Nick can we please have the new rule explained in English?
Forums › General Discussion › Nick can we please have the new rule explained in English?-
No it's because he used US English spell checker and it bastardised the meaning of the language . Have a nice day u can catch me on my cell in the elevator eating a tomayyto
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certusd wrote:
They're already hard enough for me to loot.Yeah. I've got stacks of espressos. Literally get four or five a day. Are they gonna lose their efficiency. That would really bother me. Why not just make them hard to loot. Then we can go back to spending money
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shaggly razors wrote:
hahahahaNo it's because he used US English spell checker and it bastardised the meaning of the language . Have a nice day u can catch me on my cell in the elevator eating a tomayyto
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I still don't think the espresso shot will change.
However, once again, I think we should be able to sell looted henchmen. I never wanted any to start with, now they can even be "harmful." :(
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I don't understand what he's saying about the turf upgrades either.
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Mystery wrote:
I don't understand what he's saying about the turf upgrades either.
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Fluke wrote:
Mystery wrote:
I don't understand what he's saying about the turf upgrades either.
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I think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
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Good Nite 415 wrote:
Now I see why thuglife quitI think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
😹😹😹 -
Also he's just increasing the money made on the lower level upgrades... like bagman and liquor license. It's probably because he might be adding more upgrades as the new loot so he's adjusting the payout.
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Good Nite 415 wrote:
How do you define larger & smaller, though? Those terms are very vague.I think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
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YOU wrote:
I think I know what* he's saying! (Stupid iPhone)😜I think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
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Mystery wrote:
It may be ratio of your mob vs your target's mob. Anyone else get the impression nick isn't absolutely sire how it works either? 😲Good Nite 415 wrote:
How do you define larger & smaller, though? Those terms are very vague.I think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
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Yeah I think he'll base on some percentage weighing out p vs. p and they can't be a certain distance from each other. He might clarify all that as he said in the announcement "more details in the coming days" or whatever.
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It could be that nick has been kidnapped by dbr and the person running TW at the moment is a dbr henchman. I say we all rise up against dbr and liberate nick.
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Good Nite 415 wrote:
Except he doesn't specifically say loot upgrades. Besides, if he is bringing out more loot upgrades, that will already increase the amount of money that can be made. Why would he also increase the amount on smaller inf loot upgrades?Also he's just increasing the money made on the lower level upgrades... like bagman and liquor license. It's probably because he might be adding more upgrades as the new loot so he's adjusting the payout.
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randombloke wrote:
Free the TW One!It could be that nick has been kidnapped by dbr and the person running TW at the moment is a dbr henchman. I say we all rise up against dbr and liberate nick.
The Nick Liberation Front will not rest until we have secured his release! ... Oops just saw the time ...
Yaaaaaaaawwwwwwwwwnnnnnnnnnn....... -
Who knows it's just a suggestion maybe he has a replacement for the lower levels oraybe he's just increasing the money made on those and that's it.
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Fluke wrote:
We will never give up the fight nick. Stay positive. ✊randombloke wrote:
Free the TW One!It could be that nick has been kidnapped by dbr and the person running TW at the moment is a dbr henchman. I say we all rise up against dbr and liberate nick.
The Nick Liberation Front will not rest until we have secured his release! ... Oops just saw the time ...
Yaaaaaaaawwwwwwwwwnnnnnnnnnn....... -
I'm just assuming that it was deliberately vague because it hasn't been 100% thought-out yet...
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I wonder if the lowest level you might be able to have a turf is no longer going to be maybe 10 or 15. That would explain a few things then you couldn't massively lower your inf. Just a suggestion.
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Cap radius has always been dependent upon multiple factors. This announcement only implies vaguely that mob is to be included somehow in that calculation in place of turf count for "large players" (unspecified) on and after the 15th. It will most directly affect players in certain situations...of which one is the drop influence scenario often used in conjunction with the 10% rule to evade capture. That scenario was meant to benefit smaller players anyway (another vague definition). I can't imagine limits being established on "larger" v. "smaller" without some playing around with those numbers...or even a spectrum between the two being established.
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\\// (/\dd Vee) wrote:
Has he actually quit? Has he stopped mobbing up?Good Nite 415 wrote:
Now I see why thuglife quitI think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
😹😹😹 -
Mystery wrote:
How about trade henchmen for 💃I still don't think the espresso shot will change.
However, once again, I think we should be able to sell looted henchmen. I never wanted any to start with, now they can even be "harmful." :(
Even if the stats were -2 towards overall mob because she would distracts them, I would still do it. -
I think Tek said it best in the other thread. Everyone always freaks out when changes come and they always end up being all right, even if it takes an update or two on the update.
Personally, I'd just make everyone's total influence their turf influence + their mob total. Problem solved
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Turf🐑Warrior wrote:
All speculation, you are right. But yes. He did stop mobbing weeks ago. Dropping on the list fast. Last high count I saw was 19,601.\\// (/\dd Vee) wrote:
Has he actually quit? Has he stopped mobbing up?Good Nite 415 wrote:
Now I see why thuglife quitI think I know why he's saying. He's saying that larger players cannot 1. lower their turfs' influence to be able to capp smaller player's turfs and 2. lower their turfs' influence in order to avoid being capped by large players. He's gonna now base it on mob size.
😹😹😹 -
*Patrick Star voice* I don't understand anything.
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randombloke wrote:
Fluke wrote:
Mystery wrote:
I don't understand what he's saying about the turf upgrades either.
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BellaItaliana wrote:
randombloke wrote:
that was my other question.Will the 10% rule disappear?
it appears to me that the 10% exploit is in no way addressed by this upgrade.
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saelo2myltlfren wrote:
Exactly. People are jumping to conclusions. And a mob limit instead of the 10% would ve horrible. It would mean rewarding those who dint punch amd encouraging not mobbing up.BellaItaliana wrote:
randombloke wrote:
that was my other question.Will the 10% rule disappear?
it appears to me that the 10% exploit is in no way addressed by this upgrade.
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