Disturbing trend
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I've been noticing a lot of over leveled new players with high energy and stamina as low as 4. Let me explain what's wrong with this. First off level has more Disadvantages than advantages. You lose don protection and level also decides how many turf can be taken from you in a day
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Now onto why going all energy is a bad idea. It takes 5 or 6 stamina to take a single turf. Imagine of you get attacked. With even 5 or 6 you won't be able even with a vendetta to push players away from you. The best defense in this game is being able to strike back. To use any means to make sure they don't have turf near you. You can't do this without a healthy supply of stamina.
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Nice tip. Any suggested ratio?
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OttoNorse wrote:
Well for a finished character I reccomend 65-125 in energy (maybe even less) 250 health and the rest on stamina. I would try to get stamina at least to 30 fairly quickly as this is minimal fighting level I'd say for anything more than casualNice tip. Any suggested ratio?
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Great advice I'm glad you brought this up
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ßelial wrote:
I take it 5-6 stamina is the average for smaller players? My range is 6-13, with an average of 8. (Obviously if I'm relying on a random win or armor piercing ammo, the number can be much higher than 13.)Now onto why going all energy is a bad idea. It takes 5 or 6 stamina to take a single turf. Imagine of you get attacked. With even 5 or 6 you won't be able even with a vendetta to push players away from you. The best defense in this game is being able to strike back. To use any means to make sure they don't have turf near you. You can't do this without a healthy supply of stamina.
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I posted this in the FAQ thread, but maybe people will see it better here:
YOU wrote:
The idea is to mob up quickly, NOT level up quickly:
1) Once you hit level 15 (sometimes up to 25), you lose don protection.
2) Once you hit level 25, you can be targeted in a vendetta.
3) Once you reach level 50, you are no longer protected by the 10% rule.
4) Every time you level up, the amount someone can cap from you increases also. -
M: that is a great note (it set me straight on day 5 when I stumbled into the forums) but this thread on stanima, health, energy ratio also helps with specifics.
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For new players with 3 skill points from levelling up:-
Use 2 on Stamina and 1 on Energy
As your Energy reaches the kind of levels Belial is proposing:-
Use 2 on Stamina and 1 on Health.
Do not buy attack and defence EVER. -
I don't know why this trend is happening... Is it impatient players wanting to level up fast for a particular reason?
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Ʈℍㅌ ʘㄕㅌℝ₳₮ミℝ wrote:
Probably a combination of wanting loot and thinking level mattersI don't know why this trend is happening... Is it impatient players wanting to level up fast for a particular reason?
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Sometimes I'll save my skill points to see where they are needed. They don't expire, so no issues there.
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Ʈℍㅌ ʘㄕㅌℝ₳₮ミℝ wrote:
I don't know why this trend is happening... Is it impatient players wanting to level up fast for a particular reason?
Most games, level is what matters. The idea of just adding random codes to build a mob is pretty counter intuitive.
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I have 172e but 20sta. :)
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Ʈℍㅌ ʘㄕㅌℝ₳₮ミℝ wrote:
No. For me I simply did not understand all the dynamics of the game. I also receive different advice from different people sometimes which leaves a noob open to choosing advice that is not perhaps the very best way to play.I don't know why this trend is happening... Is it impatient players wanting to level up fast for a particular reason?
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So should a fairly new player reset in order change aspects like skill point assignment and lvls, mob number etc...
I don't wanna rest but...
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Dovely wrote:
Your only lvl 17, there are people who have less than half your mob and are level 50!So should a fairly new player reset in order change aspects like skill point assignment and lvls, mob number etc...
I don't wanna rest but...
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Thanks guys this really helps. Now Im using my points way different.
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Dovely wrote:
Your stats are fine. Deffinately not too late to make them even better thoughSo should a fairly new player reset in order change aspects like skill point assignment and lvls, mob number etc...
I don't wanna rest but...
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OttoNorse wrote:
No. Most mob mmos are not dependent on level.Ʈℍㅌ ʘㄕㅌℝ₳₮ミℝ wrote:
I don't know why this trend is happening... Is it impatient players wanting to level up fast for a particular reason?
Most games, level is what matters. The idea of just adding random codes to build a mob is pretty counter intuitive.
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I'm guessing restarting takes away your whole mob and everything?
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Vlad dracul wrote:
When you reset, the only things you keep are your code & your unspent don points.I'm guessing restarting takes away your whole mob and everything?
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Part of the reason are leveling up quickly is because you can spend cheap don points to get more energy, secondly you don't pay protection on the 86 inf turfs which means you must be lvl 30. Once you hit 30. No reason to rush lvls
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Droggan wrote:
There's no need to rush to level 30 either. Build away from players. Save cash up. Mob up then level up to 30Part of the reason are leveling up quickly is because you can spend cheap don points to get more energy, secondly you don't pay protection on the 86 inf turfs which means you must be lvl 30. Once you hit 30. No reason to rush lvls
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ßelial wrote:
Yes but you have to know that, people are playing, then reading the forum... We all made mistakes at the start... Just they seem worse these days, especially as there is more information than everDroggan wrote:
There's no need to rush to level 30 either. Build away from players. Save cash up. Mob up then level up to 30Part of the reason are leveling up quickly is because you can spend cheap don points to get more energy, secondly you don't pay protection on the 86 inf turfs which means you must be lvl 30. Once you hit 30. No reason to rush lvls
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Im just wondering am I doing ok with like my mob compared to my level and stuff pm your thoughts
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Should i reset cuz i definitly think i screwed up
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Id just say both mob up.... You don't have to be perfect. And I'm not an expert, everyone has a differing opinion on how to play the game
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well done belial great tips!
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So leveling up is bad in the beginning? And so is getting energy? Oops. So should I just focus on getting more mob, arming them and building stamina? How do you get pts for stamina without leveling up?
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Cj2k wrote:
You can save up the free don points and buy respect points, or use real money to purchase. But I think the point Belial is trying to make is, mob is the first priority. The mob you gain today, will serve you well down the track. Leveling up will come naturally with attacks by you or on you. Punch the codes now, and try to stay out of trouble until you can mix it with the players around you. Get a steady flow of income away from potential attackers, and put the respect points into stamina & health when you can.So leveling up is bad in the beginning? And so is getting energy? Oops. So should I just focus on getting more mob, arming them and building stamina? How do you get pts for stamina without leveling up?
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