Temp Codes
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Blame was a poor choice of words, what I should have said is try to convince.
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Rckningday wrote:
I have punched thousands of codes, I have bought a turf limit of over 1000.Blame was a poor choice of words, what I should have said is try to convince.
So since I have invested both my time and my money, don't I have the right to expect to be in a similar position mobwise to Belial?
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shaggly razors wrote:
Since march10 . Think that publishing temp codes in hind sight wasn't a great decision , mobs have grown so dramatically and takes a lot of time . I understand the concept was for new players to stand a chance of getting a bigger mob so why not say for your first week your invite local mobsters range is expanded to. X . Also one other point is that older players didn't have it quite so easy at the outset , there were not always code sites and people had to search. Forums for codes etc so took a lot more effort than having it handed on a plate
Totally agree. If temp codes were put in to help new players the idea was a failure. All it did was make the big mobs huge
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Add swagger wrote: I have punched thousands of codes, I have bought a turf limit of over 1000.
You do, what Rckningday is saying is that it is a waste of time to blame belial for it and I totally agree, belial is opinion biased.So since I have invested both my time and my money, don't I have the right to expect to be in a similar position mobwise to Belial?
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Haha Rick that's why I don't even mob.
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Reread what I wrote and you will find I agree with you. I'm not going to explain my words to everybody that misreads what I wrote, but for you swagger I will take the opportunity to clarify. The thesis, if you will, of my response was that it is futile to argue with Belial because he will never change his opinion. People must understand that, and respect his view. You point out one of the fundamental flaws of the game and I understand that completely and agree with you. After pointing out other problems that we all know exist, I merely stated that if we choose to play the game we must accept the current situation.
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Solutions to these problems will be difficult because of the competing interests involved and whether we like it or not they may never be fixed, though Belial can just as easily argue that they don't need to be. In the end, after playing since late September, I have come to agree with your opinion that there are many flaws in the game, but the ultimate choice comes down to us. Do we play or not with the rules we are given? For now, me and you have chose to play.
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Geez mimosa I could have saved time responding if I read your post lol
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I see several misrepresentations here. First is that i don't see a problem. I do. Problem is I don't see a solution.
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And as far as my arguments being one sided (my opinion isn't really so) I'm merely representing the angle that most of you don't have experience with.
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I've been playing for 4 months and finally made 5k. My goal is 10k in another 4 months. On the days I do sit and punch codes(1 day a week at most) I spend 2-4 hours.
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As far as you guys not getting to the top I said the same about myself once. And look I'm there. As far as it being inscribe codes my recent trios into rettro codes proves differently. Although some of the gap is from that most is from temps. But even at that if you stick around long enough big players such as myself always quit mobbing. Which brings me to my next point. Another reason I've been arguing my side is I'm almost washed out with mob. Very close to being done. And after 10 months of mobbing no one can argue that ive earned a much deserved and probably needed break. The changes you guys propose wouldn't exactly allow me that
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Belial wrote:
As far as you guys not getting to the top I said the same about myself once. And look I'm there.
Yeah before temps came out
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The Rhino wrote:
True but many players aren't far off and many of us won't be able to punch forever.Belial wrote:
As far as you guys not getting to the top I said the same about myself once. And look I'm there.
Yeah before temps came out
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The problem is punching codes. It's sucks and is in no way fun. I'd rather spend 15 mins a day starring at my wall then punch codes.
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I started March 5th. I hit the codes hard from the first day since I had played games like this already. I wanted to be on the top mob leader board. I got to 6k using the invite forum only. I am now #8 on the top mob leader board. I only moved from #10 to #8 because 2 of the top people quit. I still hope to be #1 someday.
I go through phases where I am obsessive about punching codes, & then where I reluctantly do it. I actually find though that I typically stay current with temps, whereas I have to play catchup with regular codes.
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You are all missing the point. Think about this. Back when the game started the top mobsters had, I don't know let's say, 2000 members. That was a lot when others had 500. But now say Both start mobbing up at an equal pace, which temps and code sites allow.
Fast forward a year and you have mobs that are 20k. Suddenly someone that is 1500 codes behind can compete with bigger mobs....Year and a half and it's even closer.
Sooner or later it will take a team effort to accomplish any goals against a mobster of equal size. This is also why hench are mearly a temporary boost and as mobs get bigger they become less and less useful. Buy 100 hench when you have 100 real mob an you've doubled your mob strength. Who (besides MoMo) is going to buy 10,000 hench in order to gain the same adantage?
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\\// 👊🔨💀 wrote:
Well said v.You are all missing the point. Think about this. Back when the game started the top mobsters had, I don't know let's say, 2000 members. That was a lot when others had 500. But now say Both start mobbing up at an equal pace, which temps and code sites allow.
Fast forward a year and you have mobs that are 20k. Suddenly someone that is 1500 codes behind can compete with bigger mobs....Year and a half and it's even closer.
Sooner or later it will take a team effort to accomplish any goals against a mobster of equal size. This is also why hench are mearly a temporary boost and as mobs get bigger they become less and less useful. Buy 100 hench when you have 100 real mob an you've doubled your mob strength. Who (besides MoMo) is going to buy 10,000 hench in order to gain the same adantage?
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The point is it takes time and effort to gain a huge mob. And so much so that it can't go on forever for any one person. Sure a few might punch till nick unplugs the servers but those few can't possibly fight the entire game.
So yes you need to punch codes to compete. And yes if you started today you likely will never catch up to a top mobster, until of course they stop mobbing. And in the mean time you can battle it out with people your own size while you catch up. Or fight with vendettas as that is the only way to fight as the gap percentage of mobs closes in.
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"And in the mean time you can battle it out with people your own size while you catch up"
That is the niche I speak of. Or in my case, dedicate my time to helping noobs.
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And how do you guys do the white block copy like Belials post? I can't figure it out lol
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Rckningday wrote:
There's a quote button, to the right of the poster's name😉And how do you guys do the white block copy like Belials post? I can't figure it out lol
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Can everyone stop whining and understand the mib system is about endurance? If you outlast everyone that started before you and punch codes frequently you will eventually be in the same position belial is in now.
now stop making excuses it makes me sick.
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Maybe I'm the noob lmao. I always wondered what that did.
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Like, press quote in the right end corner?
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Rckningday wrote:
Or you can write < blockquote > around something.Maybe I'm the noob lmao. I always wondered what that did.
like this.
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Nice. No use for "s that way.
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Oh also I just caught up on temps and regs. 330 codes took me less then 30 mins. Mob up daily and some days you will spend less then 5 mins mobbing up and an average of 10-15 mins most days I'd say. A noob starting out could just do new codes and still see large mob increases over time with the key phrase being "over time".
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9500 punched over a two month period has rewarded me with 5200 mob approx. Everyone should be comparable to that if you punch now.
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Belial wrote:
This isn't what I meant - totally agree that the devs need money to support the game (and would have been happy to pay for it in the first place) Just sucks that so many 'improvements' are not viable because it would be unfair for those who have paid money already for various things...@enforcer. It isn't a shame for the deva to care about the customers. This game is a business and servers don't pay for themselves
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