Capture Range on Map
Forums › Suggestions & Feedback › Capture Range on Map-
Hey everyone,
As we gear up for the Turf Wars 2016 Winter Update, we've been thinking of making a couple of updates to the map; one candidate would be displaying Capture Radius on the map. Based on support tickets over the past several years, questions on Capture Radius are common, and a regular source of confusion.Displaying the Capture Radius on the Map would be relatively simple; Global Supremacy already does this using a red dashed line when you tap on a Turf when in Turf Claiming mode:
So our question to you is this: would showing the Capture Radius be beneficial, i.e. removing a source of confusion and tedium, or would it make map combat too simplistic? We'd love to hear your thoughts!
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Yes do it and make sure it displays with voiceover. Btw did you get my feedback about hopping?
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Sounds great. 👍
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I don't see an image, just the outline of a box.
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★WISΞSTΛΝLΞΞ★ wrote:
Sounds great. 👍
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nexx. wrote:
Same here.I don't see an image, just the outline of a box.
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TrailerTrash 💔 wrote:
Same but I think it's gonna make it to simple and it's a terrible idea. Where's the strategy and tactics when the game paints everything for you.nexx. wrote:
Same here.I don't see an image, just the outline of a box.
Who goes to yard sales to buy a fully colored coloring book?
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Like the Loser above me said. There is no strategy or tactic if you make it that simple. I vote no.
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Anyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
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Such a great idea Nick. Take more skill out of the game. Keep watching your player base drop.
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Oh I forgot to add a request. Can you please cut turf radius in half again and cut turf planting costs even more.
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⌖ℒ☠Ꭶℰℜ⌖ wrote:
Why not. Can't go. Broke anymore. Might as well add downward free fallAnyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
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I vote no. And delete the whole cap radius reduction idea.
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⌖ℒ☠Ꭶℰℜ⌖ wrote:
Isn't he saying it just shows you your own capture radius? So you can quickly see what turfs you can get without clicking on them individually. I don't think it shows other people they are in range of you. Would be nice to see the image show up to get s better idea.Anyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
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pugshark wrote:
When you click on your turf it shows yours. When you click on the turf you want to cap it shows theirs. It takes all skill away.⌖ℒ☠Ꭶℰℜ⌖ wrote:
Isn't he saying it just shows you your own capture radius? So you can quickly see what turfs you can get without clicking on them individually. I don't think it shows other people they are in range of you. Would be nice to see the image show up to get s better idea.Anyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
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In gs it's helpful because you work with your whole syndicate to cap. In turf wars it takes the skill of rangers and small players away.
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★HΞΛTHΞЯ★ wrote:
Also it cannot show you the turf you can cap in a radius because not everyone's cap radius is the same. So it's tap on someone's turf and see how far they can reach to cap you.pugshark wrote:
When you click on your turf it shows yours. When you click on the turf you want to cap it shows theirs. It takes all skill away.⌖ℒ☠Ꭶℰℜ⌖ wrote:
Isn't he saying it just shows you your own capture radius? So you can quickly see what turfs you can get without clicking on them individually. I don't think it shows other people they are in range of you. Would be nice to see the image show up to get s better idea.Anyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
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Next thing we'll add is a button to show all of a persons cappable pins. I predict the game will just play itself in another year or two.
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⌖ℒ☠Ꭶℰℜ⌖ wrote:
Anyone who's been in an actual war on this game knows that no one should be shown your range, if someone needs to know your range they should find it out the hard way.
+1
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Showing capture range on map would just be WRONG! Don't do it!
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No but maybe update the map a bit so we can hop along rural highways
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nick wrote:
How about making areas that have roads available to plant on across all geocoders?Hey everyone,
As we gear up for the Turf Wars 2016 Winter Update, we've been thinking of making a couple of updates to the map;
We'd love to hear your thoughts! -
Please do not.
Turf timers already removed a layer of the "fog of war", there are numerous aspects of fighting this would be detrimental to.
And how would vendettas work? Targetted players would see the adjusted range at that moment? What happens when a member of the V leaves? Or an even bigger player joins the V? If you are a smaller member in a V and looking at your own range, do you see the adjusted range your targets have or just the range non-targets have?
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Chucky Pancamo wrote:
This x100Please do not.
Turf timers already removed a layer of the "fog of war", there are numerous aspects of fighting this would be detrimental to.
And how would vendettas work? Targetted players would see the adjusted range at that moment? What happens when a member of the V leaves? Or an even bigger player joins the V? If you are a smaller member in a V and looking at your own range, do you see the adjusted range your targets have or just the range non-targets have?
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No vote from me part of the fun is figuring out how close you can get without getting capped first took me ages but once mastered (I say that loosely 😂) It makes using sneak tactics more enjoyable.
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⁑Arsenal⁑ wrote:
Chucky Pancamo wrote:
This x100Please do not.
Turf timers already removed a layer of the "fog of war", there are numerous aspects of fighting this would be detrimental to.
And how would vendettas work? Targetted players would see the adjusted range at that moment? What happens when a member of the V leaves? Or an even bigger player joins the V? If you are a smaller member in a V and looking at your own range, do you see the adjusted range your targets have or just the range non-targets have?
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I'm assuming you'll drop the minimum age to 5yo next!
As the game evolved it shouldn't get easier, you should have to watch your income and expense and should have a certain level of strategies to challenge the players and keep them morivated to play.You've just gone the other way over the last few years by making turf cheaper, the game easier and pretty much void of strategy. What a waste.
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Terrible idea, try listening to the players suggestions and ideas.
Instead of just coming up with your own. -
ӍɆ₲₳₮℟Ө₦ wrote:
⁑Arsenal⁑ wrote:
Chucky Pancamo wrote:
This x100Please do not.
Turf timers already removed a layer of the "fog of war", there are numerous aspects of fighting this would be detrimental to.
And how would vendettas work? Targetted players would see the adjusted range at that moment? What happens when a member of the V leaves? Or an even bigger player joins the V? If you are a smaller member in a V and looking at your own range, do you see the adjusted range your targets have or just the range non-targets have?
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〓 J C 〓 wrote:
ӍɆ₲₳₮℟Ө₦ wrote:
⁑Arsenal⁑ wrote:
Chucky Pancamo wrote:
This x100Please do not.
Turf timers already removed a layer of the "fog of war", there are numerous aspects of fighting this would be detrimental to.
And how would vendettas work? Targetted players would see the adjusted range at that moment? What happens when a member of the V leaves? Or an even bigger player joins the V? If you are a smaller member in a V and looking at your own range, do you see the adjusted range your targets have or just the range non-targets have?
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Bad idea.
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