Capping Capture Range
Forums › Suggestions & Feedback › Capping Capture Range-
I think it works perfect the way it is, you have benefits of being a smaller mob and you have benefits of being a larger mob, implementing this change would only benefit the larger mobster and basically remove any benefit a smaller mobster has in the game.
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Leave it The way it is there are lots of other things that could be fixed in this game first
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Leave it the way it is and then implement my thoughts on removing don protection and the influence rule when a player jumps in a vendetta.
If small players want to fight with the big boys, then let's take the gloves off and throw down.
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Personally I'd like to still be able to enjoy the app and if range is capped I doubt I'd have a reason to play. "Turf Sniping" is an essential part of variation in the game, without it there wouldn't be any significance to anyone that has less than 15k-20k mob and that would destroy some of the strategy that this game requires to be successful. I'd appreciate it if you'd keep it the same as it is now.
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A few interesting alternatives. Sniping is not only fun but how many other ways are there to cap someone that much larger than you? Both Cracka and Biems ideas have merit, 10k seems to be too low a cut off IMHO.
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The mega mobs have worked hard and deserve the power that comes with their accounts.
However, range is a huge component that allows the rest of us to play and compete at the higher levels.
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༺☠Ꮹཞ༏ཀཀ☠༻ wrote:
👆👆👆👆👆👆👆👆👆⌖🔥Foogazy🔥⌖ wrote:
Agree with this.I think it should stay the way it is. Sure larger players don't like getting sniped but it helps smaller players who join Vs. I don't like being sniped either but I think it's fair.
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We all pay our fair share to play the game. I have built my entire game around staying small so I can range because that is how the game has worked since I started over a year ago. Changing the rules now only benefits the biggest players who already use players like myself to make up for their range issues. If your going to suddenly render myself and others games basically useless, what will be the refund we receive for no longer being able to play?
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‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
So, like real life, huh? Do you really think the player that does nothing in the game should be more dangerous than players that put a lot of time and money into the game? A bit unreal.... if this happens it seems it would take out sniping and the higher and better armed mob would win.
In any case, sniping shouldn't be an end all. The game was fun before sniping. The initial inf sniping was a pain to achieve, but even then the advantage was no where near as omnipresent as the current small mob sniping advantage, btw. Maybe that is the key...make the delta cap distance very very minor...maybe an 86 inf turf radius at max...and scale it linearly from 1 to 100000 mob with the 1 mob having a 1k cap distance and the 100000 mob person having 1k+whatever that radius distance is. That would still make sniping fun as you would have to carefully and painstakingly range a larger player vs lobbing caps from over 2 miles away.
Thoughts?
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Any change to this system gets my vote. Ill agree that some advantage for smaller players does balance the playing field but what's occurring is that larger mobs (not just me) are getting sniped out of any locale without any recourse whatsoever. 3 guys and 4 v starters can remove me from anywhere they want to. And with turf build costs just throwing TW cash at the problem isn't the solution some would suggest. If the range system isn't the problem how its applied in a vendetta certainly is.
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My vote is to leave it the way it is now.
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It's going to become whoever has spent the most money wins. Leave it as is.
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I'd rather see a change where people have to be in a V for 24 hours before capping in it. Cut down on mule v starters. But agree with big jake, any change to the system gets my vote.
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Take a vendetta with me as the target. It gets filled by a 10k, 20k, 30k, and 40k mob just for example. That's a total mob of 100k vs my 77k. Yet all four of them can attack my turf from 2 miles away at least whereas I can't cap any of them unless they are closer than a mile at best. And that can continue for as long as they're interested in continuing it by 4 different 10k mobs. A fair playing field would actually be that my mob would be able to snipe them since they're total mob now outnumbers mine. I wouldn't go so far as to suggest that but I do think that inside a vendetta all players would have the same range. I earned the position I've taken on the map through strategies I've employed and I think it's fair that four others could have an opportunity to take my position but to essentially leave me defenseless is wholly unfair.
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⌖🔥ToughGuy🔥⌖ wrote:
Lol been like that for a while nowIt's going to become whoever has spent the most money wins. Leave it as is.
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Honestly outside of a vendetta range matters little to me. I'm gonna hop away from folks that are likely to be after my turf and stay outside of their range anyhow but once they've v'd up I have no choice but to run off or spam 400+ turf. Lol. Per day for as long as they want to v up. Awesome. Lets play Turfwars.
It just makes sense from a fair play standpoint. There's still a lot of options for smaller players and this solution probably wouldn't change my predicament in the LA fight due to the vast number of son of a .......er players assembled against my side but at the same time at least I could get on and cap the attackers turf and have a fighting chance. Aren't you guys bored? Lol. -
😡ҝعყʂعཞ😈Տȫƶ़ع😡 wrote:
+1The way it is now a 2k mob can cap anyone in game and get huge range advantage, I understand smaller mobs need something to even the playing field, and vendettas do that, but with the way vendettas ranging is now small mobs get way to much advantage
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I don't see the problem with larger mobs as is.
