Satisfied...?
Forums › General Discussion › Satisfied...?-
\\// 👊🔨💀 wrote:
Something ... I am sorry abt that ... Yes M has been bullying ... And imagine one day any top players get kicked like them and go rogue ... Unlike drizzy's concern ... New players suffer ... Like me I can take most of the players under 4000 mobs with weapons don't need upkeep ... How's that..💞💞小喵子💞💞 wrote:
Ok I'm curious. What does sth mean? I see you use it a lot but never pinned down how your trying to use it.I think there are more important exploit nick should address... Look at M Power and Thuggie ... Hving 10k mob no upkeep and kicking all new players' asses ... Should sth be done first ???
Thug is inactive he's not capping anyone. I don't know about mpower.
That said the influence rules are completely annoying.
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southland wrote:
sad:(. if this is the case then my days(hours) are limited on TW. especially now im 100.Ya you are asking too much. I play turf wars, original gangstas and world war. Ultimately the Devs pricing model in each platform dictates they design enhancements to bring in more revenue while using less of their resources to actually improve gameplay. This whole Loot update with low probability of useful items is a cash grab.
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How about this novel idea? Why don't they give us functionality to start a crime family, recruit players to join, and do away with the Vendettas altogether? That's all we do is join gangs anyhow and that is the same in every game besides TW. Let us join a crime family and climb the ranks all the way up to Don. They can make it so different ranks within the crime family have unique abilities/powers (much like platoon leaders in MAG)
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i addressed the bullying issue momo.
1. remove 24 hr rule
2. lets larger groups team up( maybe 10 at a time)
3. remove cap limit or ADD rebuild limit per day. -
1. no 24 hr rule allows for someone to be suprise attacked. say st. louis is being bullied, all the ppl from st. louis could ban together and go after the bully late at night or whenever and get rid of him/her. no cap limit allows this 2.
thus will add more warring to the game. also add the upgrade all function and now we have a kinda fast and possibly intense war.
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Add this change: open the levels up. We are running missions like crazy with low chance of loot. Our exp should be going to leveling so that we can use it on attribute points
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Gc3 runs TeXaS hands down. but with these types of additions, who knows how many smaller or mid level players could band together and creat havoc for us.
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DoN✯DriZZy wrote:
To me I think the best way is mob relatives to influence ...i addressed the bullying issue momo.
1. remove 24 hr rule
2. lets larger groups team up( maybe 10 at a time)
3. remove cap limit or ADD rebuild limit per day. -
no one else has thoughts on this??
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Good thread old chap. Spot on.
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Another past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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whitey bulger wrote:
But Nick did have a decent rebuttal in that itouch's wouldn't be granted the same abilities. i say oh well though.Another past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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DoN✯DriZZy wrote:
for the iPod ppl: stfu. If u think it's a disadvantage, quit.whitey bulger wrote:
But Nick did have a decent rebuttal in that itouch's wouldn't be granted the same abilities. i say oh well though.Another past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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i know ur reading this Nick. ur thoughts would be greatly appreciated.
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All I gotta say is good point Drizzy. These 'points' or those of similar nature have been brought up before but it seems like we just have to find our own 'goals'/interest in this game. Southland raised excellent points & IMO it's better to accept than critique cuz it does not pay. So enjoy the game as much as u or anyone else can.
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southland wrote:
this was what I was expecting when Nick released 'vendetta' ideas but I didn't even get closeHow about this novel idea? Why don't they give us functionality to start a crime family, recruit players to join, and do away with the Vendettas altogether? That's all we do is join gangs anyhow and that is the same in every game besides TW. Let us join a crime family and climb the ranks all the way up to Don. They can make it so different ranks within the crime family have unique abilities/powers (much like platoon leaders in MAG)
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JayDee wrote:
but vendettas are better. Crime families are over used in games and lame. It wouldn't be right to completely kill off the independent player.southland wrote:
this was what I was expecting when Nick released 'vendetta' ideas but I didn't even get closeHow about this novel idea? Why don't they give us functionality to start a crime family, recruit players to join, and do away with the Vendettas altogether? That's all we do is join gangs anyhow and that is the same in every game besides TW. Let us join a crime family and climb the ranks all the way up to Don. They can make it so different ranks within the crime family have unique abilities/powers (much like platoon leaders in MAG)
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The problem with removing cap limit drizz is it could create an end game. Nick isn't going to ever implement features that could potentially create one. Players quitting because their character has becom unsalvagable is bad for business. Howeve I agree with everything you've said. I've been thinking the same thing for a long time but it isn't going to happen.
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👿βΣŁĮÅŁ wrote:
JayDee wrote:
but vendettas are better. Crime families are over used in games and lame. It wouldn't be right to completely kill off the independent player.southland wrote:
this was what I was expecting when Nick released 'vendetta' ideas but I didn't even get closeHow are crime families over used? In every game players are joining gangs but no game platform has ever given the functionality to formally do it. I can see why you would take that opinion because you are a high level player and you don't need to work with other players however you don't represent most players. Most players want to join gangs.
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So my gameplay should be ruined because a few other players don't have a real socila life and want to make up for it in a game?
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Belial what I'm saying is I want a way to keep track of who are in my alliance. Families would allow me to do that. Ranking each member in the family like real mafia. Then when a family has an argument with another family they can war each other. Put something on the table. For example family 1 puts up 10 turfs from each of it's players. Family 2 agrees. You have a set amount of days that the war last. Let's say 3 days. Loosing fam loses turfs winning fam will be randomly awarded turfs from losing side. Of course family wars will need to be balanced like 10v10 and not 10v30. They can keep record by points. 1 point per attack and 2 points per 5 damage delt. Just an idea
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Problem is jaydee is that makes it so every one would join families. Killing off the inendent player. Essentially ending the game for me.
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I mean look at cartel. That game has a family based system. As a matter of fact it's so strong that no independent player can survive.
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How? Familes are baiscally alliances yea. It's just a way to keep track and hve a better war system. You can still be independent an have a war, I'm sure the warring system
wouldn't be only allowed in families.People work better in groups then alone, that's why I'm
suggesting this.Like I said you can be independent and still war. Heck war with a family member. Do a 1v1.
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And southland is right. Independent players are a dying breed. I've almost left a few times in the past because of this. I'll hang on for a while and be one of the last. Can't see myself ever joining a family though. I'm not a follower and never will be.
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Belial you and I know that you work well alone. If there was a war system and you warred 1v1 I would most likely bet on you. But I'm sure you wouldn't get bored nor reach an end game.
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whitey bulger wrote:
Yeah a driveby loot item... You get it once every 15 or 30 days... Which eliminates the 24 hour rule and you can cap everyone in your attack range if your can win the last fightAnother past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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Bull✯God wrote:
we've gone over this one many times though and it just can't be balanced.whitey bulger wrote:
Yeah a driveby loot item... You get it once every 15 or 30 days... Which eliminates the 24 hour rule and you can cap everyone in your attack range if your can win the last fightAnother past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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removing dsnt END GAME bcuz rebuilding is way to easy.
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👿βΣŁĮÅŁ wrote:
It can you are just not open minded and want what is best for youBull✯God wrote:
we've gone over this one many times though and it just can't be balanced.whitey bulger wrote:
Yeah a driveby loot item... You get it once every 15 or 30 days... Which eliminates the 24 hour rule and you can cap everyone in your attack range if your can win the last fightAnother past proposal was to have your current position act as a turf. All you'd have to be is near a spot to cap it then.
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