MAKE INVITES AUTO ACCEPT
Forums › Suggestions & Feedback › MAKE INVITES AUTO ACCEPT-
I recently punched two thousand codes throughout this week and I've gotten 110 mob in return
I love this game but with the amount of players there's only so much growth a person can go through with this much time dedicated to punch. It's extremely limited and those who are just starting the game or starting back again are playing at a crutchI would really love at LEAST the randomized acceptance after awhile. Im not sure how that would work coding wise because that sounds difficult. But i believe the game would grow exponentially if this function was implimented
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100%
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MAKE IT HAPPEN!!!
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I like turds
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Indeed! Needs to be done
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ᎠᎬᎪᎠᏞY ᎠᎷᏞ wrote:
Punching effort is rewarded for everyone= make invites auto accept!
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༺‡🔥ℍͣAͩɃͩ🔥‡ ༻ wrote:
Exactly. Right now, a new player can expect to punch 1000 codes with maybe 50-100 accepts. Very descouraging for any new player.
Absolutly! Its been apening to me.
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I'm jumping on this wagon now. Do it.
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Go ahead nick keep on ignoring the players. New players are leaving in droves because with the BS return rate they leave when they realize there is no way possible to compete with the 2012 players with 50-100k mob. It also doesn’t look good that players suggestions and feedback are completely ignored, just as this thread has been for over a year. People only want to play a game if they think it is possible to achieve something.
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Man, making invites auto accept would make the game so much more interesting. As people would actually have the mob to compete with others, there would be wars again.
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I’m all for this. This needs to happen, or the app needs a lot of advertising and changed gameplay dynamics to attract new players, because as it stands, it seems as if the game is dying, unfortunately...I just got back on after about 6 years being off. There is definitely a vast difference between now and 2013...and now it’s at the point where I can punch in over 1000+ codes, but no more than 100 accept. There’s no way at all to level the player playing field right now
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I average 50 mob a week. I punch daily until my thumbs cramp.
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Alexei wrote:
I’m in the same boat. I came back with about 1300 mob, have punched 4-5k codes in the last month, and gained 500.I’m all for this. This needs to happen, or the app needs a lot of advertising and changed gameplay dynamics to attract new players, because as it stands, it seems as if the game is dying, unfortunately...I just got back on after about 6 years being off. There is definitely a vast difference between now and 2013...and now it’s at the point where I can punch in over 1000+ codes, but no more than 100 accept. There’s no way at all to level the player playing field right now
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Why not be totally honest here? How many of you would actually spend the cash to max skills to fight an all out war? Plus, the cash spent to refill stam? Oh and cash to increase turf limit so that you don't get evicted easily from areas?
If you want to fight do so. Find comparable accounts and choose sides. Or become a ranger for bigger players. -
ShitZbullets wrote:
1. Punch temps dailyI average 50 mob a week. I punch daily until my thumbs cramp.
2. Punch family lists & code lists on invite code forum, keep an eye out for new families and player’s lists
3. Punch on mob codes until you’re ~6 months back then stop. Check every few days and punch any new codes that are addedIt’s a waste of your time punching a thousand codes every week if you get 5% return, that’s just a reality of the game at this point
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I’d be more inclined to spend money if I had a larger stake in the game.
When I cap players my size they start crying to players 10-40x my mob count and poof, 40 turf gone. It sucks realizing that the only way I’d be able to defend/catch up to those players is if they go inactive and I punch temps for the next 10 years.
All I would like is a chance. Example, once a week, a percentage of invites get accepted. This perecentage goes down as mob count increases. Formula -> P_accepted=1/log(mobcount) x 100. Determining which invites get accepted would be the tricky part.
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So far around x44. Someone can correct my count. I counted first bumpers too.
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Supported
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The amount of people that support this is probably half the player base, come on Nick 🤣
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Okay, I'll try one more time. Poof, now you have 40k more mob. What good is that mob if they're unarmed? 40k shoes = $2.4m upkeep 40k body armor = $8m upkeep 40k lapuas = $14m upkeep. Total = $24,400,000 per hr upkeep. How many of you can afford that with your turf limit? Better yet, 40k tommies = $30m upkeep. So, for a def armament, one would probably need a turf limit of at least 400. For an offensive one, 750 turf limit.
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Now, you want to be able to fight. I would think you would want to be able to do so effectively. So now talk about maxing cap skill and upping your stam so you can cap more than a few turf without having to refill. Bottom line, what good will thousands of mob do you if you don't spend hundreds of dollars?
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I believe that I'm just being realistic here. For most of you, 40k more mob will just mean that you'll be a target from farther away if you don't spend on cap skill. Some might be able to support upkeep by capping over your turf limit. Then you'll just be a sitting target, unable to move except for cap hopping. But I'll go along with the masses. Go ahead and gain mob. For those that don't spend, it'll just mean that you'll be easier to cap for those that do spend.
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Very well explained. I think many here do not really think like this. You want as much mob as possible but don't understand that you have to feed your mouths ..
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But hey, auto accept can be fun aswell.
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Thank you Razor Edge for valuable Information. Your tips are always helpful 💪🏻🤓
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Razor Edge makes a good point but I don’t think most players wish for 40k mob instantly. All we really want is a more effective way to mob up. Something that isn’t a complete waste of time like punching codes now a days is. This game is dying and I hate to see it. Just not worth punching 1000 codes for 50-100 accepts. Something needs to change. And as players mob up they would be more inclined to spend money. I know I would be.
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Mickey Dunn 💔 wrote:
I wholeheartedly agree with this. The mobsters who have been here for years will still have the largest mobs due to the temp codes they have punched over the years but new players who actually wish to spend the time punching 80,000+ codes won't be stuck with a 4.5K mob when they're done.
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I want this! Need it! Now 👍🏻
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Why has this not been sorted?
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Yeah can this please happen already
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