New henchman limits
Forums › General Discussion › New henchman limits-
Hey everyone,
With the advent of in-app purchase, many players have used their new points to increase their mob power via henchmen.In the interest of game balance, we are introducing a limit on the number of henchmen that can be purchased. Starting immediately, players can only purchase up to 75% of their mob's size in henchmen. For example, if you have a mob of 1000 players, you can purchase up to 750 henchmen. This rule is not retroactive - no players will have henchmen taken from them if they are currently over the limit. Thank you for your understanding.
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Just say no to disposable income mob inflation? =O
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Good job nick. Promotes code punching but still leaves chances to add henchmen
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Thanks a ton Nick. We know this is also a sacrifice on u'r part and we really appreciate it!!
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I love it ... Though I am one of those players who enjoy to buy henchman than punching code :)
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💙❤可愛小喵子❤💙 wrote:
of course you love it now you have a massive advantage lolI love it ... Though I am one of those players who enjoy to buy henchman than punching code :)
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p s i wrote:
Thanks a ton Nick. We know this is also a sacrifice on u'r part and we really appreciate it!!
2nd that.
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Buying 500 respect points is glitched.
🔰ADD KNOX🔰😱 -
💎Schulzie💎(Add 1234) wrote:
💙❤可愛小喵子❤💙 wrote:
of course you love it now you have a massive advantage lolI love it ... Though I am one of those players who enjoy to buy henchman than punching code :)
Hm ... U hv ur pt ... But as u know ... I am a peace maker ... I hv not taken a single turfs from an individual besides a local dude whom take many of my turfs during the first week I am here ... Besides as u can see like perl ... I dont mind to keep spending on the game because I do love it..
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But for the long term developmemt of the game ... Players like me should be stopped ... Else it become money wars ....
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Now the new problem is the people that were spending so much money on henchmen are going to spend it on turf and people like me who worked very hard to get my turfs are going to get kicked off the top mobsters list by people who spend lots of money on the game but Nick has to make money so I guess that's what has to happen
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About time👍👍👍✌
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So what about people who have gone over the 75% of there mob are u going to reduce them back to what they be and reinbursh there don points
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Mr.DoDg3 wrote:
did you read what nick said?So what about people who have gone over the 75% of there mob are u going to reduce them back to what they be and reinbursh there don points
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This is a good idea but some people already are way overgrown with them. And I agree with what Schulzie said.
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BellaItaliana wrote:
Oops sorry bella didn't finishing Reading it.(insert embrassed face here)Mr.DoDg3 wrote:
did you read what nick said?So what about people who have gone over the 75% of there mob are u going to reduce them back to what they be and reinbursh there don points
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Mr.DoDg3 wrote:
seems like a fair comment tho dodg3. Maybe Nick should look at that optionBellaItaliana wrote:
Oops sorry bella didn't finishing Reading it.(insert embrassed face here)Mr.DoDg3 wrote:
did you read what nick said?So what about people who have gone over the 75% of there mob are u going to reduce them back to what they be and reinbursh there don points
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I don't think the rule needs to be retrospective. People who are over 75% Would come back under as mob numbers increase naturally. Very few would be over 75%. For example someone with 3k mob could purchase 2250 henchmen so their total mob number would be 5250 mob.
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👍good job
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💎Schulzie💎(Add 1234) wrote:
just tAke those bought turfs also, u got the experience at it:) noone really cared before if people bought henchman people actually thought it was stupid until they realized hong kong was off the hook. I'd buy henchmen too if I wasn't a champ at losing n breaking phones. Don't fear change, embrace it n adapt, or maybe Nick should get carpotunnel from writing refund checks instead of punchin codes:)Now the new problem is the people that were spending so much money on henchmen are going to spend it on turf and people like me who worked very hard to get my turfs are going to get kicked off the top mobsters list by people who spend lots of money on the game but Nick has to make money so I guess that's what has to happen
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originalbones wrote:
"just take those bought turfs also" what I don't get what your saying💎Schulzie💎(Add 1234) wrote:
just tAke those bought turfs also, u got the experience at it:) noone really cared before if people bought henchman people actually thought it was stupid until they realized hong kong was off the hook. I'd buy henchmen too if I wasn't a champ at losing n breaking phones. Don't fear change, embrace it n adapt, or maybe Nick should get carpotunnel from writing refund checks instead of punchin codes:)Now the new problem is the people that were spending so much money on henchmen are going to spend it on turf and people like me who worked very hard to get my turfs are going to get kicked off the top mobsters list by people who spend lots of money on the game but Nick has to make money so I guess that's what has to happen
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good idea, tw team
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Thank you nick
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75% is still too much, won't change a thing.
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I agree
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Mr.DoDg3 wrote:
😳 there ya go.BellaItaliana wrote:
Oops sorry bella didn't finishing Reading it.(insert embrassed face here)Mr.DoDg3 wrote:
did you read what nick said?So what about people who have gone over the 75% of there mob are u going to reduce them back to what they be and reinbursh there don points
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Agree 75% is disproportionate . It should be a much lower threshold of say 15% . would be even better if they got consumed in fights and had to be re-purchased.
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synjyn wrote:
well Nick wants to make it so they're still effective but not overpowered, hard to find that perfect balance75% is still too much, won't change a thing.
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Walsz wrote:
so then should we punch more codes cause our mob got consumed in a fight? Pretty sure mob would die with minis rp's n grenades.Agree 75% is disproportionate . It should be a much lower threshold of say 15% . would be even better if they got consumed in fights and had to be re-purchased.
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"just take those bought turfs also" what I don't get what your saying if buying something is an option then taking away should not be an option, a cap is good maybe a little late but whatever. People formulate a strategy n buying henchmen is part of that u can't punish them for doing what the game allows, unless they purchase more turf n take u off that list u take their turf to get back on the list, kind of creates a perpetual cycle
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YOU wrote:
shulzie, reply to u, got messed up w/ too many characters"just take those bought turfs also" what I don't get what your saying if buying something is an option then taking away should not be an option, a cap is good maybe a little late but whatever. People formulate a strategy n buying henchmen is part of that u can't punish them for doing what the game allows, unless they purchase more turf n take u off that list u take their turf to get back on the list, kind of creates a perpetual cycle
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