Temp Codes
Forums › General Discussion › Temp Codes-
JmanX wrote:
And I've been seriously punching since June and...Btw & for the record. It is NOT impossible for new players to catch up to the top mobsters. But it does require dedication and time.
When I started seriously punching in April, I thought I'd never catch up to the top guys. Many of the players had been playing for 6 months longer than me and had a huge headstart. But I punched every last code I could find, put in the hard work and mobbed up. Now I'm in the top 15 out of everyone in the game. There will always be a few codes that older players got from inactive players before my time, and that will always be an issue, but it's still VERY possible to catch up and get a huge mob even now.
I use to say the same thing (Belial knows this) that I'd never catch up. I was wrong.
I'm not.
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Belial wrote:
Not everyone punches old codes and not everyone punches temps. I finished turfwarsdb and have done 3 months of temps everyday and I'm still under 10k. Mimosas idea is good. Or maybe instead of 6 month how about when you hit godfather. No point really talking about though because it's never going to happen.mimosa wrote:
Then all mobs would be identical in size and there would be no variety and no real competition.Silent Joe wrote:
This is the biggest problem I have with the mob system. I started in September and I can tell I will always be 5k behind the top guys, no matter if I punch all existing codes. May be there should an expiration time (6 months) after which an invite code is automatically accepted.(edited)... My problem with this is not just amount of time pinching but new players who punch every code are now far behind
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Belial wrote:
Wrong, both are bad for Belial.Add swagger wrote:
Both bad for the game. Nay to both.Belial please select your preferred option:
1. Slow stead removal of inactive accounts from mobs.
2. Rare loot that drafts a small percentage of unaccepted invites into your mob.
You have stated that you find having a large mob leads to boring gameplay. If people were able to get close, maybe you'd get more from this game.
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If the in active players were accepted everyone would punch
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Add swagger wrote:
You are forgetting the stalemate. Both would increase the stalemate excessively. Making it so no one can cap eachother any moreBelial wrote:
Wrong, both are bad for Belial.Add swagger wrote:
Both bad for the game. Nay to both.Belial please select your preferred option:
1. Slow stead removal of inactive accounts from mobs.
2. Rare loot that drafts a small percentage of unaccepted invites into your mob.
You have stated that you find having a large mob leads to boring gameplay. If people were able to get close, maybe you'd get more from this game.
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what the infamous Facebook game: 'Mafia Wars' by Zynga did, was that they limited the mobs to 501. 501!!!
That's not a lot at all.
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Belial - 12 months - 17500 (guess)
Jmanx - 9 months - 16500
Add swagger - 6 months - 13700
Littleswags - 2 months - 7700No matter how you dress it up, mobs just ain't what they used to be...
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Locks wrote:
I had a mob of well over 10000, I could only use those who had the highest atk/def. This game doesn't use atk/def in the same way, nor does it have the same range of loot items.what the infamous Facebook game: 'Mafia Wars' by Zynga did, was that they limited the mobs to 501. 501!!!
That's not a lot at all.
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Locks wrote:
And that wouldn't work for this game. As said before I'd want I full upkeep refund for at least the last 6 months. I'd want a don point refund for turf that is now worthless. And I'd want a huge compensation for wasted time on codes. Even them I'd probably quit as the game would become boringwhat the infamous Facebook game: 'Mafia Wars' by Zynga did, was that they limited the mobs to 501. 501!!!
That's not a lot at all.
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Belial You are forgetting the stalemate. Both would increase the stalemate excessively. Making it so no one can cap eachother any more
You couldn't cap anyone anymore...
The mobs would need arming, vendettas would have real meaning, tactical play would be far more important.
A stalemate could be overcome.
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Belial wrote:
Mob per turf or be able to allocate resources differently between turf. i.e. I have 100 mob and 10 turf. Either a system where I have 10 mob(100/10). Or a system where I put all 100 mob "at" 1 turf that is highly prized. My other 9 turfs are defenseless and my one is very well defended. Requires more strategy this way. A half hour a day to punch codes is absurd.No one has come up with an acceptable alternative to mob yet. If they did I'd agree to a mob cap at 30k then another system in place after that.
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Add swagger wrote:
Vendettas aren't useful because you can't capBelial You are forgetting the stalemate. Both would increase the stalemate excessively. Making it so no one can cap eachother any more
You couldn't cap anyone anymore...
The mobs would need arming, vendettas would have real meaning, tactical play would be far more important.
A stalemate could be overcome.
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shin-soo choo wrote:
We went over this. Wouldn't work because players have thousands of turf. Top players shouldn't become the most vulnerable.Belial wrote:
Mob per turf or be able to allocate resources differently between turf. i.e. I have 100 mob and 10 turf. Either a system where I have 10 mob(100/10). Or a system where I put all 100 mob "at" 1 turf that is highly prized. My other 9 turfs are defenseless and my one is very well defended. Requires more strategy this way. A half hour a day to punch codes is absurd.No one has come up with an acceptable alternative to mob yet. If they did I'd agree to a mob cap at 30k then another system in place after that.
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Belial wrote:
shin-soo choo wrote:
Belial wrote:
We went over this. Wouldn't work because players have thousands of turf. Top players shouldn't become the most vulnerable.
