10% rule.
Forums › General Discussion › 10% rule.-
Dude. This is a mob game. Mobs aren't brave. They don't fight fair and they do go to the matresses. Which is what 10% is like.
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🔥GOD of WAR🔥 wrote:
By "they" you mean smaller player??iamcanadian 🔨🔥💀 wrote:
So how else are they supposed to take huge henched up mobs out?VADAN wrote:
@ VADAN Wrong!!iamcanadian 🔨🔥💀.
Wrong. When I dropped I didn't drop cos I was at risk, I drop tactically to push back a player more than double my size. I could have carried on at max influence but I wouldn't have been anywhere close to removing his/her turf as I have been. N I can honestly say no UK player has gone malarial in desperation. We've done it with thorough thought n a plan in mind n some don't like it but it keeps the game active for us. It's a challenge.
not a challenge, not a strategy... Like I said its called being a coward! -
VADAN wrote:
Confused how? Why not use a 2k to take out a 20k in a v? I've seen it done. Once again my only selfish point is to retain a base I can cap from. I personally have nothing to fear from survival. But there not every large player has my or even your resources. They don't all have huge turf limits or large friend bases to get them out of jams.🔥GOD of WAR🔥 wrote:
If it's mob based what difference does it make? A strategic move to use a 2k player in a V against a 22k player would make no sense. R u gettin confused b? U definately specialise, but only to protect urself, from the way I'm reading u.Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
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As for me it just so happens I have both. I have loads of friends who I've never even had to ask to back me out of a jam who would jump at the chance if I ever got to that point.
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🔥GOD of WAR🔥 wrote:
So can you PLEASE tell me why would you support that rule then???As for me it just so happens I have both. I have loads of friends who I've never even had to ask to back me out of a jam who would jump at the chance if I ever got to that point.
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iamcanadian 🔨🔥💀 wrote:
It's not that I support the rule. Without an acceptable substitute found we must suffer with it. Read the first post. I hate it too. I see no viable alternatives yet. But it so happens I discussed a bunch with several big players today. I'm actually trying to find one.🔥GOD of WAR🔥 wrote:
So can you PLEASE tell me why would you support that rule then???As for me it just so happens I have both. I have loads of friends who I've never even had to ask to back me out of a jam who would jump at the chance if I ever got to that point.
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🔥GOD of WAR🔥 wrote:
Now i agree with you!!iamcanadian 🔨🔥💀 wrote:
It's not that I support the rule. Without an acceptable substitute found we must suffer with it. Read the first post. I hate it too. I see no viable alternatives yet. But it so happens I discussed a bunch with several big players today. I'm actually trying to find one.🔥GOD of WAR🔥 wrote:
So can you PLEASE tell me why would you support that rule then???As for me it just so happens I have both. I have loads of friends who I've never even had to ask to back me out of a jam who would jump at the chance if I ever got to that point.
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As I said I can't support a mob based rule as that both pits too much balance against mob and lowers my capture base dramatically. A bit selfish I know but I also feel a mob based system would be bad for the game as a whole.
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B, I appreciate u've acknowledged it as a strategy, even if it does give unfair advantage. Nothing about the aspect of the games point can be considered fair when u thi k about it. @ iamcanadian, how would u have dealt with a 20k play with 1600 turf being my size? I'd like to hear u explain a better tactic? Run n hide?
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👆 going malarial I mean.
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🔥GOD of WAR🔥 wrote:
Really, it's already a mob dependant system. If u don't punch 1000s u don't survive. Maybe for overseas players it's different, I doubt it, bu I've seen an increase of players quitting extremely easily sue to the fact they have to enter so many codes and still not have the opportunity to grow.As I said I can't support a mob based rule as that both pits too much balance against mob and lowers my capture base dramatically. A bit selfish I know but I also feel a mob based system would be bad for the game as a whole.
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And mob size based capping tier would 1. Wipe out bullying, 2. Encourage new players to stay active n fight against players they have a chance of winnning against. Worse case, u hit 8k the rule is void. When I started players were hitting 12k high but I've mobbed at m pace, lost shit loads n won at same time. I'm playing where I wanna be. I don't wana be. 20k mobster. I think beyond our ideas, nick knows there can be a calculated balance made. How it would work is not what I wanna debate. It's the idea that it is in some way possible that interests me.
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VADAN wrote:
You probably did not hear about my battle with thuglife.... Im not going to explain it all to you but just look at his profile... Thats how I Dealt with it!!! 👊👊👊B, I appreciate u've acknowledged it as a strategy, even if it does give unfair advantage. Nothing about the aspect of the games point can be considered fair when u thi k about it. @ iamcanadian, how would u have dealt with a 20k play with 1600 turf being my size? I'd like to hear u explain a better tactic? Run n hide?
