Make Mobbing Up More Fair
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Belial wrote:
ChainsawCharlie wrote:
You're wrong because I've typed most codes in 3x+. Have any of these players?Add swagger wrote:
Belial wrote:
And newer players deserve the right to see similar efforts rewarded too.A player Should not be able to get in a single day what it took me 10 months to build.
I agree. Vets have the advantage of inactives. Newbs have the advantage of fast mobbing. Which really isn't an advantage. And no newb is going to get the full results of what it took ten months to do, but he still has to put the same time into punching codes.
Yest they have. If you entered 10,000 codes a litle at a time over the course of ten months, and a new entered 10,000 codes all in one day, it stands to reason he invested the same time and effort into code punching.
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But you still have the advantage, as you have the overall better return rate due to having a 6-8 month head start on those codes.
So I don't buy or support the "right to/no right to" argument.
I want more mobs closer to me. I'm already in several towns I can't cap or play in due to the imbalance. Cap someone down to 10% and they eventually stop rebuilding. Game over for the big guys.
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Belial wrote:
ChainsawCharlie wrote:
You're wrong because I've typed most codes in 3x+. Have any of these players?Add swagger wrote:
Belial wrote:
And newer players deserve the right to see similar efforts rewarded too.A player Should not be able to get in a single day what it took me 10 months to build.
I agree. Vets have the advantage of inactives. Newbs have the advantage of fast mobbing. Which really isn't an advantage. And no newb is going to get the full results of what it took ten months to do, but he still has to put the same time into punching codes.
That's just being obsessive. WAY OVERLY obsessive.
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But I've only punched 214 codes since Dec. 1. So some big guys do burn out on codes from time to time.
I never thought I would make the mob board, but I did. Got as high as 6th. But then hit another code burnout and fell right back off.
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Equalized mob + defensive slant still gives the defender an advantage, but gives the attacker more hope.
It will not break or stalemated the game.
If anything, it will add excitement to it, and make battles better.
No one should be invincible.
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ChainsawCharlie wrote:
this would not give more hope to attackers as they would have lost the advantage of having a bigger mob. hypothetically, if we all had the same mob nobody would be able to cap anybody! thats not very exciting, though.Equalized mob + defensive slant still gives the defender an advantage, but gives the attacker more hope.
It will not break or stalemated the game.
If anything, it will add excitement to it, and make battles better.
No one should be invincible.
furthermore, veterans have been playing the game longer, and SHOULD have an advantage to show for it. In all good games it is hard for new players to climb and catch the vets. The system of mob is this game's way of rewarding a veteran for their long time in the game.
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The suggested fixes won't equalize mob. Just tighten it up a bit.
And there is more to it than just mob numbers. Give a noob 20k mob and see what he can arm.
Vets will always have the advantage, even if mob numbers were dead even. Explore beyond the surface.
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That depends on where you are and how bad you're getting hammered.
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And how much money you have to spend on turf. Because capping for it may not be feasible. (see prior post)
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"veterans have been playing the game longer, and SHOULD have an advantage to show for it. In all good games it is hard for new players to climb and catch the vets. The system of mob is this game's way of rewarding a veteran for their long time in the game." -Mikeysee
You're right, it is hard to catch the vets in most games. In those same games though, the vets can't attack noobs due to restrictions in level differences. Here there is no such limitation so noobs have to deal w/ the bigger players and have no hope of self defense. Most games also have systems where a player's strength is determined by energy/levelling up/skill points. It takes time to equal the work put in by veterans and equal their strength. In TW strength is determined by mob size alone so a noob can put in the same work as vets in the first month or two if they're diligent but not have the same results.
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ChainsawCharlie wrote:
Where did you learn this, cc? You're the only person I've heard say this. Very interesting. Sorry if you've answered it- I'm only this far into the thread & wanted to ask before I forgot.Cap radius.
The determining factor in capping a turf is based on the turf being capped. the higher the players turf count is, the further out his cap radius is projected.
If I'm at 600 turf, and you're at 100 turf, I may get the message that i am not close enough to cap you. You being smaller, your cap radius oes not project as far. but me being bigger, mine does. So while mi may not be close enough to cap you, you may be close enough to cap (or destroy, if in a V) my turf.
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I just made it up one day when I was bored.
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J/k
Look in the capture checklist thread. I posted a link to Nick's original.
And it has been combat tested. Putz can verify.
