Give Capo a portion of Build Cost
Forums › Suggestions & Feedback › Give Capo a portion of Build Cost-
Kozy wrote:
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nice idea
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The capo should get 1% of every turfs income in their area like a real boss
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ImTheFukinDaddy wrote:
The capo should get 1% of every turfs income in their area like a real boss
YOU wrote:
A flat % would never work either. Even 1% for somewhere like New York is far too high! There would either have to be a cap on the amount earned, or some kind of sliding scale calculated from the number of players, influence, & turf.
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Mystery wrote:
ImTheFukinDaddy wrote:
The capo should get 1% of every turfs income in their area like a real boss
YOU wrote:
A flat % would never work either. Even 1% for somewhere like New York is far too high! There would either have to be a cap on the amount earned, or some kind of sliding scale calculated from the number of players, influence, & turf.
Maybe something like £200 from every turf in the area your capo of just a small amount I'm not really sure on a good amount but obviously it would give more of an incentive
As I'm not even bothered about capos there's a few I could take but there's no incentive
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It would stir up trouble and
War if capos held more than bragging rights. A portion of build or an hourly tax I don't know but it would certainly end smaller mobsters keeping capos because all would be relevant -
krissharm wrote:
It would stir up trouble and
War if capos held more than bragging rights. A portion of build or an hourly tax I don't know but it would certainly end smaller mobsters keeping capos because all would be relevantSounds good to me people having an incentive to attack for it
Maybe even make the capos defence 10% weaker to lol really put them in the shit
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ImTheFukinDaddy wrote:
Capo isn't supposed to be warded off..krissharm wrote:
It would stir up trouble and
War if capos held more than bragging rights. A portion of build or an hourly tax I don't know but it would certainly end smaller mobsters keeping capos because all would be relevantSounds good to me people having an incentive to attack for it
Maybe even make the capos defence 10% weaker to lol really put them in the shit
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ImTheFukinDaddy wrote:
This is about a bonus for the capo, not something negative.krissharm wrote:
It would stir up trouble and
War if capos held more than bragging rights. A portion of build or an hourly tax I don't know but it would certainly end smaller mobsters keeping capos because all would be relevantSounds good to me people having an incentive to attack for it
Maybe even make the capos defence 10% weaker to lol really put them in the shit
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I think 5 percent is good
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I am still for this 👍👍
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noname124 wrote:
I already stated why 1% would be too high.I think 5 percent is good
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Johnny O wrote:
I am still for this 👍👍
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Mr Baron wrote:
Johnny O wrote:
I am still for this 👍👍
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How do we make it happen 😺
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Mystery wrote:
Just out of curiosity, how many turf get created in NY everyday? Also is there a capo for each borough? Or is there just an NYC capo?noname124 wrote:
I already stated why 1% would be too high.I think 5 percent is good
I'm just wondering because depending on how many turf get created per day and per area it might not end up being that much.
Let's say turf costs 80mil to drop a pin. 1% of that is 800k, sure that would be alot if enough turf were created at that cost everyday. But that's why I'm wondering realistically how many turf get created per day on average.
Even if 50 turf get created per day at 80mil per pin. That's 40mil that goes to the capo. That's a couple hours worth of income. Idk but it doesn't seem unfair to me. Although like I said I might be way underestimating how many pins are dropped in NYC per day.
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Idk Kozy; I imagine nick would have to look at the data for all the large, heavily populated cities to figure it out. I know there is (still, I think) a war going on there. That will increase the turf being built.
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YOU wrote:
\V/ is already 3rd on the world wealth leader board. Does he really need an extra 40 million per day? I realize it can help a lot of smaller capos also. It just seems like mostly it would make the rich, richer.Idk Kozy; I imagine nick would have to look at the data for all the large, heavily populated cities to figure it out. I know there is (still, I think) a war going on there. That will increase the turf being built.
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This is a great idea.
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Mystery wrote:
YOU wrote:
\V/ is already 3rd on the world wealth leader board. Does he really need an extra 40 million per day? I realize it can help a lot of smaller capos also. It just seems like mostly it would make the rich, richer.Idk Kozy; I imagine nick would have to look at the data for all the large, heavily populated cities to figure it out. I know there is (still, I think) a war going on there. That will increase the turf being built.
Some rich will get richer and some will get thare capo taken it would just be good if the capo was wantable by all players because a lot of people don't really care if they have it or not
Me personsly I would equal the money gain by making the capos defense a % weaker in that area not sure on the amount but something to just make them think is it worth it lol
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You can't make them weaker it has to be good to have it, it's gonna be a real game changer if the capo means more than bragging rights
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Hmmm. On the wealth thing. Maybe a option where it lets you have your capo collect money (based on before mentioned system). Or give a small def boost for all turf in the town. (5-15%) You would be able to switch back and forth but there's a 24 hour cooldown.
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Great idea coz th capo doesn't really get much benefits. Isay 3-5% ( possibly lower if your area is more populated)
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Ξиigma wrote:
No, the game is already slanted towards defense.Hmmm. On the wealth thing. Maybe a option where it lets you have your capo collect money (based on before mentioned system). Or give a small def boost for all turf in the town. (5-15%) You would be able to switch back and forth but there's a 24 hour cooldown.
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This fell off the first page!
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Isn't there some issue with having mutuple capos of the same area. I thought thug did something like that (he was using a language other than english)so he would never have to pay for protection. If I'm right I would imagine something like this would be impossible for Nick to implement.
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It would depend on their influence and the capo's
-would get 1-100k maybe more for higher populated places -
Yes, this is a great idea! Also hospital costs too!
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At least give the capo the 15 % handling fee free the bank, I mean I don't know of anyone that uses the bank so it would be that big of a deal but it would be a litte something extra.
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