Healing Turf Loot
Forums › Suggestions & Feedback › Healing Turf Loot-
I like the 3rd option. Option 1 and 2 are no good. If a turf is hurt it should take some time to recoup. It'd would also take away those temporary increases in income from someone's turf being hit below the inf of the turfs overlapping them (ie. Turf turf gets hit and is now at 76/86 inf and my turf that is overlapping urs is at full health at 86/86.)
I think option 3 is best but it would depend on how much of an increase in regen rate the loot would give to a turf. Too much and it would not work well
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👍👍👍if they have medkits they should have this.
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This should be implemented.
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Mystery wrote:
Sorry I didn't see this before. I'll go delete my thread.This was just suggested again...
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ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
No need to apologize. It doesn't come up too often, so I wouldn't have expected you to stumble across the thread.Mystery wrote:
Sorry I didn't see this before. I'll go delete my thread.This was just suggested again...
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Mystery wrote:
Does this happen often?ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
No need to apologize. It doesn't come up too often, so I wouldn't have expected you to stumble across the thread.Mystery wrote:
Sorry I didn't see this before. I'll go delete my thread.This was just suggested again...
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Really like the idea 👍👍
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👍 I like it.
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