50% capture rule
Forums › Help & Strategy › 50% capture rule-
There's a bug with the capture system allowing you to capture turfs under 50% of your nearest turfs.
The closer you are it seems the low their influence can be. This us especially true if your overlapping the turf.
-
That's what you should have posted, Night. If that was your concern.
-
I don't know why you continue to state that there's a bug whenever I proved to everyone that you were incorrect. Although, I'm confused, because I believe you said something about speaking with the developers about it. Explain this one to me though...why does Vendettas Beta capture turf rules (and also the current Help section) not have that listed as one of the requirements if it is indeed currently a bug. I would think that that would be something they would automatically fix in the update since it seems to be such a big issue. Why would the developers continue along with the programming as if it doesn't apply?
-
Also...the "closer you are" mentioned above is exactly the green influence radius I was speaking about...so that proves to me you're seeing the exact same phenomenon I was speaking about. So why have you been arguing with me about it this whole time as if I was completely wrong?
I'll try to explain it to you again. The smaller the actual influence of the turf you are capturing, the smaller the green influence area is...and therefore the closer you need to be to the turf to capture it. I glad you're finally understanding what I've been saying all along. -
Night wrote: The smaller the actual influence of the turf you are capturing, the smaller the green influence area is...and therefore the closer you need to be to the turf to capture it. I glad you're finally understanding what I've been saying all along.
That is fundamentally flawed. The smaller turf will have a smaller radius, but the radius is fixed to influence.
An 84 inf. radius will be the same size whether it is targeting a 10 turf, a 45 turf or an equal 84 turf.
-
I have to stop drinking while reading this debate. Or I have to switch the type of booze I hit.
-
Sorry Charlie...I know it can be a little confusing because we're talking about two different turf influence radius'. For an 84 influence turf, the green influence of that turf will indeed remain the same as you state. However, I was speaking about the influence radius of the turf you are capturing. As the influence of the turf you are capturing decreases, you have to be closer and closer to that turf because it's turf influence radius keeps decreasing. The easiest way to picture this for me is that for any particular turf, only turfs inside the green influence radius (roughly) are able to capture it...therefore by decreasing your turf influence, you can prevent someone from capturing your turf because your green influence radius smaller.
-
Damn, I don't wanna read that Night! Summarize!
-
this is what happens when nerds have nothing to do..... Go put all that brain power to better use, find a cure for cancer or something.... Damn!!!
-
Night, I am going to try and state this as nicely as possible.... President Nixon IS correct and ALWAYS has been. If you can cap turfs under 50% of the turf your using for capture it IS a bug. We've been beta testing for vendettas and this rule (50%) inf. Is clearly a requirment. It even has a little green check mark beside it if you meet it or a big red x if you don't. So when the feature does come out and you can see it for yourself (that's hopefully all the 'proof' you'll need). I think you owe Pres. an apology. Please cease your ignorant rantings. Thank you for your consideration, Mona.
-
johnny cage wrote:
this is what happens when nerds have nothing to do..... Go put all that brain power to better use, find a cure for cancer or something.... Damn!!!
The cure for cancer has been discovered many, many years ago.
But there is too much money in research to ever release the cure.
-
the point is, Night, that your thread doesn't provide anything new. The bug you're talking about is talked about in the my thread already. I never disagreed with you that it was happening, only that it's not a rule, only a bug, so it doesn't belong in there as a rule. That's misleading and will be confusing once it's fixed.
-
Night wrote:
I don't know why you continue to state that there's a bug whenever I proved to everyone that you were incorrect. Although, I'm confused, because I believe you said something about speaking with the developers about it. Explain this one to me though...why does Vendettas Beta capture turf rules (and also the current Help section) not have that listed as one of the requirements if it is indeed currently a bug. I would think that that would be something they would automatically fix in the update since it seems to be such a big issue. Why would the developers continue along with the programming as if it doesn't apply?
I emailed the devs through the support form, you can do the same.
