Diminishing returns and mob decay
Forums › Suggestions & Feedback › Diminishing returns and mob decay-
Yes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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Belial wrote:
Hi there! Been here 6 months and despite punching codes I am 2500 short of the top mob list.And 6 months is about right for many top mobsters. It shouldn't be. Easy
Punching codes - fine
You punching same number of unique codes as me and being substanially bigger - not fine
New players will go to the top mob lists and see mobs in excess of 10000, it is natural that that is the level that they will want achieve.
Let's make the effort of punching codes a little more rewarding.
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Big Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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Belial wrote:
The current system devalues the work of upcoming mobsters.Big Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
Why should a new mobster do 4x the work to get the same reward as you?
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Add swagger wrote:
they aren't. Our mob comes more com temps than regular inactivesBelial wrote:
The current system devalues the work of upcoming mobsters.Big Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
Why should a new mobster do 4x the work to get the same reward as you?
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So, if a new player has (theoretically) a smaller pool of codes to work from (those on code sites/lists), an item that auto accepts some invites would still leave a sizeable gap between newer players and old. Even if the newer player managed to get 100% accepted.
The difference coming down to players who played for about a week and quit without publishing their invite code.
Seems to me there could be a way to help newer players grow faster then without threatening your top place on the leaderboard.
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Belial wrote:
So basically u wanna crap on the people who have been here since the beginning.... Why should we be punished just for playing the game longer, we took the time and effort. it's not our fault the noobs are first discovering this game.... Take call of duty when u first start your level 1 playing against level 40.. U need to take time and gradually get yourself thereBig Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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But when you get to level 40 is everyone on level 100.
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On the new one once u hit 40 all u have is the option to prestige and start over
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Davey Gravey wrote:
But correct me if I'm wrong. When playing CoD do you have to open up your computer go to a seperate website and punch thousands of codes? Or is the game contained within itself so that it is an equal playing field for everyone regardless of when they start?Belial wrote:
So basically u wanna crap on the people who have been here since the beginning.... Why should we be punished just for playing the game longer, we took the time and effort. it's not our fault the noobs are first discovering this game.... Take call of duty when u first start your level 1 playing against level 40.. U need to take time and gradually get yourself thereBig Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the game -
What's equal about running around with a ak fully modded while a low level is running around with a mp5 with no upgrades not even a scope.... Plus if u don't wanna punch maybe ur playing the wrong game, that's how it's been from the start and I don't think it should ever change it wouldn't b fair... There are tons of apps out there find one that's easier if u don't like punching... Or you could always pay someone to do it for ya 💃💃💃
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Belial wrote:
It should be. Everything should be changed over to experience based off fightingI know. Lets just ban the whole moblist. Then the smaller players will have no problem catching up
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Belial wrote:
Well the so called loyal players are really going to love the game when there's no new blood playing itBig Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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Noghri_ViR wrote:
What use fight record? This late that'd be unfair as many never needed to fight much.Belial wrote:
It should be. Everything should be changed over to experience based off fightingI know. Lets just ban the whole moblist. Then the smaller players will have no problem catching up
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Noghri_ViR wrote:
New players come in every week. There's no sign of this stopping.Belial wrote:
Well the so called loyal players are really going to love the game when there's no new blood playing itBig Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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Belial wrote:
But are they staying. I see alot of old-timers around.Noghri_ViR wrote:
New players come in every week. There's no sign of this stopping.Belial wrote:
Well the so called loyal players are really going to love the game when there's no new blood playing itBig Rob 🔫🌊🗻 wrote:
taking out every loyal player in favor of new players sets a bad precedent and is bad for the gameYes I think slowing down and bringing down big players will be good for the game. Now it won't be good for you but let's see how many thousands of smaller player will like it.
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Some come some go. It's always that way. None of these apps have a huge retention rate but TW is ine of the few I've seen that have kept players for over a year.
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Many new players stay. I've mentored several. I have about 5 I'm teaching now. Some make it big eventually others stay small. IMO knowledge of the game is far more important than mob anyways.
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I think this game has the potential to be played for years. But there needs to be some restraint.
If these two ideas I put here were in effect since day 1 you (Belial) might be around 13k, Night might be 11.5k, I would be 7.5k. You can still kick all the ass you want, you can still be the biggest. But you'll never be 40K. What's so wrong here?
