Disturbing trend
Forums › Help & Strategy › Disturbing trend-
Over rated wrote:
The thing is not to level up quickly. Look at mob compared to length of time playing. The EASY average is gaining 1k every 2 weeks, although since November the easy average has really been more like 1k every week. Keep in mind the list of levels where you lose different types of protection.Im just wondering am I doing ok with like my mob compared to my level and stuff pm your thoughts
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There really needs to be a newbie guide in game. There's a lot of people that dont want to visit the forums because of all the attention whores
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Noghri_ViR wrote:
Maybe if you stayed off the forums it would help. Such attention whoring as you're doing right now doesn't belong on a help postThere really needs to be a newbie guide in game. There's a lot of people that dont want to visit the forums because of all the attention whores
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Noghri_ViR wrote:
Seriously? There's the tutorial, the get help button, the newbie tips at turfwarswiki.com, the FAQ thread. People would already have had to visit the forums to know there are attention whores. In which case they should have seen the help forum that has all this info & very few trolls.There really needs to be a newbie guide in game. There's a lot of people that dont want to visit the forums because of all the attention whores
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I definitely have been spending most of my points on attack and defense. Why is it bad to do that? I will now start focusing on my very low stamina.
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So , in your honest opinion , with my performance so far , do you think I should reset?
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@bennettly because attack and defense are built up way more through weapons and armor. For example if you spend 50 points to build up attack I can do the same with the purchase of 2 tommy guns.
As for myself I can say that I've never really played a game like this before. It took me a long time to learn how mobs worked and what stats matter. I'm thinking about resetting but can't quite bring myself to.
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Thanks for this post very informative
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⌖🔥Belial🔥⌖ wrote: No. Most mob mmos are not dependent on level.
Higher level players almost always have the advantage in the vast majority of MMOs. The # of members in your mob/squad/army/alliance generally plays a secondary role; usually restricted to a number exponentially greater than your current level (2x, 10x, etc.). Even if the # of members has no limitations, the list of viable opponents is adjusted accordingly (5-10 member cushion).TurfWars is very unique in that respect. You certainly don't ever see a level 80+ attacking anyone more than 10 levels inferior to them in game-types like Original Gangstaz or iMobsters because it simply isn't allowed.
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I've been 1 exp from lvl 30 for a while and I plan to stay there for a while because I've been building up my mob. But it is a problem because I was attacking lvl 82's that had a mob of about 10 to 100 and that had almost all there points on energy. Although I do get a ton of money from this it isnt lvl that really matters in this game past lvl 50
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gad-E wrote:
It was once but since those games continue to give better weapons at higher levels they made a cap. In this game you have all wepons unlocked at 30.⌖🔥Belial🔥⌖ wrote: No. Most mob mmos are not dependent on level.
Higher level players almost always have the advantage in the vast majority of MMOs. The # of members in your mob/squad/army/alliance generally plays a secondary role; usually restricted to a number exponentially greater than your current level (2x, 10x, etc.). Even if the # of members has no limitations, the list of viable opponents is adjusted accordingly (5-10 member cushion).TurfWars is very unique in that respect. You certainly don't ever see a level 80+ attacking anyone more than 10 levels inferior to them in game-types like Original Gangstaz or iMobsters because it simply isn't allowed.
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