Cap mob size at 70k?
Forums › Suggestions & Feedback › Cap mob size at 70k?-
In most games, there's a limit to how big people can ever get. However, this game has no such restriction yet.
Seems like capping mob at 60 or 70k would be a good idea. Since mob size is such a huge component to this game, implementing a preemptive max may be a good idea. It's much simpler than trying to add a max later on which would upset everyone who already surpassed that max.
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TheNewfieBullet wrote:
Thanks for such an insightful reply. Note that the alternative is that players can get infinitely powerful. Judging by your response, you think that's a better idea?👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
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Boat Anchor wrote:
Yep. I do. If someone put the effort in they should get rewarded for it. What happens when all the biggest mobsters have maxed out mobs and the best weapons? How is it going to be fun for them if they can't take on the other best mobsters?TheNewfieBullet wrote:
Thanks for such an insightful reply. Note that the alternative is that players can get infinitely powerful. Judging by your response, you think that's a better idea?👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
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Hands down the worst idea I've seen yet. What's the point anyway? 50k mob players are already so far ahead it would be pointless. Why restrict players who put in the time and work? This idea is good for a boat anchor. That's about it.
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Ꮹཞ།ཀཀ wrote:
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍Hands down the worst idea I've seen yet. What's the point anyway? 50k mob players are already so far ahead it would be pointless. Why restrict players who put in the time and work? This idea is good for a boat anchor. That's about it.
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TheNewfieBullet wrote:
Ꮹཞ།ཀཀ wrote:
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍Hands down the worst idea I've seen yet. What's the point anyway? 50k mob players are already so far ahead it would be pointless. Why restrict players who put in the time and work? This idea is good for a boat anchor. That's about it.
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I've always been for a mob cap. The issue is then how do we decide fights. You'd need a new system otherwise the entire game would become a stalemate. And to most of the posters here. Be a little open minded. I for one would like to see a new ovject added besides just sitting in front of my computer everyday monotonously punching codes. It should have more to it and there should be a light at the end of tunnel
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Ꮹཞ།ཀཀ wrote:
I don't think even the bug players would be opposed to knowing they don't have to punch anymore.Hands down the worst idea I've seen yet. What's the point anyway? 50k mob players are already so far ahead it would be pointless. Why restrict players who put in the time and work? This idea is good for a boat anchor. That's about it.
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Boat Anchor wrote:
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍TheNewfieBullet wrote:
Thanks for such an insightful reply. Note that the alternative is that players can get infinitely powerful. Judging by your response, you think that's a better idea?👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎
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Maybe they could make a loot weapon thy would delete some of the other players or destroy weapons.
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🎸₩℣ӈɪƖƖßıƖƖγ🎸 wrote:
That isn't a solutionMaybe they could make a loot weapon thy would delete some of the other players or destroy weapons.
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👿Belial wrote:
That's probably true. But for high mob players like Mickey Dunn and others I don't think that'd be all that fair. If they wanna keep mobbing and punching then more power to them I think. If you don't wanna punch then don't. I don't punch much obviously. It kinda sucks sometimes that so much of the game revolves around mob size but it is what it is.Ꮹཞ།ཀཀ wrote:
I don't think even the bug players would be opposed to knowing they don't have to punch anymore.Hands down the worst idea I've seen yet. What's the point anyway? 50k mob players are already so far ahead it would be pointless. Why restrict players who put in the time and work? This idea is good for a boat anchor. That's about it.
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But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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I'll buy it
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spooons wrote:
But it is, you build turf and grow your influence. You need your mob to defend it. Those with the biggest mobs have the ability to have the biggest influence and # of turfs. The turfs give you the money to equip your mob and build more turf. I don't see how you have changed the game?But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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I see how it's changed. No more sitting around for hours on end typing in endless codes. Just straight out Turf Wars. Capture more turf = more power. Does it raise your chances of losing? Absolutely. But that raises the level of fun. As it stands now, to be safe in the game really only requires having nothing better to do than punch codes. Just seems kind of boring for a game based on GPS. But I'm still trying to like it.
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No mob limits!!! Mobbing up is not that time consuming. Maybe 1 hour max everyday is all you need once you're caught up. It will be interesting to see who will be able to maintain and arm a 100k+ mob by this time next year.
