Put the GPS back into the game
Forums › Suggestions & Feedback › Put the GPS back into the game-
Hmm. Thought I posted this already but can't find any trace of it now.... Maybe I stuck it in the wrong forum. Oh well...
I've been kicking an idea around with chainsawcharlie and others about a change in how attacks are calculated. I'd like to see a sort of a handicapping system where your strength is calculated partly on your present (or last logged) gps location. In practical terms this would mean that the further your target is from you, the weaker you are against it. This could be a gradual reduction in strength starting at 250 miles out from your present location and increasing with distance up to a maximum of say a 10% or 15% reduction.
As things stand right now, a large player like myself can just turf hop into whatever town/city/region I like and take it over. My idea is to give the locals the homefield advantage. Now if I actually traveled to those towns, I'd be at full strength, but my empire back home would be left vulnerable. Get the idea? What do you think
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Nope. Bad idea
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Belial wrote:
Yeah I figure that larger players would not support it since we can run amok over just about anything and no one wants to limit themselves but without this the gps portion of the game is meaningless to me. What do you smaller players think?Nope. Bad idea
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Traveller's happiness. However, it does seem balanced as long as you don't get boosts in power (just reductions - 100% power max), so I like 👍
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I like it, adds a bit of realism like you said "home field advantage" being away from HQ resulting not having as many resources at your disposal and making you weaker (reminds me of Tge Godfather when they start the moves to Vegas & Mexico lol) The distance would need some adjusting tho, 250 miles maybe ok for the US but in a smaller country like Scotland 250 miles means nothing.
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BTW you did post this already, its in Help & Strategy 👍
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No!!!
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Problem I see is if you are in an unpopulated area you are at an disadvantage. Those who live in the middle of no where would have no reason to play
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If you live in NYC or london this would be great but for the vast majority of players I feel it's a bad idea
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hendywarez wrote:
Thanks. Must have not been paying attention.BTW you did post this already, its in Help & Strategy 👍
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hendywarez wrote:
Yeah the starting distance would have to be tweaked by the dev to fit th population. I'm just floating this out as a trial.I like it, adds a bit of realism like you said "home field advantage" being away from HQ resulting not having as many resources at your disposal and making you weaker (reminds me of Tge Godfather when they start the moves to Vegas & Mexico lol) The distance would need some adjusting tho, 250 miles maybe ok for the US but in a smaller country like Scotland 250 miles means nothing.
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Belial wrote:
That doesnt really make sense B, are you saying people in unpopulated areas only play because they can attack other players hundreds of miles away?Problem I see is if you are in an unpopulated area you are at an disadvantage. Those who live in the middle of no where would have no reason to play
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Belial wrote:
If you look at the maps, people that live in desolate places don't play anyway so I see this as a non-issue.Problem I see is if you are in an unpopulated area you are at an disadvantage. Those who live in the middle of no where would have no reason to play
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Belial wrote:
Nope. Bad idea
Why? No dead end statements. Cite reasoning.
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Cmon people. Don't just shoot it down. Throw something out there.
I think it should start 100 miles out. And a 1% drop for every hundred miles. So 1000 miles out = 10% drop.
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Belial wrote:
No freakin way. Defense enjoys a 20-30% advantage already.Nope. Bad idea
And me vs you if you had turf in Hawaii, still = me losing
So tell me, you say the penalty is too great. Why? I want examples.
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Since this aboutlong distance take over, and not just combat, how about gory 1000 inf you build, you get 1/2% back.
You want it, you work for it.
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ChainsawCharlie wrote:
And of course the devs can tune it over time. Nothing says they have to reveal exacty what those percentages are. Gives the devs a way to balance the game in the future without having to invent new items.Cmon people. Don't just shoot it down. Throw something out there.
I think it should start 100 miles out. And a 1% drop for every hundred miles. So 1000 miles out = 10% drop.
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An of course nothing says that you cant dominate the entire western hemisphere. It will just get more difficult the further you go. Like any game really. The deeper you go, the more difficult it becomes. As it is right now, every new place I go is exacly like the last place.
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hendywarez wrote:
No. I'm saying they have hope to move their turf to other more populated areas. This I fear will take away from that. Maybe not so much for me as I'm pretty far at the top but for others. Also over time the mob gap is closing. 10% although isn't too bad now will be worth a lot more in the future.Belial wrote:
That doesnt really make sense B, are you saying people in unpopulated areas only play because they can attack other players hundreds of miles away?Problem I see is if you are in an unpopulated area you are at an disadvantage. Those who live in the middle of no where would have no reason to play
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Moving is counter to the gps feature. I would thakr the max hit because of my location, but it's a fair trade off IMO.
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Jim Dirt (Add A1) wrote:
I doBelial wrote:
If you look at the maps, people that live in desolate places don't play anyway so I see this as a non-issue.Problem I see is if you are in an unpopulated area you are at an disadvantage. Those who live in the middle of no where would have no reason to play
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NOOOO!!!!
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i see a lot of opposition to handicapping attacks. so lets try something else.
how about the further away you are to the turf you are capping, the more stamina it takes to attack. if your accross the country, maybe it would cost like 1.4 stam to attack instead of just 1. because the further away you are, the more resources you consume to launch an attack.
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mikeysee wrote:
How would we do fractions of stam?i see a lot of opposition to handicapping attacks. so lets try something else.
how about the further away you are to the turf you are capping, the more stamina it takes to attack. if your accross the country, maybe it would cost like 1.4 stam to attack instead of just 1. because the further away you are, the more resources you consume to launch an attack.
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You don't. You would just inflict less damage. Instead of 12, you may only destroy 9 health.
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Belial wrote:
ChainsawCharlie wrote:
True. But it wouldn't allow players to compete at their own level at great distances. Say me and v in NYC. 10% would make it impossible for me to cap him and leave me vulnerable. As is using Ap rounds we can actually cap eachother pretty evenlyYou know the numbers as well as I do, so tell me-ypu with 18k lap & armor, and me with 14k Tommy and armor, what are my chances, and how much stam will I burn trying to grab one turf?
But that's mostly the point. A "home field" advantage to help repel invasikon.
You should have to work harder to take over new and distant lands than you do clobbering your neighbors.
And you should have a better chance at defending from outside forces.
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I would be concerned about the current policing effort that some of the bigger players are able and willing to do 1000 miles in any direction or even turf hopping close enough to deal with bullies. Also how would this affect v's?
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bee ryan wrote:
People can still hop around as before to assist in various regions. It is just that they will be a little weaker due to the distance. Therefore it pays the local players to develop alliances with people that are closer to them. If you want help from someone that is far away, you will have to take their distance into account.I would be concerned about the current policing effort that some of the bigger players are able and willing to do 1000 miles in any direction or even turf hopping close enough to deal with bullies. Also how would this affect v's?
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I think this is a great idea. It really re-establishes your GPS location as being central to the game & also brings an additional layer of complexity to the game. Projecting power 2000+ miles away should be more taxing on your resources than locally!
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Thank you doc. Well put.
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