TW2 - What would you change?
Forums › General Discussion › TW2 - What would you change?-
Hypothetical post, but if you could influence a new Turf Wars, what would you keep, what would you change?
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10% rule gone. Don protection gone. 50% influence rule gone. Henchmen gone. Defensive slant gone.
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Belial wrote:
I agree to all of the above!10% rule gone. Don protection gone. 50% influence rule gone. Henchmen gone. Defensive slant gone.
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horseheads gone,water hopping allowed.police maps much much more powerful
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No hench.
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!add CHEAT🌇🌊3 wrote:
Tes but the 10% inf rule has to accompany this in going bye bye or there would be nothing in the game to put cash into. As is turf limit is worthlessNo hench.
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No police maps.
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Putz wrote:
why?? what's point in staying in your own city,much more fun to hop about but it's impossible at mo with shoddy geocoderNo police maps.
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Travel. It is a gps based game.
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Carver😜add118📞 wrote:
Don't mind putz he's just am idiot that doesn't realize gps only would destroy the game. He doesn't realize that just because he's in the most populated area in the us doesn't mean the rest of us are too.Putz wrote:
why?? what's point in staying in your own city,much more fun to hop about but it's impossible at mo with shoddy geocoderNo police maps.
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I want to spend 2 years hopping the pond so I can kick some US ass!!!
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No, belial wants rules for what's best for belial who has near 17k mob and is too lazy to chase after those under 10%. 10% rule provides balance.
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Putz wrote:
Lol. Just like it did for vegas? It caused you to LOSENo, belial wants rules for what's best for belial who has near 17k mob and is too lazy to chase after those under 10%. 10% rule provides balance.
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And it's not laziness. 10% makes it so the further up you get the more out of the game you are. That isn't balance.
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Belial wrote:
No. How did I lose? I am still there and did not drop influence at that point.Putz wrote:
Lol. Just like it did for vegas? It caused you to LOSENo, belial wants rules for what's best for belial who has near 17k mob and is too lazy to chase after those under 10%. 10% rule provides balance.
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Belial wrote:
You are lazy. Everything is about you. Ask bella.And it's not laziness. 10% makes it so the further up you get the more out of the game you are. That isn't balance.
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Putz wrote:
Ok fine let's ask Bella. Bella am I lazy and selfish as putz has said?Belial wrote:
You are lazy. Everything is about you. Ask bella.And it's not laziness. 10% makes it so the further up you get the more out of the game you are. That isn't balance.
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You forgot the main point... Everything is about what's best for you.
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Belial wrote:
Yes, it's getting hard for me to cap people when everyone in my area is a noob or CMS member.10% rule gone. Don protection gone. 50% influence rule gone. Henchmen gone. Defensive slant gone.
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Putz wrote:
Yeah. Answer that too.You forgot the main point... Everything is about what's best for you.
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Putz wrote:
Putz I actually don't think that way but I can only base things on my own experiences. And btw making this a trully gps game would benefit you much more than over 99% of the players.You forgot the main point... Everything is about what's best for you.
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James87♏🅿🅰 wrote:
You could come visit me! HahahaI want to spend 2 years hopping the pond so I can kick some US ass!!!
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Simple New server, no don points. Just commitment and strategy rather than big wallet
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The Rhino wrote:
TW-$=sad nickSimple New server, no don points. Just commitment and strategy rather than big wallet
Sad nick=no turf wars
I dont see it happening
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!add CHEAT🌇🌊3 wrote:
I'll get you a beer!!!James87♏🅿🅰 wrote:
You could come visit me! HahahaI want to spend 2 years hopping the pond so I can kick some US ass!!!
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no henchmen.
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!add CHEAT🌇🌊3 wrote:
Neither do I... I thought this was hypothetical? Besides I didn't say tw2 should be freeThe Rhino wrote:
TW-$=sad nickSimple New server, no don points. Just commitment and strategy rather than big wallet
Sad nick=no turf wars
I dont see it happening
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Right realistic changes then.
1.Attack and defense scrapped.
2.50% hench limit not 75%
3.max turf limit imposed -
Putz wrote:
This.No, belial wants rules for what's best for belial who has near 17k mob and is too lazy to chase after those under 10%. 10% rule provides balance.
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James87♏🅿🅰 wrote:
Thanks man! Ill find you a high quality 💃 dont worry, ur wife doesnt have to know.!add CHEAT🌇🌊3 wrote:
I'll get you a beer!!!James87♏🅿🅰 wrote:
You could come visit me! HahahaI want to spend 2 years hopping the pond so I can kick some US ass!!!
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James87♏🅿🅰 wrote:
I like this, lots of Brits and Americans setting sail and fighting it out in the North Atlantic!I want to spend 2 years hopping the pond so I can kick some US ass!!!
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