10% rule.
Forums › General Discussion › 10% rule.-
God✯Father wrote:
And say I want to take a few weeks off but hold key positions? Look I've never used 10% either unless it was to get at someone already using it amd even then I went only as low as I and to. But there are uses for it such as the one I named.🔥GOD of WAR🔥 wrote:
No it needs to work both ways! Low inf = bitch game!Everyone thinks this should or will change. I have to disagree. The 10% rule is necessary for the survival of both smaller and bigger players. I hate it as much as anyone but it's necessary amd there are no acceptable alternatives.
-
Bel, I don't mean u disrespect, ur a vet. But, from what I've seen in 8 mths is u making suggestions that benefit ur gameplay. This 10% rule is pure bs. I've dropped inf to abuse this n it's been good while it's lasted, however, it's only effective for us UK players up to an extend. What we're moving towards is a stalemate of malarial players. The new mob based calculations are purely to help noobs whilst putting the top end mobs at disadvantage. U talk a lot, we don't see u taking the gameplay tactics, right or wrong, to make things work for u as a player.
-
God✯Father wrote:
Agreed. I still think there are two ways this could be fixed.🔥GOD of WAR🔥 wrote:
No it needs to work both ways! Low inf = bitch game!Everyone thinks this should or will change. I have to disagree. The 10% rule is necessary for the survival of both smaller and bigger players. I hate it as much as anyone but it's necessary amd there are no acceptable alternatives.
Keep the ten percent rule but add one influence to every member of your mob OR make it to where once you upgrade a turf to 86, it cannot be downgraded unless torn down
-
It's a pussy thing to do to drop influence to avoid a beatdown. Take it like a man
-
There needs to be limits put in place based on mobster size. If u wana take a break, do so, u don't need to be protected against others large or small. U make the decision, no 1 of us players are special, to have an even playing field we should all have something to lose, regardless of mob or turf. Mob based would mean people in ur mob based capping range can take u out while ur on a break, tough shit, name of the game. We've lost the fundamental point of this game. Cap or be capped. Pure and simple.
-
VADAN wrote:
Yeah but at the same time you're not meant to ever lose everything. You must understand that. There isn't meant to be an end game. That would be bad for business. And as u said in the first post vadan I hate the 10% rule. Trust me I'd like to see it gone but is it really good for the game to get rid of itThere needs to be limits put in place based on mobster size. If u wana take a break, do so, u don't need to be protected against others large or small. U make the decision, no 1 of us players are special, to have an even playing field we should all have something to lose, regardless of mob or turf. Mob based would mean people in ur mob based capping range can take u out while ur on a break, tough shit, name of the game. We've lost the fundamental point of this game. Cap or be capped. Pure and simple.
-
This game has become nothing more than a mob size competition. And the simple fact is not everyone can put in as much time and effort as we have. We bang on saying "mob up" that's bs, it makes no difference, code acceptance rates are dropping fast, noobs join, they see huge players n get put off. That's no way to progress. We'll keep fundig towards this game with our own wars, which if I'm honest is getting boring now, the new generation of players don't wanna read that the only way for them to enjoy is by punching 1000s of codes or spending real money. Yes, we do and will spend, but this shouldn't be the games dependancy. A point will come when the vets call it a day financially which will drastically change this game.
-
VADAN wrote:
👍This game has become nothing more than a mob size competition. And the simple fact is not everyone can put in as much time and effort as we have. We bang on saying "mob up" that's bs, it makes no difference, code acceptance rates are dropping fast, noobs join, they see huge players n get put off. That's no way to progress. We'll keep fundig towards this game with our own wars, which if I'm honest is getting boring now, the new generation of players don't wanna read that the only way for them to enjoy is by punching 1000s of codes or spending real money. Yes, we do and will spend, but this shouldn't be the games dependancy. A point will come when the vets call it a day financially which will drastically change this game.
-
Turf🐑Warrior👊🔨💀 wrote:
Cowards...It's a pussy thing to do to drop influence to avoid a beatdown. Take it like a man
-
How would you like it B? I like the 10% rule. It means even that I can't play TW, only get on the forums via computer, I can still know that at least SOME of my turf are safe because of the 10% rule. How would you like it if you came back with NO turf, because the standard mob has DOUBLED while yours has stayed the SAME. No capos, no turf, negative income. I want to keep my turf, and I'm sure the older players would like to have some memories of their turf.