-
And it is listed in the Vendetta beta rules, it list the requirements for attack as follows and directly quoted verbatim: (% will represent a check mark)
Capture? You can capture this turf!
Your closest turf to STRESS_DIS_664 is Eskimo% - Eskimo is close enough to capture turf
% - Eskimo has been present for > 24 hours
% - Eskimo has > 50% of the turfs influence
% - this turf owners influence is > 10% of your influence
% - you're below the daily capture limit for this player -
Night wrote:
Also...the "closer you are" mentioned above is exactly the green influence radius I was speaking about...so that proves to me you're seeing the exact same phenomenon I was speaking about. So why have you been arguing with me about it this whole time as if I was completely wrong?
I'll try to explain it to you again. The smaller the actual influence of the turf you are capturing, the smaller the green influence area is...and therefore the closer you need to be to the turf to capture it. I glad you're finally understanding what I've been saying all along.Yes, I said this months before you even started playing and it's also very well covered in the original thread. So I again ask what your thread adds.
-
EVERYONE who has said that the 50% rule that Nixon originally described needs to go and carefully reread the checklist listed in the Beta. It clearly states that the turf you are using to capture has ">50% of the turfs influence"...which means that if the turf you are trying to capture is 84...yours would need to be at least 42. What it does NOT state is that the turf you are capturing has to be at least 50% of the turf you are using to capture. Which means that an 84 influence turf can capture a turf who is any influence...even less than 42 influence. Yet everyone who is arguing continues to try and say it's a rule and is bugged. Please explain.
-
The original rule that you posted says that the 50% rule works both ways...meaning that an 84 influence turf can only capture turfs with at least 42 influence. But no where in the rules (even though a separate 50% rule is stated) does it state this.
-
president nixon wrote:
Rereading your entire post...I only see where it says that the influence of the turf you're using to capture is important. It says nothing about the size/influence radius of the turf you are capturing. And what I've been requesting all along is a rewrite of your original post with all the pertinent info (and a fix of the 50% bug mentioned above) so that it's not necessary to have to go through the entire thread to find all the useful information.Yes, I said this months before you even started playing and it's also very well covered in the original thread. So I again ask what your thread adds.
-
president nixon wrote:
The requirement clearly state that your attacking turf need MORE than 50% of the target turf influence.And it is listed in the Vendetta beta rules, it list the requirements for attack as follows and directly quoted verbatim: (% will represent a check mark)
% - Eskimo has > 50% of the turfs influenceNo where it is stated that the target turf need to have 50% of the attacking turf influence.
Now just because you have the word president in your name that doesnt make you flawless.
The game is played with a set of rules and parameters and you are misleading people by saying it is not a rule because it is currently the rule used to capture a turf.
As for the devs telling you it's a bug maybe they did but you are such a liar and you are so scared to loose you imaginary president title that I will rely on Nick answer. -
Still the rule is the rule and bug or not Night is right and you are wrong. Stop misleading and confusing people and get your facts straight.
-
Now I'm confused!!! And I've been playing a while, which I think is Pres. Nixons point. This all causes confusion. I may owe Night an apology ... Thuglife makes a good point. But I just don't know anymore.... The world I knownis crumbling down around me, ahhhhh! Jk. Though really, who would cap a turf under 50% influence? That's just mean ;)
-
Mona...I completely understand your confusion...which is why I've been on this crusade...to try to get the right information out there so everyone is on the same page.
The key in the information I've posted, is not just to provide useful information on how to capture turfs...but also useful info on how NOT to be captured. There have been many instances where players (including myself) tried to use the 50% requirement rule (by keeping your turf at 41 or lower against surrounding 84 influence turfs) to remain safe, but failed miserably. And so, although you are correct that you may rarely capture a turf at less than 50% influence, it is very useful info to have.
-
You try so hard thuglife, congrats on using full words this time.
What's funny is thuglife was the first to actually point this out in the original thread and I agreed with him then. It's all on the 3rd page of the original thread. Not exactly hidden from view.
