New Feature - New Player Invite Codes
Forums › General Discussion › New Feature - New Player Invite Codes-
I see what Night is saying too.
I'm gonna try it then see what it does. Maybe it will Be less work overall.
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Stop complaining jeez... Its a site to punch codes just do it..and if you dont like thug
then tough shit dont get those new codes -
Belial👊🔨💀 wrote:
noobs will be happy to mob up quick the first week. They still have their normal code so you can still do what you were doing.O think this system will turn off the noobs. There's no longer a chance for player interaction. Also the system no longer takes any effort to mob up. I see no upside. Only the downturn of the game
No need to whine because Im the only site who has implemented the api for now...
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thuglife wrote:
Much appreciated...that was a pain before...and I could only get it to sort by date in my Spreadsheet.YOU wrote:
done...Deathwatch wrote:
it will be done soon...Where r the new codes added as there doesnt seem to b any order to the list. Itd b gud if u cud put them in expiry date order
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thuglife wrote:
I don't think her whining had anything to do with the fact that your site is currently the only one that has the codes. But, I do, as stated, her old method of obtaining codes will fall by the wayside because it won't be the "norm" anymore. And as said, I do agree with her that interaction with these new players will be much less than they were before. But only time will tell, obviously.Belial👊🔨💀 wrote:
noobs will be happy to mob up quick the first week. They still have their normal code so you can still do what you were doing.O think this system will turn off the noobs. There's no longer a chance for player interaction. Also the system no longer takes any effort to mob up. I see no upside. Only the downturn of the game
No need to whine because Im the only site who has implemented the api for now...
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Ok finished today and toms codes!!!! Accept invites ppl! 😼
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Btw, this API was introduced to everyone who was running a fan/code site, thuglife is just the first to get it running. I have been working on finishing turfwarsfaq.com and I will also have this API running on my site as well. There was no impartiality on nick's side towards him, he was just the first to get it running. I hope to have mine finished and running by this weekend. I think that this helps the noobs get a good start, and since it expires so quickly, it won't have a long lasting effect. It's a good jump start, but every player who wants to get ahead will have to do more work just like the rest of us to get there (this system works very similarly to how World of Warcraft made leveling up for the early levels much easier and quicker, but the high end players still require advanced work and skill to get to the top)
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xSoulStealerx wrote:
I shouldn't have to deal with thug just to stay a competitor in this game.Stop complaining jeez... Its a site to punch codes just do it..and if you dont like thug
then tough shit dont get those new codes -
Are these 700 codes a backlog or is that the norm for the number of noobs to join in a day?
Also punching this style code really sucks. Switching back and forth a lot between numbers and letters.
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It's like in star wars episode 3 when the Jedi were all taken out and the empire was created. Nick is the emporer and thug is darth vador
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Belial👊🔨💀 wrote:
It's ugly, but it's working here as well: http://www.TurfWarsFAQ.com/getcodes.phpxSoulStealerx wrote:
I shouldn't have to deal with thug just to stay a competitor in this game.Stop complaining jeez... Its a site to punch codes just do it..and if you dont like thug
then tough shit dont get those new codesI'm trying to clean it up as well as finishing the rest of the site, but my limited php knowledge makes manipulating the API's output difficult for me
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\\// (/\dd Vee) wrote:
My assumption is that 700 is the number of noobs that have joined in a week...since any noobs who are older than a week have had their code expire.Are these 700 codes a backlog or is that the norm for the number of noobs to join in a day?
Also punching this style code really sucks. Switching back and forth a lot between numbers and letters.
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So, in other words, if 700 is the average number of players to join in a week, the list on of Temporary codes will always be about 700 long...and will always add about 100 every day (on average). I would imagine that more get added on the weekend, maybe.
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Night wrote:
i agree the code format makes it hard going\\// (/\dd Vee) wrote:
My assumption is that 700 is the number of noobs that have joined in a week...since any noobs who are older than a week have had their code expire.Are these 700 codes a backlog or is that the norm for the number of noobs to join in a day?
Also punching this style code really sucks. Switching back and forth a lot between numbers and letters.
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This new system completely changes the balance of te game. No longer is it based on the hard work of finding codes. It's now simply based on who can punch the fastest. Very poorly played
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I can deal with a hundred a day I think but not these style codes. Or maybe it's the info site that is messing with me. Thug work on that format man. First to market isn't always best. Not that we don't appreciate the effort just sayin.
Nick any chance of a slightly different code format with less switching between??