-
I have no issues with larger players having this advantages that they have. But they shouldn't be able to pussy their way out of vendettas by hiding behind the ten percent rule by dropping influence down to 800 with 800 turfs. If those people can get a vendetta against that person and be able to beat them and that large player can't find any help to defend him or her self, they should be able to to just drop influence and hide. As I said, it's the pussy thing to do
-
Sorry, ur very wrong. I'm a businessman, irrelevant to this, I'm successful in what I do for 1 reason alone, quantity over price. The same principal can apply here. There's nothing saying u'll lose everything, 22k mob, billions in cash, u got every opportunity, worst case, to come back and recover. For this game to last for years to come, which I think it has huge potential to achieve, it has to cater fairly to every mob level. Current rules, new rules, overall it benefits no one. Silent Joe is a player who I respect for the position he's got to, regardless of how he's got there, time, effort, money... It doesn't mean he should be put at a disadvantage/advantage regardless of how he got there. He should be and feel he's in a position to play and be played. I don't vouch for any of the guys I play with or play against, but who I play with is within my range or higher n I love losing from 1, gaining from another, not at the expense of putting lower mob off.
-
Plus, I have't seen you making any "suggestions" that don't benefit you. It seems kind of selfish of you, not really caring for others.
-
iamcanadian 🔨🔥💀 wrote:
It's not cowardly, it's tactic, adjusting to what u have available that the games flaw allows u to do. If u have the patience do it, if u don't, don't, carry on. There's no right or wrong until players moan or we hit stalemate. To be honest, no country plays as actively as UK. Going malarial is not all benefit.Turf🐑Warrior👊🔨💀 wrote:
Cowards...It's a pussy thing to do to drop influence to avoid a beatdown. Take it like a man
-
Turf🐑Warrior👊🔨💀 wrote:
So instead they should be just capped to oblivion? That's not brave that's just silly.I have no issues with larger players having this advantages that they have. But they shouldn't be able to pussy their way out of vendettas by hiding behind the ten percent rule by dropping influence down to 800 with 800 turfs. If those people can get a vendetta against that person and be able to beat them and that large player can't find any help to defend him or her self, they should be able to to just drop influence and hide. As I said, it's the pussy thing to do
-
VADAN wrote:
The mob size has nothing to do with the 10% rule.This game has become nothing more than a mob size competition. And the simple fact is not everyone can put in as much time and effort as we have. We bang on saying "mob up" that's bs, it makes no difference, code acceptance rates are dropping fast, noobs join, they see huge players n get put off. That's no way to progress. We'll keep fundig towards this game with our own wars, which if I'm honest is getting boring now, the new generation of players don't wanna read that the only way for them to enjoy is by punching 1000s of codes or spending real money. Yes, we do and will spend, but this shouldn't be the games dependancy. A point will come when the vets call it a day financially which will drastically change this game.
-
Amd mob size should deffinately not be a factor in who you can cap. Ok here's where I get a little selfish. There is only one player in my home state in my mob range I can cap. It's Jim dirt. Should I just bully him forever?
-
🔥GOD of WAR🔥 wrote:
But it does to with with big mob players who are now at disadvantage from small mob players who can pick them off indefensive from a greater range. And to add to it players still taking adv of the 10% rule neither benefit or lose. The game becomes boring. I really don't see how a change in the 10% rule would change how u play now. Can u explain pls?Amd mob size should deffinately not be a factor in who you can cap. Ok here's where I get a little selfish. There is only one player in my home state in my mob range I can cap. It's Jim dirt. Should I just bully him forever?
U saying u don't have players in ur mob range anywhere? I think ur bypassing my points entirely.
-
Turf🐑Warrior👊🔨💀 wrote:
Mob wouldn't work. Me and night amd a few others wouldmt have anyone to cap.God✯Father wrote:
Agreed. I still think there are two ways this could be fixed.🔥GOD of WAR🔥 wrote:
No it needs to work both ways! Low inf = bitch game!Everyone thinks this should or will change. I have to disagree. The 10% rule is necessary for the survival of both smaller and bigger players. I hate it as much as anyone but it's necessary amd there are no acceptable alternatives.
Keep the ten percent rule but add one influence to every member of your mob OR make it to where once you upgrade a turf to 86, it cannot be downgraded unless torn down
-
VADAN wrote:
Range can be tactically got around. It's not hard. Done it many times. But a mob limit rule would make it impossible for anyone to get around.🔥GOD of WAR🔥 wrote:
But it does to with with big mob players who are now at disadvantage from small mob players who can pick them off indefensive from a greater range. And to add to it players still taking adv of the 10% rule neither benefit or lose. The game becomes boring. I really don't see how a change in the 10% rule would change how u play now. Can u explain pls?Amd mob size should deffinately not be a factor in who you can cap. Ok here's where I get a little selfish. There is only one player in my home state in my mob range I can cap. It's Jim dirt. Should I just bully him forever?
