New henchman limits
Forums › General Discussion › New henchman limits-
"just take those bought turfs also"
I think what he means is capture.
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I think he mean delete them and refund the points right?
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Nice work in ballancing the game Nick. Although I also think 75% is still a little much, but it's a start. Disposable henchmen sounds like a possible plan for later development. Almost kinda like a special u have to pay for but only can use for a certain period of time. Anyhow, great job so far!
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The change will have zero impact. If fights were not just entirely based on mob number henchman purchase would not be such an issue. That's what I think should be addressed.
Certainly understand though that it's not an easy job for nick to try and balance The game (as with any pvp game) while still motivating people to spend $'s
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Excellent. It will make this fantastic game more competitive. I agree with the suggestions that those over the limit should be reduced and refunded with Don Points, otherwise all new and 'not so rich' players still lose out. Thanks again Nick
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👍 good thinking batman
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Doesn't effect me I have no henchmen I swear
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nick wrote:
This was the postHey everyone,
With the advent of in-app purchase, many players have used their new points to increase their mob power via henchmen.In the interest of game balance, we are introducing a limit on the number of henchmen that can be purchased. Starting immediately, players can only purchase up to 75% of their mob's size in henchmen. For example, if you have a mob of 1000 players, you can purchase up to 750 henchmen. This rule is not retroactive - no players will have henchmen taken from them if they are currently over the limit. Thank you for your understanding.
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🤦♂️ this was 13 years ago. It has been updated since then
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