TW2 - What would you change?
Forums › General Discussion › TW2 - What would you change?-
Oh there's another one...in fame money exchange. Something would have to be down to prevent people from getting bullied by larger players wanting thier cash nut I'm sure we could get a work around
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Fame=game
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Some way for smaller or more rural players to get closer to other players would be nice. I just don't have the time or money to drive all over the state in rl nor do I have the in-game cash to hop very far because there are only a few players in my town.
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Belial wrote:
Actually.. It's called having a attack and defense with level ups. The higher the level the more attack and level. Why not throw in set items with stats that increase attack, defense, stam, health, energy and whatever else I missed. It's better then punching codes and it gets more strategic and allows 1v1 fights more possible than a 10k mob vs 3kMr. Bushwick wrote:
There's no other possible fight system that would work in a game like thispeople, really?
if there was a new TW, the concept of MOBBING UP BY PUNCHING CODES has got to go. it's a total fucking waste of time. it eliminates most strategy. it turns the game into a contest to see who can punch the most codes.total fucking waste of time. code punching is just a total. fucking. waste. of time.
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I would pot the ability to add
multiple codes at once so it would save time. (if this has been said sry I didn't read alot of the posts) -
Belial wrote:
yes, it would definitely be a complete overhaul. i'm not saying that "my" suggested system would be any good, just that there's got to be a better way than punching codes. props to you guys who have the stomach for it.And I'm open minded about a mob free system. But to make anything work it would require a complete overhaul of everything in the game including income and turf limit. A system like cw has could work if income was dramatically reduced.
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JayDee wrote:
Belial wrote:
Mr. Bushwick wrote:
/snip/people, really?
if there was a new TW, the concept of MOBBING UP BY PUNCHING CODES has got to go. it's a total fucking waste of time. it eliminates most strategy. it turns the game into a contest to see who can punch the most codes.
It's better then punching codes and it gets more strategic and allows 1v1 fights more possible than a 10k mob vs 3kHow about a mix of the two, where any fight is limited to a maximum of the smaller player's mob & skill points actually matter... Then bigger players can't simply overwhelm the smaller mobs & Att/Def allocation become a strategy.
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Belial wrote:
And there would be no more, "WTF dude, were in the same mob," messages.don zeta wrote:
Then we could have more freedom of speech and raise the overall quality of the forumsBelial wrote:
Why then I can't play cause i 14I'd also change the games rating to 18+.
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Get rid of the sell button in turf upgrades. Then the only way to drop influence would be to tear down turf.
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Lerd wrote:
noGet rid of the sell button in turf upgrades. Then the only way to drop influence would be to tear down turf.
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mikeysee wrote:
Yeah that's fucking stupid.Lerd wrote:
noGet rid of the sell button in turf upgrades. Then the only way to drop influence would be to tear down turf.
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For me I add when u enter a invite code it auto become your mob member without to need to accept it
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And another thing: Fix the defense. Currently, when you attack another player you ALWAYS take 8 points off your health, irrespective of the strength of the player you attack. This is either a massive bug or hardcoded. Either way, it's weak. Damage taken should depend on the weapons, armor and mob size of your opponent.
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