose but you should not be able to only play a few months, and then kick the ass of someone who has played and punched for 2 1/2 years.
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ՏᎥɴısтeʀ ⋁ㄒㅌᏟ ☠ wrote:
Set a minimum MC for V participants? And give them some type of protection to prevent them being capped off the map entirely, notwithstanding level?Everyone who is for sniping, this has gotten to be a joke. Someone could play the game for a month. Punch codes and get to let's say 5k. From there, if he finds a group of ppl to v, he could do major damage to anyone of us larger mobsters. That's a freakin joke. I don't know what to propose but you should not be able to only play a few months, and then kick the ass of someone who has played and punched for 2 1/2 years.
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😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
Beim Saufen👊🔨💀 wrote:
This!!!I say leave the formula as is when you are not in a vendetta. If you join a vendetta, the cap range should be equal between all members and targets. Members lose in range, but usually have more total mob. Targets would still have to break the vendetta before they can cap members, still giving the vendetta the upper hand and targets a chance to counter.
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🔥Maybe⌖Katie🔥 wrote:
That is a start. I'm fine with an option like that. Ppl sayin it's perfect the way it is now is only looking at their current benefitՏᎥɴısтeʀ ⋁ㄒㅌᏟ ☠ wrote:
Set a minimum MC for V participants? And give them some type of protection to prevent them being capped off the map entirely, notwithstanding level?Everyone who is for sniping, this has gotten to be a joke. Someone could play the game for a month. Punch codes and get to let's say 5k. From there, if he finds a group of ppl to v, he could do major damage to anyone of us larger mobsters. That's a freakin joke. I don't know what to propose but you should not be able to only play a few months, and then kick the ass of someone who has played and punched for 2 1/2 years.
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Funky Buffalo wrote:
👆👆👆 this with an increased minimum〓 CRͣAͩCͩKA 〓 wrote:
I agree with thisOr as another option, just lower the amount the capture range is increased for each mob you have. Lower the multiplier after 30k or something maybe? That way range still matters but its not as extreme of an increase on the huge mobs as they grow. And while we're on the subject of updates can you space my profile out so it doesn't look like I have 202,00045600.... Influence/mob? That's another thing that we outgrew in the last couple years! Thanks nick!
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This would undo all progress you have made with the vendetta system.
For those agreeing to the proposed changes because a relatively new player shouldn't be able to 'decimate' a veteran, this change will still allow for it. Anyone under 10k can still range and snipe.
All this rule will do is make anyone in the middle mob range fairly useless.
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I say the range stays the same with exceptions in vendettas. Smaller players still need an advantage for defensive reasons, but when your in a vendetta the cap range could be a little bit more fair to the larger mob. Maybe the cap range for any mobster in the vendetta shouldn't be greater than the largest mobster. Right now I believe it's an average of the Vendettas mob count is the minimum. What if you took that average and multiplied it by 1.5 This could make or break a V. The cap range could end up being worse than the target.
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i feel like the cap range formula is mostly fine the way it is. big mobsters dont need anymore help. if they want to stop punching codes because their cap range is getting too big, thats fine by me.
if anything, the formula should take into account both mob count and influence. however i know this takes away from the incentive to buy turf limit, so its understandable if influence isnt taken into account.
there should be no max cap range, mobsters are going to keep growing. the minimum cap range should be fixed though so no player is completely uncappable. maybe the uncappable range can stay unchanged while a player is under level 15, but once that player can use plane tickets, their cap range should be adjusted so its actually possible to get in range.
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★Λubergine★ wrote:
That seems a bit too extreme. Relatively small mobs (anyone over 10k) will then have no range advantage, and therefore essentially no advantage at all.
This^^^ Ranging is something that's very much a part of the game and something a lot of players have spent a lot of time developing their skills towards.
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ՏᎥɴısтeʀ ⋁ㄒㅌᏟ ☠ wrote:
... Ppl sayin it's perfect the way it is now is only looking at their current benefit
Exactly. And people saying there needs to be change are only looking to gain a bigger advantage for themselves.
I would think that being one of the top mobs, with limited or no ranging abilities for those smaller than you, would be like playing chess with a 5 year old - how many times do you win before you get totally bored?
Most people have figured out how to make the current system work for them. Why does it need to be changed? Because a couple of top mobs are crying "it's unfair, we should be able to win every battle"?