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Ⴢʋɳ☠Ƭƶʋ wrote:
Haha, somehow I skipped over his post & read yours and thought "jeez, this sounds just like belial. Weird."The first part of my last post was supposed to be a quote from Belial's post....sorry, not sure what happened there.
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Belial
I'm going to have to respectfully disagree w/ you there. Good vendettas kinda give me a rush. :)
Vendettas are boring.
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Belial wrote:
Whoa. You're killin' me, Smalls. I'm gonna pretend the author of Vendettas 101, the VendettaMaster, Mr. V (not to be confused with \\//) didn't just say vendettas don't require strategy.ChainsawCharlie wrote:
You mean vendettas. That's not strategy. That's just team play.I'd like to see more mob equality. It would shift the the focus more towards strategic play. Battles would be more heated and wars would potentially last longer.
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Belial wrote:
!Big Time🌇🌊3 wrote:
No. You nissunderstand. Defensive slant. There is no way to fight people close to your equal.Prob is you won't be big mob man with people close to equal and might have to battle some crazy being it's turf wars and not what you would like to call it turf hugs
You have a better chance fighting them than if you were far below them.
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Belial wrote:
Tjats not true. With a V ypu can remove a player from an area so they can no longer destroy it. Vs were the only thing that gave us a chance in Vegas.!Big Time🌇🌊3 wrote:
Vs don't do anything. You can't cap so they are worthless.That's why you have v's and I don't think anyone mob would be exact I'm just looking for what I punched to show up in my mob
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Belial wrote:
That's really the best way to buy your way to the top. Icould buy 10k henchmen with my current mob. Arming with just AKs and Kevlar, no one could beat me unless they bought too.!Big Time🌇🌊3 wrote:
Plus you can't buy your way to the top with hench. It doesn't work that wayNah you can still buy your way to the top with henchmen cause I wont
Then I could just cap at will. Drop inf. Cap sone more...
Woudnt take much turf at all to support 25k AKs.
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Well golly gee, that's odd. When I started reading this thread, there were 94 posts, then I added 4 and CC added 5 and now there are only 82 total posts. It's the incredible shrinking forum thread!
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I punched in 600in 2.3hours so think about that
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What took you so long? Should have punched pver a thousand in that time.
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🕑 600 codes 🕒
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You can argue about mon size all you like nit the real problem is that the game has lost
It's gps component. Big players like me can hop or travel anywhere we like an take over. Game needs to take your gps location into account when calculating attacks. The furthe away you are from your target, the less the odds of success. That would help equalize things. We could still travel butthe locals would have homefield advantage. My mob would have to be even larger to compensate. -
Jim Dirt (Add A1) wrote:
I don't like it. If you come from totally boring areas like I do you'd be screwed. Fun gameplay bye byeYou can argue about mon size all you like nit the real problem is that the game has lost
It's gps component. Big players like me can hop or travel anywhere we like an take over. Game needs to take your gps location into account when calculating attacks. The furthe away you are from your target, the less the odds of success. That would help equalize things. We could still travel butthe locals would have homefield advantage. My mob would have to be even larger to compensate. -
The more I think about diets plan the less I like it. Reason why is many of us come from crappy areas. To name am example my home city has less than 20 turf total within it. With this plan even hopping or traveling womt fix the problem. Youre just shit out of luck.
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I mean it'd. Be cool for people in populated areas but for say me I'd be the weakest big mobbed player of all time unable to cap anything.
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Belial wrote:
Imagine CC with that idea implemented lol.I mean it'd. Be cool for people in populated areas but for say me I'd be the weakest big mobbed player of all time unable to cap anything.
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Leprechaun wrote:
I'm not taking about a huge penalty. Maybe something that gradually inxreases over dustance to something like ten percent at the max. just gives the locals a little edge.Belial wrote:
Imagine CC with that idea implemented lol.I mean it'd. Be cool for people in populated areas but for say me I'd be the weakest big mobbed player of all time unable to cap anything.
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Belial wrote:
Jim Dirt (Add A1) wrote:
I don't like it. If you come from totally boring areas like I do you'd be screwed. Fun gameplay bye byeYou can argue about mon size all you like nit the real problem is that the game has lost
It's gps component. Big players like me can hop or travel anywhere we like an take over. Game needs to take your gps location into account when calculating attacks. The furthe away you are from your target, the less the odds of success. That would help equalize things. We could still travel butthe locals would have homefield advantage. My mob would have to be even larger to compensate.You have more people closer to your size than anywhere else on the map. This game is as boring or as exciting as you make it.
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