"Top players" wouldn't be most vulnerable if they had half a brain. It would lead to more capping and more fun. The more turf you have the harder it should be to defend them. Belial seems to always be the only one who doesn't get it. We have had this discussion before belial- what good is your big mob if new people won't stay, or fewer of them do. Eventually there will be fewer and fewer players. You could still have the largest mob but if there is no one to play with, what's the point? Then you could ask for a refund of your points huh?
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Making the largest players leave would hardly be good for the game shin
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I'll put this a way Nick'll appreciate. I will not buy 5000 henchmen to catch you, I would however be far more likely to buy 1000 to do so.
Then I would need to buy turf limit to ensure I can afford upkeep of weapons.
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Add swagger wrote:
So then you what create am easy game that anyone can compete in? Sounds boring.I'll put this a way Nick'll appreciate. I will not buy 5000 henchmen to catch you, I would however be far more likely to buy 1000 to do so.
Then I would need to buy turf limit to ensure I can afford upkeep of weapons.
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Belial wrote:
It would be your choice to leave. It would Also be your choice to lower your turf so that you are stronger. It would be your choice to keep spending money on henchman. You would have the choose to cap more turfs. It would be your choice to punch codes for a half hour a day. You would have many choices for how you want to compete. You clearly are not open to any change. And that is your choice. You can choose to be stubborn, you can choose to not get it, but what you cannot say, and what I cannot say, is what it is like for noobs these days. All we can do is listen to them. That is what I am choosing to do. Do you not see how they are frustrated?Making the largest players leave would hardly be good for the game shin
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Noobs have always been like this. Was the same when I was new. These discussions have always been around
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Belial wrote:
Then the problem isn't new, is it?Noobs have always been like this. Was the same when I was new. These discussions have always been around
It has just never been addressed.
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Your allowing the investment you placed into the game to effect the evolution of the game. I have no doubt I have the time and the patients to mob up, but for what? There is no tactics here where there could be. I'm beginning to understand your empires are in danger. You suggest vets would leave if you lost turf to these changes. You payed to have the limit raised, not the turf itsself. The bar was raised you don't want to meet it? The earths not gonna get any bigger. We could be allowing several more players to duke it out in an epic battle. Or we can watch numbers grow. I really like this game. I'm just a random guy on here but I haven't felt this passionate about an online game since sony killed harmless games some 10+ years ago. I spent years helping balance games. This could be big or it could fade. It needs to evolve though, your securing your investment not losing it.
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Is there anyway to move this thread to the suggestions forum? I think this is an extremely viable solution. Being able to allocate mob would be so much fun. Turfs in crowded areas are protected more. You would have no idea of how strong a particular turf is, but you attack with mob/turf mobsters.
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If I put as much effort in punching code as belial has , I should be rewarded the same mob size. Old timers still benefit of the fact that it will take me a long time to get there, but I should have the opportunity to match their mob. That is the part that should be fixed, is it a big downer to know you can’t get there.
JmanX, you seem to think this is possible and standing at 16.6k, I would certainly give you credit for that statement but you started only 3 months after belial and you are still 3k behind him. My estimated of 5k for starting in September is not that far of. By the way, you are welcome to share any tips with the community 😏.
Belial, I am not for stalemates either but the strength of a player should not be entirely decided on how long he has played the game. I think a 4 month cycle for auto accept would work. Only people that spent the time working hard on punching code will be rewarded and not all codes are recorded in code websites anyway.
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200 codes for a day and a half is easy peasy chicken squeezy. 15-20 minutes of your day. *shrugs*😼
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Btw, I started in august. 11k+. And I didn't punch at all during October. Punch temps every day. The faster you input the codes, the more likely you are to mob up.
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Isn't allocating mob going to take significantly more server space, as well as the traffic of players constantly updating, or something along those lines? IMO allocating makes this game take on more of a turn-based slant that I don't care for. So allocating from the get go would be a good idea for a different game, but idk that it's a feasible update at this point
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I want to be rewarded for putting in work. I've spend the last 7 nightshifts punching normal codes for at least 3 hours like crazy and i'm not slow. I coulf have spend the time actusly doing my job.I was looking forward to my mobsize and revenge this bully. What a dissapointmend. I don't feel like punching codes or pkaying this game anymore.
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Why does everyone keep arguing with Belial? If you have read the suggestion threads you will see he is a staunch supporter of the status quo because he has a personal stake in any alterations--both time and money spent. You are not going to convince him to go against his personal interests in the game, nor will you convince any of the big players that changes are needed. Anybody new to this game who is decently intelligent sees the flaws--eons of mind-numbing code punching, the ability of big players to do anything they wish, etc.--and those who choose to stick it out have to create a niche inside of the set concepts. I agree that this game is seriously flawed and the actions of some of the big players only drives people from the game, but don't blame Belial for defending a system that has made him and others virtual demigods in the community.
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Since march10 . Think that publishing temp codes in hind sight wasn't a great decision , mobs have grown so dramatically and takes a lot of time . I understand the concept was for new players to stand a chance of getting a bigger mob so why not say for your first week your invite local mobsters range is expanded to. X . Also one other point is that older players didn't have it quite so easy at the outset , there were not always code sites and people had to search. Forums for codes etc so took a lot more effort than having it handed on a plate
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Noone blames. Can't we dialogue anymore?
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