HOW TO: REALLY Capture Turfs
Forums › Help & Strategy › HOW TO: REALLY Capture Turfs-
Since the original thread posted by Nixon had false information...I decided to post a corrected version.
You'll have a "capture this turf" button instead of an attack button if you can capture.
1) You need to have a turf nearby who's green influence radius goes through the center of the turf you want to capture.
2) Only turfs that you have owned for at least 24 hours will apply rule #1.
3) The turf you are capturing also has to be able to capture your turf being used for Rule #1.
This means that it's green influence radius (maximum, not current) also has to pass through the center of your turf).4) You can only capture a turf from a player with at least 10% your total influence. If you have 400 influence they'll need at least 40 influence, etc.
5) You must be able to defeat the target turf at least once. You can't capture unless you can beat the turf a final time after it's reduced to near 0.
-
Try attacking the player as a test. Most of a turfs defense come from the turf owner not defense upgrades.
If you've reached your total turfs you can still capture. This is how the mobsters in the top influence list got there...bastards that they are.
-
I think the 50% rule is still in effect and for those that it did not work for, it was a bug or they had a smaller turf nearby that actually did the capture.
I have never had the option to cap a turf at less than 50% inf.
-
I'm sorry Charlie...but the 50% rule is not in effect and has not been for the past month and half that I've been playing. It's possible that people were confusing the 50% with Rule #3. Because if you are trying to capture smaller turfs, then their influence range is very small...and therefore you have to be very close to be within their range.
-
Also...a clarification on Rule #3...the turf you are capturing does NOT need to have been in existence or owned for 24 hours for you to be able to capture it.
-
Also...another clarification. The Don will step in occasionally whenever you are attacking a player who is lower level then you. The Don stepping in does not relate to any of the above mentioned rules. I don't know exactly when he steps in, but I'm guessing it has something to do with relative levels (either percentage or difference). Also, the Don stepping in does NOT prevent you from winning. I'm guessing that it adds a large amount of additional defense to the opposing player. Therefore, if your attack is high enough comparably...you will still win even after the Don steps in.
-
Brins339
-
thanks for putting this together! Probably a dumb question, but how do I view to green influence radius of a turf? What about the influence of someone else's turf?
-
Also, WTF freddo?
-
Freddo's in ER 🚑
-
This has a sort of sour tone to it and really doesn't correct anything. Actually it's introducing incorrect information. Your #3 is made up as far as I can tell and anyway, wrong.
The 50% rule has a bug, I've confirmed the rule with the devs. It's not "false information".
What are you correcting exactly?
-
My #3 rule is based on the fact that I've worked with together my families accounts to capture each other's turfs...so I've seen for a fact that it applies and has always applied. You can never capture turfs whenever either is outside the green influence area...and can always capture them whenever they are inside the green influence area...regardless of each turfs influence or the 50% rule.
Now...it's possible that the 50% rule was supposed to be in addition to the #3 rule above. But currently, the #3 rule is what is being used.
So until the 50% rule is reestablished, what I've stated above are the rules.
-
I'm apologize for sounding sour...but I get VERY frustrated whenever people post false or incorrect information and attempt to pass it off as being the truth. I'm not saying that you did this intentionally Nixon, nor do I suggest that you are still attempting to do so. And I'm hoping the fact that you've discussed it with the developers means that it did exist at one time...and the it will exist in the future. However, that helps no one at this point in time to continue to state it as a rule. It only further aggravates other players who try to use that rule to either a) capture turfs or b) prevent from being captured.
-
If you would prefer...I can repost stating "HOW TO: Currently Capture Turfs" and clarify that the 50% rule is bugged and not in use...or some such...and that once this rule is back in place then your thread will be valid once again.
-
Milde wrote:
thanks for putting this together! Probably a dumb question, but how do I view to green influence radius of a turf? What about the influence of someone else's turf?
You can view your own green influence area by going to the "+" or "New Turf" button on the Turf tab. You can NOT currently view your opponents green influence area.
-
president nixon wrote:
What are you correcting exactly?