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Belial👊🔨💀 wrote:
BellaItaliana wrote:
exactly. How is it fair that Bella should be eliminated completely from the game Nick. I have a computer I'll live but what about her and players like her? They don't deserve mob anymore? They deserve to be just trampled over despite hard work?I envy those of you with computers so much right now.
I hit the code sites twice a day and I still can't keep up with Bella. The gap between her mob and my mob is widening.
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Belial...I don't disagree with you that it's different a ball game. However, isn't it just a different form of "hard work". Players that do spend the time daily to punch the codes will be rewarded with more mobs. Players that don't will get less acceptances. Which is not much different than when those who spent the time to post on comment boards were getting more invites than others.
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Night wrote:
but how can I be expected to keep up on three codesites and the forum all the time? I can't compete with that. I know it will get better and eventually I can ween off those sites but what about the meantime? I'm going to get creamedBelial...I don't disagree with you that it's different a ball game. However, isn't it just a different form of "hard work". Players that do spend the time daily to punch the codes will be rewarded with more mobs. Players that don't will get less acceptances. Which is not much different than when those who spent the time to post on comment boards were getting more invites than others.
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\\// (/\dd Vee) wrote:
Agreed...I second a vote on a less-inhibitive code format. It's much more difficult to enter these codes correctly.Nick any chance of a slightly different code format with less switching between??
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I've only gotten about 40 or so done. This is ridiculous. Months if hard work. Down the drain. The players below me are already about to pass me and there's nothing I can do about it
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Belial👊🔨💀 wrote:
O think this system will turn off the noobs. There's no longer a chance for player interaction. Also the system no longer takes any effort to mob up. I see no upside. Only the downturn of the game
I think this will increase interaction. Everytime you punch a code someone gets an invite. That's a chance for interaction.
And look at the forum... Tell me there's no interaction.
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Andover building will be much easier now leaving mire time for actual game play.
I hate spamming my code.
I hate sifting through the invite forum.
I hate getting those mile long lists of codes on my wall. -
And I hate punching codes too. But IMO, that's the lesser of all evils.
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ChainsawCharlie wrote:
we all hate itAndover building will be much easier now leaving mire time for actual game play.
I hate spamming my code.
I hate sifting through the invite forum.
I hate getting those mile long lists of codes on my wall. -
ChainsawCharlie wrote:
Amen!! Codes are obnoxious in any form. Night is half right too this could make life eaiser. But not in it's current form. I'm just pissed that there are 700 of these things and they are a bitch to enter in current form. I'm gonna give it a shot once some other sites pick it up and I can count ones entered. I've said my peace for now I'll check back later.Andover building will be much easier now leaving mire time for actual game play.
I hate spamming my code.
I hate sifting through the invite forum.
I hate getting those mile long lists of codes on my wall.I know that this is ment to be a good thing.
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Belial👊🔨💀 wrote:
Night wrote:
but how can I be expected to keep up on three codesites and the forum all the time? I can't compete with that. I know it will get better and eventually I can ween off those sites but what about the meantime? I'm going to get creamedBelial...I don't disagree with you that it's different a ball game. However, isn't it just a different form of "hard work". Players that do spend the time daily to punch the codes will be rewarded with more mobs. Players that don't will get less acceptances. Which is not much different than when those who spent the time to post on comment boards were getting more invites than others.
I p can't compete with players who buy henchmen.
So I punch codes.
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ChainsawCharlie wrote:
The problem is, this system requires the noob to intiate the interaction, because typically you are inviting them first, instead of the other way around whenever you send out your code list. I would think that most noobs will also be getting a plethora of these invites right from the start, and have no idea which players are more open for interaction.I think this will increase interaction. Everytime you punch a code someone gets an invite. That's a chance for interaction.
And look at the forum... Tell me there's no interaction.
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☢Ⓓɘfeᴎd☣Ⓗɑwɑii☢ wrote:
ChainsawCharlie wrote:
we all hate itAndover building will be much easier now leaving mire time for actual game play.
I hate spamming my code.
I hate sifting through the invite forum.
I hate getting those mile long lists of codes on my wall.and that's why this new update is a great thing.
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ChainsawCharlie wrote:
it's better than typing the new codes. Now you will have way more codes than will possibly accept. Also already falling way behindAndover building will be much easier now leaving mire time for actual game play.
I hate spamming my code.
I hate sifting through the invite forum.
I hate getting those mile long lists of codes on my wall.
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