Cap mob size at 70k?
Forums › Suggestions & Feedback › Cap mob size at 70k?-
spooons wrote:
All bad ideas that would ruin the game ^Let me apologize if my statements hurt some feelings. Far be it from me to degrade any ones life choices. Point is, this game could be epic if it was based more on say... 1) You can only invite people into your mob if they're in a certain radius of your turf. People in Timbuktu should have zero effect on your inf. if you have no turf there. 2) you can NOT attack anyone inside your own mob unless you want to be marked by the game to get whacked. 3) the number of people in a mob for a particular turf only have effect on THAT turfs inf. and if they want to attack someone far away, they have to travel to an airport to fly to that persons area.( just having turf near an airport is not the same as traveling to an airport. I'm trying to actually base this on GPS location) See the possibilities? Sigh, maybe TF2
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Hyena wrote:
The games primary purpose is war. And you need to be really big to fight a war these days👿Belial wrote:
Sorry, I disagree with you here Belial. I am enjoying the game to it's full potential for what I want from this game. Networking skills, diplomacy, teaching, humor, lecturing, punishing. All these I get to practice with complete strangers and I am having a ball. Sure I don't fight the rope 10, but I have no interest in doing that.Point is by basing it on mobsize alone you're limited who can play the game to its fullest. The only real players having fun are over 60k. And this will never end.
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How about we create a punch limit of 25 codes per day for any mob over 50k?
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👿Belial wrote:
The game is whatever you make it. Sure it's called Turf Wars, but this is a free format game. Everyone can play how they want too. Those that want war can always find similar sized mobs to go up against. I think your issue is you can't play how you want to as you fell down the ladder a bit and have not been able to get back up there.Hyena wrote:
The games primary purpose is war. And you need to be really big to fight a war these days👿Belial wrote:
Sorry, I disagree with you here Belial. I am enjoying the game to it's full potential for what I want from this game. Networking skills, diplomacy, teaching, humor, lecturing, punishing. All these I get to practice with complete strangers and I am having a ball. Sure I don't fight the rope 10, but I have no interest in doing that.Snipped
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spooons wrote:
You've contradicted yourself. You can't say that "I have a life" and "I am alive" are 2 separate things & then declare that "I have a life" is a fact. In the context you originally stated it in, it's not a fact.Oh, wait.. So, now we want to get realistic with the rules? i'll bite. 1) "i have a life" and "i am alive" are two distinct statements, so the zombie quip doesn't really apply. 2) a cliche is a statement that loses value. "i have a life" is a fact. Facts remain facts, they don't lose value.
Cliché: "A trite, stereotyped expression; a sentence or phrase, usually expressing a popular or common thought or idea, that has lost originality, ingenuity, and impact by long overuse." -Dictionary.com
The statement "I have a life" is indeed cliché, at least in terms of Turf Wars. I can't help the fact that you haven't been around long enough to see this.
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mustangAK wrote:
Influence is not based on your mob or weapons, so that doesn't make sense. (I took my best guess that "bast" mean "based.")For newbes, mob size sucks ther is now trf war Thers just punching codes . Pluse how do's a player defend him self when yr a level say 30-40 with 3-4000 mob and the inf. Is bast on your mob and weapons . then a level 100 that has a mob of 35,000 and inf. Of 150,000 pluss ther is no defens or hitting them , or fun.thay tax you in the ground to the point you can't make money to by trf .
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spooons wrote:
No one's feelings were hurt. You're the only one here that cares how others spend their time. 1) People in Timbuktu don't have any effect on your inf. No one has any effect on someone's inf unless they attack or cap your turf. 2) Your mob isn't an alliance & there's no reason it should be.Let me apologize if my statements hurt some feelings. Far be it from me to degrade any ones life choices. 1) You can only invite people into your mob if they're in a certain radius of your turf. People in Timbuktu should have zero effect on your inf. if you have no turf there. 2) you can NOT attack anyone inside your own mob unless you want to be marked by the game to get whacked. 3) the number of people in a mob for a particular turf only have effect on THAT turfs inf. and if they want to attack someone far away, they have to travel to an airport to fly to that persons area.
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3) Far too complicated, assuming you mean attack & defense, not inf. Are you going to make people keep giant spreadsheets for each turf & which players are in that turf's mob? People would HATE war because every time they got capped & had to plant a new turf, they'd have to punch the same codes again immediately. Ludicrous!
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👿Belial wrote:
You know that doesn't make any sense.How about we create a punch limit of 25 codes per day for any mob over 50k?
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And Mystery has spoken. End of thread.
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The big dogs like to make everything sound like it's too complicated. You act like it would be so hard for the game to recognize what players are in a turfs mob, then it could ask you, "are you sure you want to break this alliance? " and you wouldn't have to punch in codes every time, thats what i'm trying to avoid, remember? The game already tells you the people that are near you, and you just press "invite." i'm saying just leave it at that, because it's a far stretch to think that posting on someones wall from England asking them to punch your code, will somehow have an effect on your att/def power in America.
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And if you get capped, it could give you a timeframe to reclaim turf before losing mob members from that area. As it is now, it's like some "let's all hold hands and be in everyones mob" kind of thing, even when you have no turf anywhere close to the majority of people in your mob.
