Diminishing returns and mob decay
Forums › Suggestions & Feedback › Diminishing returns and mob decay-
Mr. Rob wrote:
i'd notice if hyena left. i think new players would notice, he seems to be helpfull.Hyena you don't play now. Signing onto a war game and doing nothing isn't playing. If this game lost you who would know?
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Thanks for the support guys, to be honest I didn't think Mr Rob played either as I haven't run across him and his wall is pretty bare. I reviewed my wall and realised I had t capped someone out of the game in a week, guess I don't fight much but then fighting is only half the battle.....
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Naw, I don't even have large mob but I think this is a bad idea.
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I'm catching up pretty nicely. All you gotta do is play the game. It's a sharks game!
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Agree or disagree but the fact is there needs to be better way to get new players to stay. I was just in a tournament for 4 weeks. I entered every temp code and every daily code plus a few. I only added 720 mob in 4 weeks. Range or no range I have 45 K Tommie's and a new player probably will never catch me at 49 K mob. How do we not discourage new players is the question.
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Remember guys I posted this 2 years ago when the biggest mobs were 20k and you could add 2000 mob a month by punching. So the times are different now and the original numbers should be adjusted. Maybe diminishing returns is not the answer now since returns are low. Or maybe the return scale would be adjusted to 80k for the least returns.
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Diminishing returns punishes players with large mobs, despite the fact they are doing the same amount of work as anyone punching codes. They've typically also done more work because they've been punching codes longer.
You'd also be hurting new players. If the large-mobbed player is denied a mob member, the new player's code they punched wouldn't get the mob member either.
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Mystery saw a player saying that they won't punch codes older than 2 months. I was thinking about punching ICM for a second time. Even though I have punched Mobcode and TWDB.
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I think what we need is a Turf Wars 2
Everyone starts over and there is no whining for a couple years, then Turf Wars Three, you go up to like 5, by then all the Turf Wars 1 players would have quit, possible reset and repeat the whole cycle for freaking forever -
PigOfSteel wrote:
You would never be the best, thats how it was with global supremacy big spenders will always have a massive advantage over others, and mild spenders will always have an advantage over non spenders, always a hierarchyI think what we need is a Turf Wars 2
Everyone starts over and there is no whining for a couple years, then Turf Wars Three, you go up to like 5, by then all the Turf Wars 1 players would have quit, possible reset and repeat the whole cycle for freaking forever -
This might be the worst idea anyone has ever had. Not just in turf wars but literally the worst idea of all time. You should get a guiness world record for this.
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