Make Mobbing Up More Fair
Forums › Suggestions & Feedback › Make Mobbing Up More Fair-
Within 6 months all top mobs would still be the same. Hence no variety. It would make capture a thing of the past. And I've type codes 3 time daily and have done so every day never fail for 10 months straight. Do that amd you'll get up there I don't necessarily agree that it would make all mobs equal but your comment did give me an idea. What if temp codes expired more quickly? Instead of lasting a week, release 2 or 3 batches of temps daily and have each batch expire when the next gets released. This would reward people who are more active code punchers and would favor new players who are not yet too worn down from months of 👊ing to keep up with the releases. People like u Belial keep your edge and people like Seethe and I have a better shot at catching the medium to large size mobs.
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The first part of my last post was supposed to be a quote from Belial's post....sorry, not sure what happened there.
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Belial wrote: Within 6 months all top mobs would still be the same. Hence no variety.......etc
First off, people who have played longer would still have a huge mob advantage just from the past expired temp codes. If inactive codes became auto accept after 6 months, yea more people would be large mob size, but it wouldn't change the fact that they missed out on the 6months+ of temps (the ones from players who never make it onto the code sites) that you and others had the advantage of.
Second, the sooner you punch new codes, the better the acceptance %. People who punch more often would still have the edge here. You punch 3 times daily... very few others do.
Third, who says having more people at 14-17k mob is a bad thing? Is having 20 people there alone a good thing? Personally I think it's just as likely the game becomes more revolved around full fledged war and vendettas the more people you have highly addicted to the game at equally large mob sizes.
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Belial wrote:
LittleSwags wrote:
So gradual resetting. So a player quits for a few months then comes back to find he's been reset? Doesn't sound too good for the game. Also I'd be one of the first to quit if I lost all my hard work. Knowing I'd have to punch codes constantly is no way to enjoy the game.I still vote for a gradual resetting of in actives. That way everyone has an opportunity to take on the top dogs in the game.
The current system will leave the super mobs so large that the game will pose no challenge. No player can go one on one with Belial and hope to win.
Vendettas are useless, once the time is up the super mobster can easily recover or turn the tables on those who participated.
New players cannot compete and the vast majority (nearly 2 thirds) don't stick around long enough to get a foothold.
They shouldn't be reset. Just removed from mob.
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I'd like to see more mob equality. It would shift the the focus more towards strategic play. Battles would be more heated and wars would potentially last longer.
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ChainsawCharlie wrote:
I'd like to see more mob equality. It would shift the the focus more towards strategic play. Battles would be more heated and wars would potentially last longer.
Absolutely agreed. One of the points I was trying to make a couple posts above, albeit less straight forward.
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lol loot is always an easy solution:
a loot that allows 50(rough number) of invites to be instantly accepted, even if inacticlve.(the invites must have already been sent)
actually this wouldnt change anything. nevermind
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lol mike
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Haha, yes that would change nothing except to give the already huge players an even larger edge cause they have more energy. Charlie and Seethe though - I couldn't agree more: more players w/ huge mobs = more wars = more fun
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Also, I've seen people here complain about the "end game" (IE - level 100 and huge mob). The only reason people complain about it is because they are there relatively alone. Get more people there and you've now got a whole new game at the "end game".
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No wouldn't just make it equal would be more competition I'd like to fight as much as possible but always get beat by 10k plus mobs and never be able to catch up if they wanted they could come in and just cap me out of game at any time they please
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Remove inactives from my mob and I'd want to be reimbursed the billions I've spent on weapons and the possible hundreds of billions on upkeep for weapons that become worthless to me
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Not remove just a auto accept would be nice still make me pinch the codes and put in the time every big mob player did I punched 10k codes and look at my mob
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Punch^
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Ive been punching since sept 1st not one day and would still lose out on all temp codes that I missed prior to starting game
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And stop being scared of east coast players lol
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Belial wrote:
And newer players deserve the right to see similar efforts rewarded too.A player Should not be able to get in a single day what it took me 10 months to build.
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Belial wrote:
ChainsawCharlie wrote:
You mean vendettas. That's not strategy. That's just team play.I'd like to see more mob equality. It would shift the the focus more towards strategic play. Battles would be more heated and wars would potentially last longer.
I don't mean vendettas. And vendettas aren't team play. Alliances are team play.
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Belial wrote:
!Big Time🌇🌊3 wrote:
Temp codes really aren't that much.Ive been punching since sept 1st not one day and would still lose out on all temp codes that I missed prior to starting game
I have to disagree here. You get better results from temps than regulars. I've tested punching only one set.
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Add swagger wrote:
Belial wrote:
And newer players deserve the right to see similar efforts rewarded too.A player Should not be able to get in a single day what it took me 10 months to build.
I agree. Vets have the advantage of inactives. Newbs have the advantage of fast mobbing. Which really isn't an advantage. And no newb is going to get the full results of what it took ten months to do, but he still has to put the same time into punching codes.
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Belial wrote:
Maybe nick should add more levels then?Seethe wrote:
No. Totally wrong. You get more players in that 10% area that means no capture. Vendettas are boring. We get to that point there's no more expansion.Also, I've seen people here complain about the "end game" (IE - level 100 and huge mob). The only reason people complain about it is because they are there relatively alone. Get more people there and you've now got a whole new game at the "end game".
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ChainsawCharlie wrote:
Exactly, the code sites offer old codes so new players who really want to be competitive enter all of them in. The only difference is that we get a fraction of the benefit that older players got for the same amount of work.Add swagger wrote:
Belial wrote:
And newer players deserve the right to see similar efforts rewarded too.A player Should not be able to get in a single day what it took me 10 months to build.
I agree. Vets have the advantage of inactives. Newbs have the advantage of fast mobbing. Which really isn't an advantage. And no newb is going to get the full results of what it took ten months to do, but he still has to put the same time into punching codes.
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All I know is if this game ver goes the boring route you guys want it to I'll be retired within seconds. Ive seen games implement all these features before and all it does is cause stagnation. And so I'm done with this discussion. Good day
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Nah you can still buy your way to the top with henchmen cause I wont
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And as far as big mob on leaderboard is a joke fights won, overall turf, most turfs capped is a leader board I punch codes is bs
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No capped leader boards something you have to fight for anyone can eventually cap you out and make you earn leaderboard no one can take your mob
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Prob is you won't be big mob man with people close to equal and might have to battle some crazy being it's turf wars and not what you would like to call it turf hugs
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The only damage is to you with being a big mob player who doesn't want
To battle many nick should create turf hugs were belial rules all so you can be happy -
And I've never had a problem taking a loss bit what you want just wouldn't work amd would create a boring game.
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That's why you have v's and I don't think anyone mob would be exact I'm just looking for what I punched to show up in my mob
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