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spooons wrote:
The "I have a life" line has really become cliché. I guess we need another zombie roll call. Zombies: raise your hands!But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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Mystery wrote:
✋spooons wrote:
The "I have a life" line has really become cliché. I guess we need another zombie roll call. Zombies: raise your hands!But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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For newbes mob size sucks ther is now trf war Thers just punching codes . Pluse how do's a player defend him self when yr a level say 30-40 with 3-4000 mob and the inf. Is bast on your mob and weapons . then a level 100 that has a mob of 35,000 and inf. Of 150,000 pluss ther is no defens or hitting them , or fun.thay tax you in the ground to the point you can't make money to by trf .
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Mystery wrote:
It really has. It's the most over used term by noobs on the game. Gets old.spooons wrote:
The "I have a life" line has really become cliché. I guess we need another zombie roll call. Zombies: raise your hands!But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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spooons wrote:
So you are saying, just to put the concept in perspective, that if Canada went to war against the United States of America that Canada would win because we have more land?But why should it be "it is what it is"? It's called "turf wars." So, why not make a large part of your power be decided by how much turf you own and the size of said turf. Then the secondary decider can be mob size, third would be weapons. Make the game a little more exciting, because I'm not sorry to say that punching codes sucks for people with lives.
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TheNewfieBullet wrote:
I like that, Australia, will quickly move up through Asia and Oceana. China will be busy fighting off Russia so we will ally with Russia to split th world Northern Hemisphere and Southern Hemisphere. From there it is through India which we can annihilate with our 100,000 strong defence force, through pakistan, the middle East and then Africa. Now holding 2 continents and a sub continent we honor our agreement with Russia and take South America. Unless Russia or the US has consolidated the Northern Hemisphere under 1 flag we would tip the balance against the strongest flag in the northern hemisphere, working our way through the remaining countries until we dominate the planet all because our 24m people sit on a big bloody island.spooons wrote:
Snipped.Snipped
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mustangAK wrote:
To be totally honest a 30k+ mobster is not going to be interested in you unless you;For newbes mob size sucks ther is now trf war Thers just punching codes . Pluse how do's a player defend him self when yr a level say 30-40 with 3-4000 mob and the inf. Is bast on your mob and weapons . then a level 100 that has a mob of 35,000 and inf. Of 150,000 pluss ther is no defens or hitting them , or fun.thay tax you in the ground to the point you can't make money to by trf .
A) have turf with influence within capping range that he see's, or
B) draw his attention through doing something stupid like capping inactives.
He wants lots of small players around him. Because you increase his income.
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Oh, wait.. So, now we want to get realistic with the rules? i'll bite. 1) "i have a life" and "i am alive" are two distinct statements, so the zombie quip doesn't really apply. 2) a cliche is a statement that loses value. "i have a life" is a fact. Facts remain facts, they don't lose value. And Grimm, are you trying to prove a point attacking me, big boy? So how realistic is that when you have zero turf anywhere near me? Ballistic missile, maybe? Have a nice day
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Point is by basing it on mobsize alone you're limited who can play the game to its fullest. The only real players having fun are over 60k. And this will never end.
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Μr. Dφцχ wrote:
One hour a day is ridiculous. How many here actually get a hour total per day to play. I don't and most don't.No mob limits!!! Mobbing up is not that time consuming. Maybe 1 hour max everyday is all you need once you're caught up. It will be interesting to see who will be able to maintain and arm a 100k+ mob by this time next year.
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Let me apologize if my statements hurt some feelings. Far be it from me to degrade any ones life choices. Point is, this game could be epic if it was based more on say... 1) You can only invite people into your mob if they're in a certain radius of your turf. People in Timbuktu should have zero effect on your inf. if you have no turf there. 2) you can NOT attack anyone inside your own mob unless you want to be marked by the game to get whacked. 3) the number of people in a mob for a particular turf only have effect on THAT turfs inf. and if they want to attack someone far away, they have to travel to an airport to fly to that persons area.( just having turf near an airport is not the same as traveling to an airport. I'm trying to actually base this on GPS location) See the possibilities? Sigh, maybe TF2
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And I know not everyone can drive or travel. Maybe those that can't travel could pay an extreme sum of money to take out a hit. Anyway, I don't get paid to develop games. I just want them to be fun. Again, have a good day
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👿Belial wrote:
Sorry, I disagree with you here Belial. I am enjoying the game to it's full potential for what I want from this game. Networking skills, diplomacy, teaching, humor, lecturing, punishing. All these I get to practice with complete strangers and I am having a ball. Sure I don't fight the rope 10, but I have no interest in doing that.Point is by basing it on mobsize alone you're limited who can play the game to its fullest. The only real players having fun are over 60k. And this will never end.
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