Turf Hopping Formula
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Every now & then I see someone asking how much it costs to go from Point A to Point B by Turf Hopping or LeapFrogging. Well here is the formula:
Variables:
c = TOTAL COST
d = The DISTANCE you want to travel.
Turf Influence = 0.6mi or 0.966km
Travel Increment = 0.6/2 = 0.3
(you can only travel the radius of your turf's influence ring)
Turf Cost = 3.5m  1.7m
(recouping previous Turf) = 1.8mFormula:
c = (d / 0.3) * 1.8
Example:
So if you want to Turf Hop 100 miles 
c = (d/0.3)*1.8
c = (100/0.3) * 1.8
c = 333.33 * 1.8
c = 600m 
I forgot to add a variable...the number of turfs required would be:
Turfs = d/0.3So in the above example it would take 333 turfs to go 100mi.
This does not factor in slop in the placement; in reality, you are probably only travelling 0.25mi vice 0.3mi.
This would put the cost in the example above to go 100mi @ 400 Turfs costing a total of 720mil.

Are you a math major? Lol. You have sone great formulas out there.

Poof82 wrote:
Are you a math major? Lol. You have sone great formulas out there.
haha! nothing like that. But thanks! I just like figuring things out. I'm a computer systems engineer, so I do have a strong background in math...but I do alot of office automation projects; I do quite a bit of programming in Visual Basic & some JavaScript.
In programming though, you really have to be adept at recognizing & defining formulas.
And it's always nice when you can use what you've learned in reallife applications such as Turf Wars! lol...

Very impressed!

Have I told you lately that you kick ass?

I thought build radius was .6 mile. So what you're saying is the diameter is .6?

Okay so if I want to go 27 miles= c=(27/0.3)*1.8 which = wait a sec

162m is that right?

I've wondered if there was any cost/distance advantage to not fully upgrading a turf before placing new turf. Is it linear, or is it perhaps like the missions where some are better than others?
Measurements are difficult.

I been using a much longer version of this lol
takes me like 510 mins my way(Y) fanx for simplifying super matt

ChainsawCharlie wrote:
You know chainsaw, I think you're right...the way I was unterpretting it was that the influence ring itself was 0.6 mi;I thought build radius was .6 mile. So what you're saying is the diameter is .6?
It does clearly say that you can claim a new turf anywhere within 0.6 miles from your current location or turf.
So that would make the formula: c = (d / 0.6) * 1.8
Thought that seemed a bit high from the few times I turf hopped. Thanks for keeping me honest man!

So that makes the 100 mile example 167 turfs @ a cost of 300 mil, assuming perfect placement

howard wrote:
Sorry Howard....I made an interpretive error, the distance you can travel per turf is really 0.6; so your estimate should be half that.162m is that right?

So it's 81m?

howard wrote:
yeah, should be about 45 turfs @ 81 mil. You may need a couple more to account for sloppy placement; I would be interested if you actually did this & kept track of how many turfs it took.So it's 81m?
I'll probably do a similar test sometime this week & get more info like average time to place x amount of turfs.

~Matt~ wrote:
if you like I can keep my amount from Calais to Parishoward wrote:
yeah, should be about 45 turfs @ 81 mil. You may need a couple more to account for sloppy placement; I would be interested if you actually did this & kept track of how many turfs it took.So it's 81m?
I'll probably do a similar test sometime this week & get more info like average time to place x amount of turfs.