-
The problem here, is that without the ability to edit your original post...someone coming into the game/forums for the first time will read your first post, and is immediately given incorrect/incomplete info. It seems that you don't want to own up to it...but as the original player to post the thread, it IS your responsibility to maintain it and make sure that it's up to date for players coming in to read it. You can say that it's the responsibility of every player (noob or otherwise) to read the entire thread to find out what the whole story is. But you know as well as I, that most players won't do that. Therefore, if you aren't willing to maintain your thread or attempt to summarize the information correctly, then it falls to the responsibility of the remainder of the TW community to take up where you left off.
-
The only problem there is they might lose some turf because of the 50% bug. Otherwise the info in the thread is complete and accurate. No one can account for bugs.
If you had actually made a new thread with accurate information I wouldn't have cared. You've defended or admitted your threads inaccuracies later but for some reason feel my thread is false because of the same, although far less severe, issues. Then you claim you've provided proof, while not providing any more than anyone who disagreed with you. But you still want more proof from them then you're willing or able to provide yourself.
Your thread is very hostile. It's basically just a poorly written copy of mine and then a string of arguments and denials. If you were at all sincere then you would have deleted it and rewritten it. If you were at all respectful you would have given others credit for their contributions, not just me, but all the people you've thus far ignored or insulted.
-
This is not about the fact that someone might lose a turf or two due to the 50% bug...it's about making a "How To" post and properly maintaining it for the community.
As I already stated...I've abandoned this thread and then I posted the corrected checklist in your thread, in the "proper" place...otherwise I would have reposted a new thread with the checklist. And even though I went and posted the corrected info for you to use and start a new post...I've still received constant negativity about it. If you don't feel like maintaining your original thread and posting a new thread with the corrected info, then I will be happy to start a new one that has all of the proper info it.
-
My original threads intent was a summary of some of the information that had been stated in your thread...plus additional information that had yet to be posted...with the final concept of having the total corrected information all in one short summary...which is NOT what your thread is providing.
-
Nixon is a failure just ignore him...
-
It's not what you provided either, Night.
My thread states the rules of capturing in a way a lot of people have found helpful. It acknowledges bugs in the system or changes to the rules when they occur. You can't edit a post and to delete it or create a new one is irresponsible because it just splits the conversion and makes it even harder to follow.
It's clear why you want your post to stay up, and it's obviously not why you say, so leave it up. I already know how to capture turf already so it's not hurting me either way.
-
On the Help page of the App:
Capturing Another Mobster's Turf
You can capture another mobster's turf if you have your own turf turf close enough to it and your turf has at least 1/2 the other turf's full influence.
....................
Now, by that wording, an 84 inf turf CAN capture a 1, 2 10 35, or any other influence level turf, since at 84 influence, it has at least half the other other turf's influence.
Now I know there have been rule changes since the: the 10% rule, the "new" 50% rule, the 24 hr rule....but NONE of these rules appear in the Help page.
The Help page needs to be updated.
As of now, the 50% rule listed in the Help page appears to be THE 50% rule in effect, which leads me to my next post....
-
The green influence radius.
Now, I have been claiming that I can not capture a turf at less than 50% of my attacking turf.
I was wrong.
And I was wrong for the reason that I have been arguing with with night.
As he stated, if the green inf. radius of the smaller turf is not reaching the center of the larger attacking turf, it cannot be captured.
I was not able to cap turfs less than 50% inf of my attacking turf because I was not close enough. While my 84 inf turf's green radius completely enveloped the smaller turf, if the smaller turfs green inf. radius did not reach the center of my attacking 84 turf, I could not capture it. Even if it was ABOVE 50%, as in 45inf.
Only when I got close enough for it's radius to overtake (or at least come verrrryyyy close to my center coiuld I capture it.
And the same held true for very small turf. When I had a 10 inf turf's green inf radius overlapping the center of 84 inf turf, I could indeed capture it.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC