Cap mob size at 70k?
Forums › Suggestions & Feedback › Cap mob size at 70k?-
Because everyone in an area would have exactly the same amount of mob. You'd drown out huge wars and lower the game to petty local battles as well. It would cease to ve exciting.
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And if that's already exactly how the game works, then please forgive a noob for wasting time. And Belial, i'll try LIC, but i'm not sure i like the graphics. I like the simplicity of this games graphics. But thanks.
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And yes... If you had turf in every state, then you could be in mobs in every state. Easy-peasy. Nothing confusing about it
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Here's another issue. You just made it so henchmen buyers such as havoc or even me can't be beaten by a normal player. Even a vendetta of four normal players couldn't beat a hench buyer as theyd be adding from 2-13k henchmen to their mob in any area
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~B~ wrote:
Assuming they were all armed the same, the only wins would be random. I don't think anyone would bother playing a game like that.Because everyone in an area would have exactly the same amount of mob. You'd drown out huge wars and lower the game to petty local battles as well. It would cease to ve exciting.
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I liked the idea of not being able to attack those in your mob. It would make mob sizes change across the board. The only way to get a big mob is to not be in wars. I see no reason to have a mob member then take turf from them. It's like the US becoming buddies with Russia, than attacking Russia with Russia's help. This is te only game I have seen so far that is designed this way......pretty stupid to me. Tho im still gonna play lol I just find it a weird setup.
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quick draw kev wrote:
Mob is just a number, it is not an alliance. As such the above is not actually true. Alliances are where different mobsters fight for the same cause.I liked the idea of not being able to attack those in your mob. It would make mob sizes change across the board. The only way to get a big mob is to not be in wars. I see no reason to have a mob member then take turf from them. It's like the US becoming buddies with Russia, than attacking Russia with Russia's help. This is te only game I have seen so far that is designed this way......pretty stupid to me. Tho im still gonna play lol I just find it a weird setup.
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Hyena wrote:
Ya I see what you mean. I've only been on the one side of te argument, so my opinion is flawed 😊 after experiencing alliances I'll come back and give my two cents.quick draw kev wrote:
Mob is just a number, it is not an alliance. As such the above is not actually true. Alliances are where different mobsters fight for the same cause.I liked the idea of not being able to attack those in your mob. It would make mob sizes change across the board. The only way to get a big mob is to not be in wars. I see no reason to have a mob member then take turf from them. It's like the US becoming buddies with Russia, than attacking Russia with Russia's help. This is te only game I have seen so far that is designed this way......pretty stupid to me. Tho im still gonna play lol I just find it a weird setup.
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I see everyones points. I do wish that mob size was more than "just a number" and actually meant something, but i realize i'm asking for too many changes. And, a smart developer could set up a more GPS centered, localized turf game and still make it exciting. The problem is that you guys don't want to expand your thoughts outside of the rules already set up in this game. Sometimes change is a good thing.
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How about once you hit 60k, you get a new server where you can access it. It will be a blank slate. Your 60k mob will be the new 1 there. Only 60s can enter. The old server will still be accessible, but any higher mob count will not show there.
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Jeff 🍆 Newton wrote:
That sounds terrible. 1 server is plenty.How about once you hit 60k, you get a new server where you can access it. It will be a blank slate. Your 60k mob will be the new 1 there. Only 60s can enter. The old server will still be accessible, but any higher mob count will not show there.
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spooons wrote:
I didn't even read the rest of the thread from here. Your mob is your mob. That's what ALLIANCES are for. That's why there's so many. Derp.And yes, your mob should absolutely be an alliance that can be grown or shattered. Every player here has there own turf, and it just makes sense that in order for someone to be in your mob, you must have an alliance with their turf. Otherwise, i refer you to the "lets all hold hands..." rule. Anyway, i'm way off the original post, but i am loving this conversation.
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spooons wrote:
"A smart developer?" way to subtly insult nick. Just stop posting your useless drivel.I see everyones points. I do wish that mob size was more than "just a number" and actually meant something, but i realize i'm asking for too many changes. And, a smart developer could set up a more GPS centered, localized turf game and still make it exciting. The problem is that you guys don't want to expand your thoughts outside of the rules already set up in this game. Sometimes change is a good thing.
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spooons wrote:
We've played more localized games. They don't work.I see everyones points. I do wish that mob size was more than "just a number" and actually meant something, but i realize i'm asking for too many changes. And, a smart developer could set up a more GPS centered, localized turf game and still make it exciting. The problem is that you guys don't want to expand your thoughts outside of the rules already set up in this game. Sometimes change is a good thing.
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