Reset or delete the inactives
Forums › Suggestions & Feedback › Reset or delete the inactives-
There are so many innactive players out there that still have an open account. This is the reason there are ppl with 2500+ mobs. Now I know the top guys aren't going to like this, but the game depends on new guys, new accounts, more money. There is approximately a 500 mob gap between the veterans of the game and new guys. This is a huge advantage that the bigger guys will always have unless the server gets cleaned up. Once the new recruits catch on that mov is the most important factor in the game, they will just give up b/c they will never be able to compete with the vets.
Now sure, we have the vendetta option, but when u target someone that can easily take u out by themselves, they can destroy you while u r in the vendetta. Clean the server and level the playing field or at least give all the newer guys a chance so this game can continue to grow. -
I agree
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ORIGINAL4D wrote:
I agree
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I agree, another way add a package of buying 250 mobs for $25 or so. At least it gives us chance to fight.
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Signed
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You all know this will drop your income and how do you know there inactive this is the most stupid suggestion I've ever seen if you spent as much time adding people as you do complaining about it these people that made you complain wouldn't be able to beat you
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what about people that come and go, or say want to take a break from the game? If someone pops back in to find out that they've been reset id be a little bummed wouldn't you? I understand peoples frustration about inactive not accepting invites anymore, but I think the issue is a little more complicated. Nick doesn't want to cheat anyone out of their game if they simply dot play as much if anymore. Eventually their bound to find the game on their last page and pop back in or just delete it. Either way I don't think those #'s are in anyway close to the number of people that play frequently.
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I understand why new players feel this way, however in any game you play; the longer you've been at it, the better off you are. This game isn't any different.
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Tom is right, the big players have Been here longest and put in the most hours. The deserve to be stronger
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Players that don't login within a week should slowly start losing influence. Once all their turfs are down to 1 influence then they lose 1 turf a week. After all the turfs are gone then they should be reset. That's my idea. I agree though inactive accounts shouldn't just linger.
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George Moran has a good suggestion.
Come on guys, u can't just leave accounts open like that and expect to have just what u had when u stopped playing 2 months ago. Not on a game like this. I've played RPGs for as long as 5 yrs at a time. The problem with this game is that is completely depends on how many mob u have to how strong u are. I've put HOURS in this game typing in mob codes. And trust me, if I would have known about this game sooner, I would be in the top ten myself. I will never catch the vets unless all start slacking. I'm 2300 deep and have at least 300-400 unaccepted invites and I'm sure half, if not more won't come back. The thing is, the gap will continue to increase the more ppl come and go if they aren't taken care of in some shape or form. It will just get harder for the future newcomers. See my point? -
George Moran wrote:
Players that don't login within a week should slowly start losing influence. Once all their turfs are down to 1 influence then they lose 1 turf a week. After all the turfs are gone then they should be reset. That's my idea. I agree though inactive accounts shouldn't just linger.
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Do nick need to refund to the players who hv bought pts and being del ???
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Making stat points matter would also partially address this
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Tom Hagen wrote:
true at least it makes the game no longet = no of mobstersMaking stat points matter would also partially address this
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Tom Hagen wrote:
Making stat points matter would also partially address this
PLEASE!! For the love of God make stat points matter! I spent the first 24 level-ups dumping skill points into att/def.
I have a 65 defense stat & 24 attack stat. I have a 2300+ mob which makes the 21 levels I dedicated to defense only 2.8% of my total defense if counted one for one.
But in reality, the minigun has a defense of what 16...the body armor has a defense of 18? 2 mob members equipped with 1 minigun & 1 body armor each exceeds the 21 levels of defense stats that I have.
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The attack and defense skill points are completely useless and shouldn't even be a factor in the game. That is if it = to one for one. There's got to be another way to allow ppl that started a little later and have spent just as much dedication on this game as the vets have to compete or defend themselves. Basically, u r unstopable as long as u started when the game came out and continue to put in codes. Mostly dedication, or should I say persistence, and very little skill to be the best at this game.
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I say the option should be for the player to decide as they don't want too play, and yes they have put in the time n effort to get big but sooner or later, one by one, we will all stop playing for a while won't we?
There should also be a way to making adding mob easier like putting an ADD button on a persons profile-just a thought.
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I think the benefit of staying playing the game is that u get that benefit of inactive playas in ur mob.
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how about accounts go dormant then reactivate when accessed? 🎓❇
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No that's fucking stupid it's fine the way it is sure make skill points matter but reseting inactive accounts is stupid
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Your just trying to punish the hours upon hours we have spent putting in codes. The "big people" make up maybe 1% of the total players.
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I think the idea about slowly decreasing turf influence after a period of inactivity is great. The people should not lose their turfs or get reset, though. That wouldn't be fair!
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🔱MoMo.The.Hutt🔱 wrote:
exactly why this will never happen. Pay your dues people!Do nick need to refund to the players who hv bought pts and being del ???
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Automatic sleep or standby mode for players that have been innactive for a certain length of time. This freezes all assets, can't attack or get attacked AND that mob temporarily comes off everones mob list that has that person, until he/she comes back to take their account off standby or sleep mode, w/e u want to call it. There r ways to be the elite in this game other than having the benifit on who started the game before u did. Just b/c u start a game before someone else does, shouldn't mean u permenantly have the advantage over others as long as u keep up with your new mob list. In Schulzie's language, "THAT would be fucking stupid.". Myself, as well as I'm sure others, have put as much effort and dedication in this game as the "big mob" guys, they just started the game earlier. Sure there is a small % now, but growing everday due to more and more ppl downloading the app, b/c it's free, playing it for a cpl of days and not ever getting back on it. And just deleting the app does not reset your account.
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Honestly... I dont like the idea... I think alternatively nick should balance the game making the game play not just abt invitimg ppl or how many mobs u hv...
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That could work too. I'm just trying to get something other than relying on ONE stat rules the game. Vendettas do help, but what's to stop that person for eating your lunch and cleaning house during or after.
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Please just delete this post we were all once the underdogs and we worked hard to get infront now you come alone and go I like this game buy don't want to have to put any effort in please change it so I can be ontop without doing anything
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don cor leone wrote:
That would make it a bit easy, u have to earn ur mobI say the option should be for the player to decide as they don't want too play, and yes they have put in the time n effort to get big but sooner or later, one by one, we will all stop playing for a while won't we?
There should also be a way to making adding mob easier like putting an ADD button on a persons profile-just a thought.
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The problem with taking out innactive players is it solid equalize all the mobs. Everyone at the top would have the same mob number and the game would become a huge stalemate
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Not everone puts the same effort in the game. Damn Schulzie, take a chill pill or lay off the steroids.... Just FYI, I have more mob than u.... I'm nit only speaking for myself, but others as well. Everyone will not have the same mob count and no, it won't be this big stalemate. Everyone puts their own effort, whether it be alot or little will depend on how many mob u have. I personally comprised an excel ss of my own to keep up with the mob I have and don't have to make it ez for invites. I've put ALOT of work in this game but I will always stay atleast 400-500 mob back from the top for as long as they keep up with new recruits. And understand this, my thought has changed about reseting or deleting innactives. That would be unfair for ppl that want to come back.
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