As for what I've corrected...well the only thing I have corrected was #3. However, I also elaborated on #1. It's not just "close enough" as you describe.
-
I think I'll stick with nixons.
-
ttt wrote:
ROFL...I'm not sure I understand...are you (or anyone) suggesting that there's something wrong with the what I've posted?I think I'll stick with nixons.
Nixon has admitted that his is currently wrong (although stating that the developers have said it's a bug)...and plenty of people have posted complaints about "why did I get captured"...or "why can't I capture". And it's because they are trying to apply the current incorrect or incomplete rules to their situation. My rules work for all current situations (unless someone has an example they'd like to state where they don't apply).
-
Try it out on Gas day🔥🔥
sorry i couldn't resist promoting it -
No prob...thx for the bump Johnny
-
#3 is wrong. They don't need to be able to capture you. That makes no sense. Also the distance is a guideline, no one knows the exact distance except Nick. Best guess is .3 miles.
The suggestion to use the build radius is in my thread too. It's also in my thread that the 50% rule is weird right now.
So again, not sure of the purpose of this new thread. You could have added to the one thread instead of spliting it up and possibly confusing people. Just seems to be the opposite if helpful to me.
-
president nixon wrote:
Nixon...I asked you to repost your thread several times to fix the first part of the post that was currently incorrect...someone shouldn't have to go through the entire thread to figure everything out. I'm a respectable player thatThe suggestion to use the build radius is in my thread too. It's also in my thread that the 50% rule is weird right now.
-
president nixon wrote:
Also...I'm a respectable player who does his testing before posting something. If you want to dispute what I'm saying...then prove it! Don't just say it's wrong because you think it's wrong.#3 is wrong. They don't need to be able to capture you. That makes no sense. Also the distance is a guideline, no one knows the exact distance except Nick. Best guess is .3 miles.
It makes perfect sense for you to not be able to capture a turf that can't capture you...that would be somewhat unfair if you could come in and capture turfs of a player if they couldn't capture yours too...and I'm sure Nick probably designed it that way on purpose...or I sure would if I was programming it. -
If you (or anyone) would like to disprove what I've said...then do so. I've proven yours to be wrong...and you admitted that it was currently wrong. So join up with some friends and test it mine yourself. It's pretty simple...do several examples. Build up a couple of turfs to 84...then adjust one until the green influence drops out of the middle of the other one. Bingo...neither turf will be able to capture the other. Do the same thing with 1 influence turf next to a big one...and then slowly increase the 1 influence...and as soon as the green influence crosses the center of the bigger...BINGO, they both can capture each other.
-
I'm not trying to piss anyone off or call anyone a liar...I'm just trying to do the right by posting the correct information so that the players can use it to their best advantage.
-
Night wrote:
Please note this clarification way up towards the top.Also...a clarification on Rule #3...the turf you are capturing does NOT need to have been in existence or owned for 24 hours for you to be able to capture it.
-
You're posting the wrong information. I've captured turf on the edge of the build radius and the other turf doesn't need to be able to capture you, which doesn't make any sense. I've captured turf newer the 24 hours so obviously that's not true.
-
As I said way earlier...the 24 hour rule does not apply for the turf you are capturing.
Maybe I need to rephrase Rule #3 to just say..."The green influence area for the turf you are capturing needs to cross over the center of one of the turfs you are using to capture with via Rule #1"
There...now it doesn't say the turf has to be able to capture yours. I hope that cleared things up...sorry about the confusion.
-
This is really unnecessary. Next week vendetta comes out and features a capture check list. This thread here is just arrogance
-
Belial...are you saying that my rule #3 is wrong?
-
And I really don't understand how it's arrogant to want to try and provide the truth to how to play the game to the community at large. Nixon did the same thing by posting his "How To" post...and since he wouldn't listen to my comments about his being wrong or try to revise his original thread, my only option was to start my own. If he wants to take his original post and revise his to include the information I've added...that would be great!...but it's obviously he doesn't want to listen to me.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC