✨🌟💚-Lavender Town syndrome-💚🌟✨
Forums › General Discussion › ✨🌟💚-Lavender Town syndrome-💚🌟✨-
Wow
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Oh. He did it.
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I must buy this game
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This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it’s original intentions. It was killing anyone and everyone who got involved.
The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand. -
Wow. What kind of Pokemon causes child suicide?
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Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.
He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro’s mother… or maybe Sousuke’s. It was far too late to pursue any of this. Far too late... -
Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. “Evidence #2104A” He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.
He reached in and pulled one out, Pokemon Red. He hadn’t seen one in a long time. He didn’t know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son’s, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system. -
The title screen. Then the option to continue or start a new game. “Tanaka.” That was the child’s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.
In his head, he could still hear Sousuke’s words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. “Come follow me.” -
He was getting closer and closer, only a step or two away.
“Roll the wheel, and who knows? Maybe you’ll learn the secret for yourself!”
He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.
The lead detectives weary eyes grew wide. He couldn’t help but read out what was there in front of him.
“Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much.” -
Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.
“I love you too,” muttered the man in a hoarse, scratching voice.
“Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever.”
“AND EVER AND EVER…”
“Don’t stay away. You can see us too.. We miss you.. Come follow me. We love yo--”
A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. “Come follow me,” said Oak. -
“NO!” shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. “Bring them back, bring them back to me!” The game continued on as usual, not responding to the detective at all. “My wife, my child, listen to me! Bring them back to me, I said!”
Voices… He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.
“Bring back my mommy, bring back my daddy, bring back my pet!” they all screamed out, reaching for the game, their mouths agape with horror and pain. “I don’t want them to go away, bring them back to me, bring them back to me!”
“No!” shouted the detective. “It’s mine! My family is here, don’t touch it!” Horror was across his face. -
“Come follow me…” said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. “Come follow me…”
The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. “Wh-what’s going on here!? What’s going on!? Where is my family!?”
Sousuke smiled generously. “I’ll show you. I’ll help you get away from them, you see? Just follow me.” Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside. -
Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn’t see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.
“Just follow me,” said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. “Just pull the trigger. That’s all.”
The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.
“My family… I’ll follow you.” He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead. -
It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.
This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.
However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you’ll learn the secret for yourself. -
I'll never see the beginning of a Pokemon game the same 😰
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Shit son!
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I am going to listen to that soundtrack.
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Omg you have out done yourself today. That was a fantastic read now I have to go to all the car boots to look for one 👏👏👏 please post more
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Daveb🔫💀🌄 wrote:
I'm not done yet. I'm still killing time. Give me a secOmg you have out done yourself today. That was a fantastic read now I have to go to all the car boots to look for one 👏👏👏 please post more
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Brilliant👏👏👏
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It's a good storyline I've read it on the Internet before but you all know this isn't true right?
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tman5200 wrote:
Really? Wow I would have never knownIt's a good storyline I've read it on the Internet before but you all know this isn't true right?
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tman5200 wrote:
Hey Buzz Killington. GTFO of my thread.It's a good storyline I've read it on the Internet before but you all know this isn't true right?
Also next story coming up.
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The legend of Polybius began in the suburbs of the city of Portland, in parts of Oklahoma and, according to some reports, in northern California. The year was 1981, a time when the video game industry was in its infancy and the halls were full of arcade feeling able to attract many players. That was the scenario in which appeared the damn game Polybius, supposedly a Martian kills an abstraction in which the player controlled a ship that was moving through levels with puzzle-like appearance. But the game had a special and the ship was not moved with the command: instead the screen rotated around the ship while a range of bright colors, lighting effects and synthesized sounds invade the senses of the player like never before had happened with another game. All suggested that the manufacturer, Sinneslöschen, hid the key to what would happen to the players after the translation of its name, “loss of the senses.” It was so, so he had a bright start, ended in the tragic end to the game that became a legend.
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ㄎㄗㄤㄢㄊㄤ 👣👊🔨 wrote:
Lmao. Kids these days huh?tman5200 wrote:
Really? Wow I would have never knownIt's a good storyline I've read it on the Internet before but you all know this isn't true right?
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And is that the start was a boom: the players were long lines and not spared when their money to feed the slot machines of Polybius, the vice abounded and many young men came back again and again to the game rooms as If an addiction as powerful as the drug in question. But there was one problem was that Polybius slot machines away to swallow only the currencies of the players, were also swallowing sanity and health of those poor people who innocently to the delirious delight of lights and colors that Polybius showed …
So after a while began with complaints from gamers. They complained of dizziness, vomiting, episodes of amnesia, horrific nightmares that woke up restless in the midst of the night, visual and auditory hallucinations and even seizures in some cases. But the most frightening of all was in some things which, being perceived equally by all, seemed to be merely a mental product. -
First there were some scary ghostly faces were just the corner of my eye, faces crossed by the game screen at high speed, disappearing in the blink of an eye. Secondly, that could be heard wailing voices and music fused with synth and noise of the game, also perceived subliminal messages at frequencies barely audible messages that reappeared in the nightmares and episodes of hallucinations, messages with content unsettling, which can lead to depression and suicide: “Honor apathy” (honor apathy) “,” Kill yourself “(kill yourself),” No Imagination “(no imagination),” No thought “(not think),” Conform “(settle for),” Do not question authority “(do not question the authority) or” Surrender "(surrender), among others.
Many players came to feel a visceral hatred of Polybius and some of them ended up hating the game in general and became recalcitrant anti-gaming activists. -
I just re-Listened lavender town on YouTube. No I know why ppl killed themselves the song is annoying.
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🔰PANTERA🔰 wrote:
ER for buzz kill. Keep it up green man. 👍ㄎㄗㄤㄢㄊㄤ 👣👊🔨 wrote:
Lmao. Kids these days huh?tman5200 wrote:
Really? Wow I would have never knownIt's a good storyline I've read it on the Internet before but you all know this isn't true right?
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Others, despite complaining about the game and hate it, did not have enough will to quit and continued playing while the delirium seized their fragile minds.
Many witnesses said they saw some men dressed in black, similar to the “Men in Black” at the end of the day approached the game rooms that were Polybius machines, the administrator asked questions about the effects observed in the players, scoring on a list, went to the gaming machines, configured certain parameters and then leave. According to legend once the “black men” forgot to close the options menu in a salon. What the witnesses saw was disturbing: there in the menu of options, parameters were as “nightmares”, “auditory hallucinations”, “visual hallucinations,” “amnesia” and “subliminal messages”.
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