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Big Rob 🔫🌊🗻 wrote:
The fact that we can never stop punching. No one can punch forever. Another thing I've bought turf limit to support my mob. If I lost my mob my limit would be worthless. Even worse it'd be a handicap.I think this game has the potential to be played for years. But there needs to be some restraint.
If these two ideas I put here were in effect since day 1 you (Belial) might be around 13k, Night might be 11.5k, I would be 7.5k. You can still kick all the ass you want, you can still be the biggest. But you'll never be 40K. What's so wrong here?
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Davey Gravey wrote:
I'm perfectly content playing where I'm at. I was merely pointing out the fact that in CoD everything is done ingame. You level up by playing the game. Your strength is dependent on what you do ingame.What's equal about running around with a ak fully modded while a low level is running around with a mp5 with no upgrades not even a scope.... Plus if u don't wanna punch maybe ur playing the wrong game, that's how it's been from the start and I don't think it should ever change it wouldn't b fair... There are tons of apps out there find one that's easier if u don't like punching... Or you could always pay someone to do it for ya 💃💃💃
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Like I said rob I'm not totally closed minded to a solution. Just don't think this is the one. I'd like to see a mob cap just above the biggest mob then a new system to decide the resulting stalemates. Something like that would make everyone happy
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Haven't figured out a good system for those stalemates yet but I'm thinking.
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Belial wrote:
Now I can survive on less turf. This is a complaint, I bet players quit everyday when thet do the math on how much real money they're going to spend to support a future 20k mob. This is another bonus to new player retention less real cash. But don't worry Nick more players equals more money😉Big Rob 🔫🌊🗻 wrote:
The fact that we can never stop punching. No one can punch forever. Another thing I've bought turf limit to support my mob. If I lost my mob my limit would be worthless. Even worse it'd be a handicap.I think this game has the potential to be played for years. But there needs to be some restraint.
If these two ideas I put here were in effect since day 1 you (Belial) might be around 13k, Night might be 11.5k, I would be 7.5k. You can still kick all the ass you want, you can still be the biggest. But you'll never be 40K. What's so wrong here?
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Kozy wrote:
That's true but b4 thug and omni there were no code sites... We used to have to post on the forum and spam our codes on players pages....Davey Gravey wrote:
I'm perfectly content playing where I'm at. I was merely pointing out the fact that in CoD everything is done ingame. You level up by playing the game. Your strength is dependent on what you do ingame.What's equal about running around with a ak fully modded while a low level is running around with a mp5 with no upgrades not even a scope.... Plus if u don't wanna punch maybe ur playing the wrong game, that's how it's been from the start and I don't think it should ever change it wouldn't b fair... There are tons of apps out there find one that's easier if u don't like punching... Or you could always pay someone to do it for ya 💃💃💃
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Big Rob 🔫🌊🗻 wrote:
Not once the big spenders realize how much they wasted on now worthless turf.Belial wrote:
This is another bonus to new player retention less real cash. But don't worry Nick more players equals more money😉Big Rob 🔫🌊🗻 wrote:
The fact that we can never stop punching. No one can punch forever. Another thing I've bought turf limit to support my mob. If I lost my mob my limit would be worthless. Even worse it'd be a handicap.If these two ideas I put here were in effect since day 1 you (Belial) might be around 13k, Night might be 11.5k, I would be 7.5k. You can still kick all the ass you want, you can still be the biggest. But you'll never be 40K. What's so wrong here?
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I'm not too worried about big spenders. All the new active players will make up for that.
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Big Rob 🔫🌊🗻 wrote:
Quantity over quality huh? then this game becomes just like storm 8 games.I'm not too worried about big spenders. All the new active players will make up for that.
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Spending money does not make a quality player. And who knows what real quality players we have lost to resets, or inactivity.
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Belial wrote:
Mob cap of 20k. Reset fight experience so everyone is at the same level then start basing fights off experience with randomness thrown in so sometimes small players can beat big playersLike I said rob I'm not totally closed minded to a solution. Just don't think this is the one. I'd like to see a mob cap just above the biggest mob then a new system to decide the resulting stalemates. Something like that would make everyone happy
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