Give Capo a portion of Build Cost
Forums › Suggestions & Feedback › Give Capo a portion of Build Cost-
IMO this idea is better than a tax on everyones turf in the area.
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I fully support this idea.
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I like this one. It's better than feeding of the players in a city.
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Yes!
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I agree... BUMP!!!
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i have a few capos this would be good, but it comes down to the newer players shelling out cash. At the start of the game u need every penny, if this was to work pple say below level 25-30 dont pay to keep it fair maybe? 👍
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A🅾P™ G🅾DzZ wrote:
No. Prices would stay the same. Just capos would get a piece.i have a few capos this would be good, but it comes down to the newer players shelling out cash. At the start of the game u need every penny, if this was to work pple say below level 25-30 dont pay to keep it fair maybe? 👍
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Correct, this would have no effect on the build cost of a turf. A small portion of the already set price would just go to the capo.
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😜👍😜
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Clever idea. Adds a little more 'roll playing' to the game.
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👍👍👍👍👍
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Yea the only advantages for being a capo is not paying the poliçe
I like Fraba's idea -
Does anything happen to turf already built?
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10%👍
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This is still the best idea I've heard for making the capo worth anything.
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👍great idea, gives capos a real reason, aside from bragging rights and free protection
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Billy Da' Kid wrote:
+1 yeah this ideas so old. Plus its way better idea than plane tickets 😏This is still the best idea I've heard for making the capo worth anything.
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Leprechaun wrote:
Billy Da' Kid wrote:
+1 yeah this ideas so old. Plus its way better idea than plane tickets 😏This is still the best idea I've heard for making the capo worth anything.
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I like this idea n all but looking on the devs side, do you know how hard this will be to actually implement?
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fum wrote:
Not very.. They added plane tickets. Why not this?I like this idea n all but looking on the devs side, do you know how hard this will be to actually implement?
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Bugsy✯Siegel wrote:
A flat percent would work better because its easier to be capo of a large town and harder in a big town. It should be rewarded accordingly.For once I like what glman said. 5% in Belial's area is a whole lot of money. Some areas, 5% isn't gonna get you a shank (SARCASM).
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It took a long time for vendettas and PT's to be added too. And we had to ask for those for months before they were implemented.
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Not a bad idea.
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👍👍👍👍
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I'm currently trying to become capo of Milford, but at this point in time, the current capo could easily squash me like a bug. I'm suspecting (and kinda hoping) that he's either inactive or a hobby player. He's only level 24, so he can't use stuff like Lapua Rifles and Tommy Guns, but that's kinda cold comfort to me since I'm around that level myself, and not only am I not mobbed up much, I don't even have enough weapons to equip my entire mob. So, yeah, I'm in a tight spot.
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Mob up then!
Any way your presence brings diversity which brings higher value on turf so it's not a written that your capo will take your turf -
👍👍👍👍
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THΞ JΛCK/\L wrote:
ITs been 34 weeks. This is not going to happen.👍👍👍👍
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I think the capo should get a very small portion like 1%-5% of income. Capo should be getting paid for letting you stay in his town.
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robzombie93 wrote:
The capo already gets paid since his turf make more money with more people around. A flat % would never work either. Even 1% for somewhere like New York is far too high! There would either have to be a cap on the amount earned, or some kind of sliding scale calculated from the number of players, influence, & turf.I think the capo should get a very small portion like 1%-5% of income. Capo should be getting paid for letting you stay in his town.
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