Healing Turf Loot
Forums › Suggestions & Feedback › Healing Turf Loot-
I'd like a loot item that could do 1 of the following:
1) Heal 1 turf to 100%.
2) Heal 1 turf to 100% AFTER you have paid to heal it as much as possible.
3 Speed up the healing of 1 turf. -
👍 great idea!
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Awesome idea. I suggested somthin similar a couple of months back, but it was shot down. 👍
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Was just thinking of this a few minutes ago.
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TrailerTrash wrote:
I remember your suggestion. A few vets had valid arguments as why it wasn't needed.Awesome idea. I suggested somthin similar a couple of months back, but it was shot down. 👍
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Mystery's idea works because she came up with 3 ways. 2 and 3 sound best as it won't make it too hard to cap turf.
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BeliaI wrote:
I still don't see how 1 could make it hard to cap. Everytime I got turf capped off of me I didn't get a notification until about 5 minutes afterwards. Even if one got to a turf in time to use the item on it I'm sure they wouldn't have a ton of them to use. When I'm capturing a turf I usually try to hit the 'Capture Turf' button as fast as I can. I dont see how 1 would make it to capture a turf unless the target had psychic powers.Mystery's idea works because she came up with 3 ways. 2 and 3 sound best as it won't make it too hard to cap turf.
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I like this. Or maybe have an item (like a tool purchasable from the Market) that you can only equip on one turf at a time that doubles the repair rate of the turf.
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TrailerTrash wrote:
Sorry TT, I should have gone hunting. 🙍Awesome idea. I suggested somthin similar a couple of months back, but it was shot down. 👍
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TrailerTrash wrote:
Have you seen my loot stockpile?and people heal turf all the time. If you refresh your news manual you can get the notifications instantBeliaI wrote:
I still don't see how 1 could make it hard to cap. Everytime I got turf capped off of me I didn't get a notification until about 5 minutes afterwards. Even if one got to a turf in time to use the item on it I'm sure they wouldn't have a ton of them to use. When I'm capturing a turf I usually try to hit the 'Capture Turf' button as fast as I can. I dont see how 1 would make it to capture a turf unless the target had psychic powers.Mystery's idea works because she came up with 3 ways. 2 and 3 sound best as it won't make it too hard to cap turf.
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ß wrote:
Ya but B you are a rare case dude. Look at my loot stockpile. I run missions 2-3 times daily. Basically whenever my energy gets full. This would barely do anything for the average player.TrailerTrash wrote:
Have you seen my loot stockpile?and people heal turf all the time. If you refresh your news manual you can get the notifications instantBeliaI wrote:
Also I think he's talking about push notifications. They come late. You can only refresh news if you are ingame -
Once again. "my" "I" you aren't the only player B. It would hardly hurt capturing a turf. For example, I had 15 or so turf in Memphis, TN with a bagman placed on each. Das Hyena captured each turf in under 5 minutes. I didn't get ANY notification that my turfs had been attacked or even captured until 20 minutes later. So whats the big deal here? It's an "if" factor. IF by chance a player refreshes notification history when they are being attacked or had just been attacked then they are lucky. It's not game changing. It wouldn't hurt you in any way. You have the biggest mob. And your constantly buying stuff...
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TrailerTrash wrote:
Starting to agree with thisOnce again. "my" "I" you aren't the only player B. It would hardly hurt capturing a turf. For example, I had 15 or so turf in Memphis, TN with a bagman placed on each. Das Hyena captured each turf in under 5 minutes. I didn't get ANY notification that my turfs had been attacked or even captured until 20 minutes later. So whats the big deal here? It's an "if" factor. IF by chance a player refreshes notification history when they are being attacked or had just been attacked then they are lucky. It's not game changing. It wouldn't hurt you in any way. You have the biggest mob. And your constantly buying stuff...
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In war players frequently refresh. In war capture sessions usually last more than 5 minutes. Since massive scale war is the purpose of the game yoi have to look at the impact in that light
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ß wrote:
B is right. On multiple occasions I've had to double team people (2 people attacking the same player at once) because they were healing while I was trying to cap. War is much different than an every day capping.In war players frequently refresh. In war capture sessions usually last more than 5 minutes. Since massive scale war is the purpose of the game yoi have to look at the impact in that light
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Great idea I think 2 or 3 works best
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I agree with the first one but instead of the other one healing a turf to 100% after all paid heals why not just heal it 25% whenever you choose?
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I like this idea, it would be good if it could be used in all 3 ways. That way it would benefit players during war and normal play too
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I like this idea, particularly #s 2 and 3.
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Still a good idea.
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I think this could be a very valuble item. I like 👍
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Unions and Construction crews go hand in hand with the mafia in my neck of the woods. Some sort of "construction crew" loot item would work perfectly. Maybe "union workers" to go with the Union Boss. No matter what you call it, cool idea
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Ξམར། Ξཀཥརཞཇ 🔨🔥💀 wrote:
Good idea for a name!Unions and Construction crews go hand in hand with the mafia in my neck of the woods. Some sort of "construction crew" loot item would work perfectly. Maybe "union workers" to go with the Union Boss. No matter what you call it, cool idea
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Since #1 was just suggested again...
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I second this
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Mr. Beefy0 wrote:
I second this
I third it
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This is another great idea. I am sick of it when I have just enough money to get something but I have to fix one of my turf.
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⌖🔥Belial🔥⌖ wrote:
I learned from the bestIn war players frequently refresh. In war capture sessions usually last more than 5 minutes. Since massive scale war is the purpose of the game yoi have to look at the impact in that light
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Mr. Evil Empire wrote:
We have a union boss. Why not a construction union that only repairs the turf when the union boss is equipped?? Gives enough risk (risk of losing the UB) to make it viable.Unions and Construction crews go hand in hand with the mafia in my neck of the woods. Some sort of "construction crew" loot item would work perfectly. Maybe "union workers" to go with the Union Boss. No matter what you call it, cool idea
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Construction worker loot!
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I like it
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