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The problem we have with it is you want to have a totally different game. Players have built and structured themselves around the current rules. The effect of these changes are to enormous to be able to forsee the effects. I suggest you approach an app maker and have the game you want designed and launched. Then you can see if it is popular. Personally I think it is to complicated and would not work. KISS (Keep it Simple Stupid) is the moto I live by.
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And yes, your mob should absolutely be an alliance that can be grown or shattered. Every player here has there own turf, and it just makes sense that in order for someone to be in your mob, you must have an alliance with their turf. Otherwise, i refer you to the "lets all hold hands..." rule. Anyway, i'm way off the original post, but i am loving this conversation.
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spooons wrote:
That sounds like a really horrible game.And yes, your mob should absolutely be an alliance that can be grown or shattered. Every player here has there own turf, and it just makes sense that in order for someone to be in your mob, you must have an alliance with their turf. Otherwise, i refer you to the "lets all hold hands..." rule. Anyway, i'm way off the original post, but i am loving this conversation.
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spooons wrote:
No, we have actual alliances for alliances. Idk what being in someone's mob has to do with holding hands, lol! You should try learning how the game works first. You don't seem to understand the difference between inf and attack & defense.And yes, your mob should absolutely be an alliance that can be grown or shattered. Every player here has there own turf, and it just makes sense that in order for someone to be in your mob, you must have an alliance with their turf. Otherwise, i refer you to the "lets all hold hands..." rule. Anyway, i'm way off the original post, but i am loving this conversation.
As for pressing an invite button, that wouldn't help quickly enough in war, since not everyone is on all the time to accept. People would also end up complaining about having to press the invite button for so many turf & so often.
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Let's say a player in a war gets 50 turf capped, every day for a week. That's a pretty low number for a big war. So every day they are building at least 50 new turf (usually more). So they have to press how many invite buttons at least 50 times a day? Man, you make code punching sound good!
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Mystery, you like to conveniently skip over parts of sentences that don't suit you, correct? I already said that if you get capped, you have a time limit to rebuild in that area before you lose your mob. And that time limit only runs when you actually log in, so no excuses. So if you're paying any attention when playing, it would only require inviting a person to your mob once. And by all means, please explain to me how pressing 1 invite button is so much harder than pressing 2, 3 and sometimes more buttons for each code. And besides, they can make it so that 1 press of an invite button would send a blanket invite in a set radius around the turf, for those that don't feel like being picky about who they invite. At any rate, these changes will never happen, because too many knuckleheads have wasted too much time punching codes to give it up now. So, i will always hope for the release of an epic TW 2. It would be a funner game by far.
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I didn't skip anything. You said it "could give you a time frame to reclaim turf before you lose mob." Once again though, you don't know how the game works. Players are always considered logged in. It's impossible to log out of an account to prevent cheating. So having the limit only run when you are "logged in" does nothing.
You never said anything before about a blanket invite button, so according to your prior example, it would not be pressing 1 button. Maybe you should have read what I wrote before answering.
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Lmao at "knuckleheads." If you don't like the game, don't play.
"Funner" is not a word.
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Spooner, watch how you speak to the lady. First she can take care of herself. But she is also probably THE most respected player in Turf Wars.
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I still say this is too radical a change which requires it to be actually a new game.
It also has no appeal to me...
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Lets not allow our mob #'s to affect out real life egos, shall we. This is a forum for suggestions to the game developer. If you're not the developer, don't read it. No one said he has to implement it in this game, just saying a lot of people don't have HOURS to punch codes(or want to) but they would be willing to pay for this game (part 2) with another structure. Later fellas, have a good one.
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spooons wrote:
Actually this is a open suggestion discussion. We are discussing. If you want to send suggestion directly to the developer use the feedback tab. This forum is so the dev can read into the pros and cons and opinions of his players.Lets not allow our mob #'s to affect out real life egos, shall we. This is a forum for suggestions to the game developer. If you're not the developer, don't read it. No one said he has to implement it in this game, just saying a lot of people don't have HOURS to punch codes(or want to) but they would be willing to pay for this game (part 2) with another structure. Later fellas, have a good one.
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Point taken B. you're right. I'm just an argumentative SOB. I'll send my pleas for a new game direct to him. But don't you guys go thinking you've heard the last of me... I'll be a pain in your asses for a long time, or until I get bored here.
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Is "more gooder" a word? I ain't afeared of no book learning.
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I like these arguments. Word to the wise is keep these suggestions here and don't bug support. We are telling you valid reasons why your thoughts can't work.
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My suggestion spoons is play life is crime. I think you'd like it more
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When you're saying that the whole system of a game is wrong and needs to be changed for you to enjoy it spoons that means its time to finds another game
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Its not the whole system. How about this: someone tell me why limiting the affect of mob size to a certain radius around an individual turf can't work? So only mob members actually around atl, Ga can be useful in a fight between 2 turfs there. Because unless you are chartering jumbo jets, 20,000 mob members in cali. can't realistically have any effect on a fight in New York. And please, "it won't work" and "i don't like it" are not explanations. And it wouldn't be that drastic a change to the game. It would just make it more localized and based more on GPS location. that way if you only want to be the Capo in boise, idaho you would
only need to worry about inviting mobsters from around your turf there.
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