U saying u don't have players in ur mob range anywhere? I think ur bypassing my points entirely.
-
Ok please tell me how using the 10% rule that is meant to protect smaller players is a strategy??? because I fail to see how Big players hiding behind that rule is a strategy!?!? If a bigger player is getting chased around its most likely that they did something to deserve it and dropping inf to avoid getting payback in my opinion is a coward thing to do!!! Its a very outdated rule that needs to be changed to keep up with the growth of this game. I agree that a rule to protect smaller players is a good thing, but the big players abusing this rule is called BEING A PUSSY!!
-
Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
-
iamcanadian 🔨🔥💀 wrote:
How do you know it was around to only protect smaller players? So players shouldn't use it to escape payback. So they should just stand and take it? Losing everything?Ok please tell me how using the 10% rule that is meant to protect smaller players is a strategy??? because I fail to see how Big players hiding behind that rule is a strategy!?!? If a bigger player is getting chased around its most likely that they did something to deserve it and dropping inf to avoid getting payback in my opinion is a coward thing to do!!! Its a very outdated rule that needs to be changed to keep up with the growth of this game. I agree that a rule to protect smaller players is a good thing, but the big players abusing this rule is called BEING A PUSSY!!
-
🔥GOD of WAR🔥 wrote:
COMMON!!!!!Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
You and I know that a "small player" DOES NOT have the ressources needed to chase BIG players around and destroy them... Big players have enough money to build right back up!!! -
iamcanadian 🔨🔥💀 wrote:
And if the big player didn't have a huge bank roll? I know for me it costs 50m to place a turf now in anywhere decent. Even a huge bankroll couldn't withstand those costs for too long.🔥GOD of WAR🔥 wrote:
COMMON!!!!!Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
You and I know that a "small player" DOES NOT have the ressources needed to chase BIG players around and destroy them... Big players have enough money to build right back up!!! -
🔥GOD of WAR🔥 wrote:
That is the reason vendettas last a week!!!iamcanadian 🔨🔥💀 wrote:
And if the big player didn't have a huge bank roll? I know for me it costs 50m to place a turf now in anywhere decent. Even a huge bankroll couldn't withstand those costs for too long.🔥GOD of WAR🔥 wrote:
COMMON!!!!!Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
You and I know that a "small player" DOES NOT have the ressources needed to chase BIG players around and destroy them... Big players have enough money to build right back up!!! -
iamcanadian 🔨🔥💀.
Wrong. When I dropped I didn't drop cos I was at risk, I drop tactically to push back a player more than double my size. I could have carried on at max influence but I wouldn't have been anywhere close to removing his/her turf as I have been. N I can honestly say no UK player has gone malarial in desperation. We've done it with thorough thought n a plan in mind n some don't like it but it keeps the game active for us. It's a challenge.
-
VADAN wrote:
@ VADAN Wrong!!iamcanadian 🔨🔥💀.
Wrong. When I dropped I didn't drop cos I was at risk, I drop tactically to push back a player more than double my size. I could have carried on at max influence but I wouldn't have been anywhere close to removing his/her turf as I have been. N I can honestly say no UK player has gone malarial in desperation. We've done it with thorough thought n a plan in mind n some don't like it but it keeps the game active for us. It's a challenge.
not a challenge, not a strategy... Like I said its called being a coward! -
iamcanadian 🔨🔥💀 wrote:
So how else are they supposed to take huge henched up mobs out?VADAN wrote:
@ VADAN Wrong!!iamcanadian 🔨🔥💀.
Wrong. When I dropped I didn't drop cos I was at risk, I drop tactically to push back a player more than double my size. I could have carried on at max influence but I wouldn't have been anywhere close to removing his/her turf as I have been. N I can honestly say no UK player has gone malarial in desperation. We've done it with thorough thought n a plan in mind n some don't like it but it keeps the game active for us. It's a challenge.
not a challenge, not a strategy... Like I said its called being a coward! -
🔥GOD of WAR🔥 wrote:
If it's mob based what difference does it make? A strategic move to use a 2k player in a V against a 22k player would make no sense. R u gettin confused b? U definately specialise, but only to protect urself, from the way I'm reading u.Plus make mob the full issue amd what happens when one of these low mob players vendettas you? You can't lower to combat them. The only tactic would be to watch everything get destroyed. Hey I'd survive honestly because I specialize in survival strategy. But what about others?
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC