ATTACK AND DEFENCE POINTS SHOULD BE WORTH MORE
Forums › Suggestions & Feedback › ATTACK AND DEFENCE POINTS SHOULD BE WORTH MORE-
...When you level up, then it would be a real option!
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Would be nice...I wasted many points on them before I realised they were worthless!
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Exactly, the weight of each option to spend your points on is not balanced. If it was like 10 or even 5 per defence or attack point that would be better. What's the point of having it hidden when you view your opponents profile when it's so insignificant?
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For the moment I think itS batter this way. Ut makes players concentrate on energy and stamina. But I agree this should be changed eventually
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Yup wasted my points 😭
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Why not change it now and then it offers a bigger variable to different players? You have a situation where people are wasting their points, and you could have a situation where players can be really different from which ever way they approach the game.
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Ok I'll be frank about this. The points do exactly what they say they're going to. There are a lot of issues with changing it now. For one it would be unfair to the players that put in None realizing they do nothing. The only viable solution to that would be a restat option and that brings it's own problems.
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Wait so let me get this straight. Buying a grenade is the same thing as upgrading attack 10 times and defense 8?
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LIONFURY wrote:
Yea. Pretty stupid ain't it? You could of spent all that on 9 more stam instead and attack way more.Wait so let me get this straight. Buying a grenade is the same thing as upgrading attack 10 times and defense 8?
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Belial wrote:
Or change it now knowing that it will improve the game especially for newcomers?Ok I'll be frank about this. The points do exactly what they say they're going to. There are a lot of issues with changing it now. For one it would be unfair to the players that put in None realizing they do nothing. The only viable solution to that would be a restat option and that brings it's own problems.
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juggle0 wrote:
It womt improve the game. Adding a 5 pts instead of one won't make a differenceBelial wrote:
Or change it now knowing that it will improve the game especially for newcomers?Ok I'll be frank about this. The points do exactly what they say they're going to. There are a lot of issues with changing it now. For one it would be unfair to the players that put in None realizing they do nothing. The only viable solution to that would be a restat option and that brings it's own problems.
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I was saying 5 as an example, I would guess a lot of thought and statistics goes into creating a game like this, the defence and attack reward is too low for an upgrade point, it would be up to the developer to decide how much but it should be more than one.
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Belial wrote:
That could easily be fixed by allowing older players to reassign their points.Ok I'll be frank about this. The points do exactly what they say they're going to. There are a lot of issues with changing it now. For one it would be unfair to the players that put in None realizing they do nothing. The only viable solution to that would be a restat option and that brings it's own problems.
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juggle0 wrote:
Why not change it now and then it offers a bigger variable to different players? You have a situation where people are wasting their points, and you could have a situation where players can be really different from which ever way they approach the game.
I agree. The longer it is ignored the bigger problem it becomes.
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Belial wrote:
Ok I'll be frank about this. The points do exactly what they say they're going to. There are a lot of issues with changing it now. For one it would be unfair to the players that put in None realizing they do nothing. The only viable solution to that would be a restat option and that brings it's own problems.
And doing exactly what they say is a waste and a flaw.
Skill is an important part of fighting. These are SKILL points. They need to do more than their face value.
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I completely agree. The longer these stats are not useful, the greater the problem as more and more people won't assign the points. 👍
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Also agree, a problem is a problem, waiting will only make it worse and the effects of any solution harder on existing players.
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Just to note, a lot of experienced players have been agreeing with this motion. There is still no good reason why it shouldn't be changed??
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This is a great idea, and if this change is made then my gaming pleasure will increase by a substantial amount! Juggle0 you are amazing!!
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Thanks...
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So how else can I go about bothering "nick" to push this?
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James87♏🅿🅰 wrote:
Would be nice...I wasted many points on them before I realised they were worthless!
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juggle0 wrote:
So how else can I go about bothering "nick" to push this?
I think he's been bothered enough. This has been suggested by MANY players many times, going all the way back to day one.
If it hasn't been addressed yet, it's likely not going to be.
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How bout a percentage increase? Say 0.1?
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Who is nick? Is it Belial?
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Nick is nick. Belial is belial.
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I agree completely. It really needs to be addressed sooner than later, especially if Nick is working on rolling this out across other platforms. I wasted a combined 150pts on them. That's 50 additional stamina points! They need to count for more than a single point increase, at the moment they are sitting useless. Agree on a reasonable fix or point value increase and offer a buyable 50% points re-allocation. Then everyone is happy again.
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Cool so who's attention do we need to grab?
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Nick.
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I will say that I was/am pretty farkin peeved at finding out how worthless my allocations to attack/defense were. I say make the stats more valuable NOW and anyone who is worried about making it unfair to existing players? its too late for us but come on now, if you've been playing you are already a leg up on the new folks and might consider that letting new players have their points mean something keeps the game robust. I damn near quit when I realized how I had been duped!! Most games I have played since the days of Nintendo (on any platform) with attack and defense stats were somewhat consistent regarding the impact of raising those stats. Also would you rather play a game where you can have a strategic lean towards attacking or defending your turf depending on your personal style, or a game where you mindlessly punch codes to add mob members like a farkin robot?? (personally I don't find the code punching to be much of a "game")
THINK ABOUT IT NICK, PLEASE! -
KeenpinTheMost wrote:
So you're saying those that fid research should be punished while those that didn't should be rewarded?I will say that I was/am pretty farkin peeved at finding out how worthless my allocations to attack/defense were. I say make the stats more valuable NOW and anyone who is worried about making it unfair to existing players? its too late for us but come on now, if you've been playing you are already a leg up on the new folks and might consider that letting new players have their points mean something keeps the game robust.
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