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Why not leave the game alone . If it is not broke why try to fix it . If this is a larger player complaining hes being caped out by a smaller player should have payed more attention to the map or just jumping the gun to cap that 2-3k mob player cause your over limit and cant increase your income otherwise . Leave the game alone cause you stand to lose if people stop playing the game .
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Go back to th gud old days nick. I feel a low inf mission coming on again ;)
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All these comments. I could quote many with good points and a lot with bad arguments. For example over the earned mob. Yes I understand they worked hard for it but me for example have been playing the game for 13 months. Haven't heard about is before then. Therefore I could never compete with those of you that have been playing since the beginning if its about MC.
Some bigger players are complaining about being capped. Well guess what? That's the game. It happens all the time and you shouldn't be an exception. It's not that you should be untouchable, make enemies, ruin the virtual life of the smaller players and get away with it. That's why the vendetta system is there. To give everybody a chance to take up on them. And then range is the only weapon those players have when being in this V. Whenever they are out of their V you can sit on them again and make their virtual lives miserable again. -
If they are going to change this aspect of the game, this should be a private game for all you 50+K players. It would be pointless for new players (or players that started playing a year ago) to play this game.
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★MΛVΞЯICK★ wrote:
No worries! I will summarize for you. Snipers exploiting the current system don't want any changes. If you disagree, you're a whiner. It doesn't matter if there is no defense. Big mobbed players that are in the alliances that use this strategy also don't want any change. Why fix it if the other side can't defend against it?Wow, 5 pages! I'm not going to read them all... But really is it that time of the year already. April is coming fast! 🐰
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The thing that sets this game apart from many others is the ability for newer players to compete realistically with veterans. It makes newer players want to stay, and keeps the game viable for them. Please do not eliminate ranging. There have been some good comments about modifications that could help (higher required mc, no don protection for people in v's). If ranging is removed, the incentive for newer people to stay is severely diminished. Veterans still have ways to win.
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Can someone post or list the pros and cons if this change is made and how that would affect the new players vs the veteran players with the largest MC. I recall a post awhile back posing the question of how a new player would be able to compete with the veterans since they have had years to build thier mob. It seems that currently the only benifit smaller players have is a better ability to range stronger players. By changing this will it encourage or discourage new players to not only learn how to better play and understand the game but also build thier profile? Will it cause many new players to give up, become trolls? Also, will the result undermine any attempts for deplomacy or resolve issues between but new and veteran players?
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⌖🔥ωⅇɢṡɪⅇṣ🔥⌖ wrote:
👆ThisI couldn't stand this. Anyone who's been holding back mobbing for range could've just had their game strategy ruined. Ranging is a big strategic part to this game, and without it, a lot is lost. I don't like this idea at all
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ՏᎥɴısтeʀ ⋁ㄒㅌᏟ ☠ wrote:
So people like me don't deserve to play because we haven't had the game as long, or punched as many codes?Everyone who is for sniping, this has gotten to be a joke. Someone could play the game for a month. Punch codes and get to let's say 5k. From there, if he finds a group of ppl to v, he could do major damage to anyone of us larger mobsters. That's a freakin joke. I don't know what to propose but you should not be able to only play a few months, and then kick the ass of someone who has played and punched for 2 1/2 years.
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☣ 🎸ӈɪƖƖßıƖƖγ🎸☣ wrote:
You still deserve to play just not to have a nondefensable attack option against someone who has put in more time and effort than you.ՏᎥɴısтeʀ ⋁ㄒㅌᏟ ☠ wrote:
So people like me don't deserve to play because we haven't had the game as long, or punched as many codes?Everyone who is for sniping, this has gotten to be a joke. Someone could play the game for a month. Punch codes and get to let's say 5k. From there, if he finds a group of ppl to v, he could do major damage to anyone of us larger mobsters. That's a freakin joke. I don't know what to propose but you should not be able to only play a few months, and then kick the ass of someone who has played and punched for 2 1/2 years.
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If you equalize the range inside of vendettas for all involved it still allows the small players an advantage over larger players. Either that or the vendetta system needs an overhaul. Like I said 4 guys combine with a total mob higher than mine and yet all four can cap me while I can't touch any of em. And this can go on indefinitely with no break for me to use my mob to counteract. As for spamming turf, I recently dropped 1200+ turf in LA in one day. They were ALL capped within 20 hours. (Good job btw) Might I suggest that's not quite the option y'all seem to think it is. I don't mind getting turf capped, what I mind is twiddling my thumbs while people get their fun out of this game by capping me.
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