Even at 40kish, Im getting ranged by guys less than 10% smaller than me, and I think it's great it actually takes a lot of skill to get inside my cap range and stay outside theirs. They need to be in a V or have me on discount to win.
Ive ranged players 10k more than me, and it's tough. The range diff seems to be about 200m or so, and that is good. Ranging larger players should be easy. They are after all, larger targets.
If you're serious about changing to a one size fits all range, then the game will be broken. Massive changes to the combat system will be required. Things like turf defense is mob/influence to simulate the spreading of forces. Attack power is reduced out of your strongholds (not sure how to designate a stronghold). And applying zones of control, where you can't hop past someone's line without incurring some sort of penalty.
You've already dumbed down the game by showing turf timers to all. Don't dumb it down any more.
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Ran into that damned 1024 char limit when I typed in the above. Only thing to add is that the game was much more strategic when the snipe range was small. And even more strategic before sniping altogether. I don't mind getting sniped. Hell, my fight count has gone up almost 80,000 in the last few weeks mostly as a result of countering long range sniping. A smaller sniping range would work as would getting rid of it entirely and maybe having loot items called sniper ammo. Just thoughts.
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Buying thousands of hench is not considered earning its more like buying it bj. As usual nick wants to make it about whoever throws him thousands of dollars his way gets an advantage.
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As for an actual suggestion with the current combat formula.
Make minimum cap range 150m, irrespective of mob size. This will bork keeper accounts, which all alliances use for one purpose or another...
Remove don & influence protection for V members.
I don't mind the average range for V members, I think this works well. But make it to ALL comers, not just v targets. You join a V as a 2000 mob player with a 40k partner, and a 1500 mob player can cap you from over 1km away. That makes rangers a lot more useful as screeners not just as snipers.
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⌖🔥ToughGuy🔥⌖ wrote:
I fail to see a problem in that... It's known as capitalism.Buying thousands of hench is not considered earning its more like buying it bj. As usual nick wants to make it about whoever throws him thousands of dollars his way gets an advantage.
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⌖🔥ToughGuy🔥⌖ wrote:
Pfft. Your call on the I'm a dipshit chair. My point is still the same. Just change me to Viper or JO or Das or Mystery or anybody else over 70k who you deem worthy of having earned something. I have a sneaking suspicion that some of them and other in this game enemies and allies alike wouldn't have an issue saying I've earned plenty in this game. Could be wrong though, it's happened before.Buying thousands of hench is not considered earning its more like buying it bj. As usual nick wants to make it about whoever throws him thousands of dollars his way gets an advantage.
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What is being overlooked is the fact that in order for that theoretical 100k mob vendetta to work, ALL of the players have to have stam, be healed, and be fighting together. With Brens, that combination of a v still isn't big enough to win. So your advantage is to knock out the V and you still keep your turf.
The fact that smaller players have to work so hard to win in a V and everything has to be just right to win, and that they have a range advantage, is what makes the system work now.
What on earth can a big player do to survive a sniper assault? Same thing you've been doing. Spam the shit out of them and make them hit cap limit.
Although I get sniped all the time, I am opposed to this rule changing because its the only benefit and hope for a smaller mob guy to play the big game. Buck up big mobster... Believe it or not, it's not all about you... Little mobsters want to play too.
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Big Jake wrote:
I earned the position I've taken on the map through spending more money and having started 2 years earlier than most I think it's fair that four others could have an opportunity to take my position but to essentially leave me defenseless is wholly unfair.
fixed
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Also read next time I was referring to earning a position on the map and I quote "I earned the position I've taken on the map".
Left to right, put letters together to form words...
~Richard (David Spade) -
Listen to the vets here nick they know whats best out of the players on here.
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Big Jake wrote:
Lol I would hardly consider you wholly defenseless Jake. Trying to cap u out of anywhere is hilarious. Getting a shot at you big guys is fun and makes the game worth playing.Yet all four of them can attack my turf from 2 miles away at least whereas I can't cap any of them unless they are closer than a mile at best. And that can continue for as long as they're interested in continuing it by 4 different 10k mobs. A fair playing field would actually be that my mob would be able to snipe them since they're total mob now outnumbers mine. I wouldn't go so far as to suggest that but I do think that inside a vendetta all players would have the same range. I earned the position I've taken on the map through strategies I've employed and I think it's fair that four others could have an opportunity to take my position but to essentially leave me defenseless is wholly unfair.
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Not saying u or the others didn't earn what you've punched but let's take you for example, u have roughly 10k hench, not wanting to do the math to figure out what it cost but I know its thousands of real money. So because u r 10k higher by buying it u believe u deserve that mob from some hard work? It's all about the money, apparently always has been and always will be. Snipping is the only thing that has kept anyone smaller then the guys who started from day one to keep playing. Otherwise what's the point, obviously those guys won't be caught in mc unless they quit punching or buying hench for a year
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P.S. I no longer have 2 mile range
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