Reply to Brown Note:
So I did the math (I know what a nerd huh) if you buy all of the turf upgrades EXCEPT for the last one you wind up 35% cheaper but you'll need to lay down 30% more turfs. The cost of all upgrades except the last one is 2m (1 after selling the previous turf) & the influence distance comes out to 0.4572 mi (assuming it's linear).
Options
a. All Upgrades
b. All But Last Upgrade10 Miles:
a. c=(10/0.6)*1.8
turfs=17, cost=30m
b. c=(10/0.4572)*1
turfs=22, cost=22m50 mi:
a. c=(50/0.6)*1.8
turfs=84, cost=150m
b. c=(50/0.4572)*1
turfs=110, cost=110m500 mi:
a. c=(500/0.6)*1.8
turfs=834, cost=1.5b
b. c=(500/0.4572)*1
turfs=1094, cost=1.1b 
Bump for KeMiKaL
cost=(distance/0.6)*1.8m# of turfs it would take = distance/0.6

Matt, that is awesome work there! Thanks for sharing it!

Awesome... Reaffirming the necessity of a "buy all upgrades" button! I'd like to hop to AZ, but don't have the time!!!

~Matt~ wrote:
You should win Nobel Turf Award or something.Reply to Brown Note:
So I did the math (I know what a nerd huh) if you buy all of the turf upgrades EXCEPT for the last one you wind up 35% cheaper but you'll need to lay down 30% more turfs. The cost of all upgrades except the last one is 2m (1 after selling the previous turf) & the influence distance comes out to 0.4572 mi (assuming it's linear).
Options
a. All Upgrades
b. All But Last Upgrade10 Miles:
a. c=(10/0.6)*1.8
turfs=17, cost=30m
b. c=(10/0.4572)*1
turfs=22, cost=22m50 mi:
a. c=(50/0.6)*1.8
turfs=84, cost=150m
b. c=(50/0.4572)*1
turfs=110, cost=110m500 mi:
a. c=(500/0.6)*1.8
turfs=834, cost=1.5b
b. c=(500/0.4572)*1
turfs=1094, cost=1.1b 
Dude, amazing info thank you.

So if 2 trains 🚉 are traveling towards each other at 65 mph... Just kidding! 😄 Thanks for taking the time to figure all that out & share it with everyone! 😺

The Chef wrote:
Awesome... Reaffirming the necessity of a "buy all upgrades" button! I'd like to hop to AZ, but don't have the time!!!
Probably faster to drive!!!

Matt...here's something I've been wondering for awhile, but haven't decided to work it out yet, but since you're so close to it, I figured I would just run it by you...have your checked your formula based on any upgrade option to find the most economical amount of upgrades to purchase to do a chain?

Night wrote:
Actually I did a couple of posts up. It really isn't worth the time & effort to not buy all the upgrades when turf hopping, unless you're only going a short distance.Matt...here's something I've been wondering for awhile, but haven't decided to work it out yet, but since you're so close to it, I figured I would just run it by you...have your checked your formula based on any upgrade option to find the most economical amount of upgrades to purchase to do a chain?
Turns out that if you buy all but the last upgrade, you save 35% on total cost, but it adds around 30% more turfs that would be required to go the distance.

There is one thing that none of this takes into account and that is the cost of initially placing turfs...thuglife actually pointed it out to me on my wall.
If you're hopping through unpopulated areas, then the cost to place a turf is fairly inconsequential...but in crowded areas it could cost up to 3m (has anyone seen it higher?) to place a turf.

Impressive work on this, I hop using all the upgrades to, but not including the gambling den but have not been sure whether this would undoubtedly be the best way to go.
Looks like all Upgrades is best unless you are watching your money.

Holy shit I have enough money to Turf Hop from Seattle to Boston. Now only if there was a buy all button.
Nice work Matt.👍 
~Matt~ wrote:
I had read that you said that...but I didn't see where you had checked all the other turf upgrade options as well.Night wrote:
Actually I did a couple of posts up. It really isn't worth the time & effort to not buy all the upgrades when turf hopping, unless you're only going a short distance.Matt...here's something I've been wondering for awhile, but haven't decided to work it out yet, but since you're so close to it, I figured I would just run it by you...have your checked your formula based on any upgrade option to find the most economical amount of upgrades to purchase to do a chain?
Turns out that if you buy all but the last upgrade, you save 35% on total cost, but it adds around 30% more turfs that would be required to go the distance.
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