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iamcanadian 🔨🔥💀 wrote:
I don't know what went on. But u have to understand my target was low inf long before I dropped. My only choice was to drop to be in range. That's not cowardly, I sacrificed income to do it. That's strategy whether u agree or not worked. Simple.VADAN wrote:
You probably did not hear about my battle with thuglife.... Im not going to explain it all to you but just look at his profile... Thats how I Dealt with it!!! 👊👊👊B, I appreciate u've acknowledged it as a strategy, even if it does give unfair advantage. Nothing about the aspect of the games point can be considered fair when u thi k about it. @ iamcanadian, how would u have dealt with a 20k play with 1600 turf being my size? I'd like to hear u explain a better tactic? Run n hide?
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VADAN wrote:
Ok so if that rule was fixed you would not have to drop inf to get him... Please make a good point and I will listen but you just pointed out THE REASON it has to change!!!iamcanadian 🔨🔥💀 wrote:
I don't know what went on. But u have to understand my target was low inf long before I dropped. My only choice was to drop to be in range. That's not cowardly, I sacrificed income to do it. That's strategy whether u agree or not worked. Simple.VADAN wrote:
You probably did not hear about my battle with thuglife.... Im not going to explain it all to you but just look at his profile... Thats how I Dealt with it!!! 👊👊👊B, I appreciate u've acknowledged it as a strategy, even if it does give unfair advantage. Nothing about the aspect of the games point can be considered fair when u thi k about
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Pussy, VERY SIMPLE!!
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Like I said I have a very low base of players I can capture from. This isn't UK. Everything is spread out with a lot of deadspots. Limits on who you could attack based on mob would be very bad for the states.
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🔥GOD of WAR🔥 wrote:
Agreed!!Like I said I have a very low base of players I can capture from. This isn't UK. Everything is spread out with a lot of deadspots. Limits on who you could attack based on mob would be very bad for the states.
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@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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VADAN wrote:
You have the 5 row keyboard! :)@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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🔥GOD of WAR🔥 wrote:
I got it a few weeks back. Helped me punch 3.5k codes. :)VADAN wrote:
You have the 5 row keyboard! :)@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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VADAN wrote:
You use vendettas like I did to deal with thuglife. Now STFU@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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♠💀RENO💀♠ wrote:
👏VADAN wrote:
👍This game has become nothing more than a mob size competition. And the simple fact is not everyone can put in as much time and effort as we have. We bang on saying "mob up" that's bs, it makes no difference, code acceptance rates are dropping fast, noobs join, they see huge players n get put off. That's no way to progress. We'll keep fundig towards this game with our own wars, which if I'm honest is getting boring now, the new generation of players don't wanna read that the only way for them to enjoy is by punching 1000s of codes or spending real money. Yes, we do and will spend, but this shouldn't be the games dependancy. A point will come when the vets call it a day financially which will drastically change this game.
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IMO, I'd keep the 10% rule but I'd counter it by limiting the amount of money you could save. $10 billion? $15 billion? $40 billion? I don't know what amount would be a good cap. But, that would limit the amount of time you could be at a very low influence. Right now, players with a huge bankroll can be at a low influence for months.
It's a pain to drop influence and if you knew you could only afford to do it for a short amount of time, you might think twice about lowering since it takes so much effort. Even if you did drop, it wouldn't be something you did for an extended period of time.
There would still be an incentive to buy up your turf limit.
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__Don_Line__ wrote:
Everyone puts forward suggestions that benefit them. You find yourself in a particular spot and think "wow what if the game did this". Provided that the devs consider it beneficial to all it gets implemented. Necessity is the mother of invention after all.Plus, I have't seen you making any "suggestions" that don't benefit you. It seems kind of selfish of you, not really caring for others.
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iamcanadian 🔨🔥💀 wrote:
So u'd want me to use a small mob who's in his range to cover n cap 500 turf? Get real. Go sleep.VADAN wrote:
You use vendettas like I did to deal with thuglife. Now STFU@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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VADAN wrote:
God, are you that stupid??? Do I really need to draw you a picture so you can understand how to play this game??? GTFO and stop whining pussyiamcanadian 🔨🔥💀 wrote:
So u'd want me to use a small mob who's in his range to cover n cap 500 turf? Get real. Go sleep.VADAN wrote:
You use vendettas like I did to deal with thuglife. Now STFU@ iamcanadian, u right I wouldn't have had to drop cos he wouldn't be in my mob cap range. U still haven't explained how u would deal with a 2pm mob player with 1500 turf and 1500 influene. Please, enlighten me oh great tw strategist... Or, shut up. My reason don't need to be justified, I'm not saying it's the right option, at the moment it's the only option.
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The 10% rule has benefits. I'm sure the devs see the inherent problem with it. The solution is simple. So simple and so obvious that it is staring us in the face. We just can't see it.
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Also now that cap range is based on mob larger players with larger mobs are driven further out the game. Their high influence stops them capping certain players and their mob count means that they can be sniped. The 10% rule does work effectively just not at extremes.
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The Rhino wrote:
Yes. Let's do this. That way bas can stay malarial and Shaggly and brit will be forced to go full influence. Very good idea.How about this. Make the rule only for those with less than 1 bill to your name. That should make it harder for big mobs to exploit. Just a thought, can't see anything wrong with this one
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