Inactive players should slowly have their help degrade
Forums › Suggestions & Feedback › Inactive players should slowly have their help degrade-
I have only be playing a short time but I feel a good idea would be to downgrade the help supplied by inactive players. Maybe a -10% for each week of activity against their mob contribution. This would also encourage players to log in and partcipitate more regularly. Like I say , I'm new so sorry if this has already been mentioned. John West
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This is a Great idea! 👍
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How would this encourage players to be more active? Why would they care what their mob strength is if they have quit?
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Other players who are active would be encouraged to convince them to keep playing. At least a bit of concern might pay dividends for a player who is thinking of becoming inactive.
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All I see so far, are low mob players who are looking for an "easy" way to catch up to the big mob players.
I'd guess that the majority of players who stop playing are relatively unknown. They load TW, might play for a few days, then quit. This is why it is so important imo, to punch codes on a regular basis. To try and catch those players before they leave. The idea of encouraging a stranger to keep on playing a game that they don't want to play isn't very practical to say the least.
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Do you want to be good in a game of few, lording it all the time amongst the same munchkins who have dominated for a long time or do you want to support new blood and encourage people to stay to play to be great in a huge active game. Strangers that have loaded up need to be approached by those who can show them what an enjoyable game this could be. The current situation where in active forces count for too much could doom the game especially with other new games coming out all the time that involve a bit more than punching codes.
Think about it and the games you play the most frequently. -
I'm always on turf wars and keep coming back to turf wars cause there are no other games like it. Sure there's always a new app, but it's still not turf wars nothing is..... Razor was right when he asked why would a player who quit or who was thinking of quoting care about his mob strength.
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Try to make them care. Would you rather be in a game with 100,000 player or one that has scooped up 100,000 palaver but only has 1000 active. Even the designers would prefer 100,000 active rather than serving an elite of 1000. It certainly makes the odds of generating money for the game harder.
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John West wrote:
So now I'm not only spending my own money but you want me to use my time to try and increase the income for the devs of this game? Wth? Do you own a percentage of this game?Try to make them care. Would you rather be in a game with 100,000 player or one that has scooped up 100,000 palaver but only has 1000 active. Even the designers would prefer 100,000 active rather than serving an elite of 1000. It certainly makes the odds of generating money for the game harder.
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I think Mr West needs to just start punching some codes instead of trying to find an easier of doing it.
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We try and make all players care if you don't think the community that is turf wars isn't trying to reach out to new players you're sorely mistaken. We try to encourage some to stay. In the end it's ultimately up to them and we can do little to stop them from leaving, but in the end it's their lose.
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It is everyone's loss when people leave.
Razor if you think the designers should be provilidged by your presence and that this game is to serve only you then you have my pity. My idea improves the game for all. It does not detract from code punching etc. it just supports active players a lot more than they are now. I not even pitching that beginners should be boosted, just that inactivity has penalties. I am old school , been gaming for years right back when it was pen and paper, also run events for large groups of gamers, and feel everyone needs to be entertained. Have a think about my suggestion it could work. -
John West wrote:
People having been saying this game is doomed since it first came out.The current situation where in active forces count for too much could doom the game especially with other new games coming out all the time that involve a bit more than punching codes.
Think about it and the games you play the most frequently.I'd like to know how many iPhone games have been out for over 5 years.
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I'm with Razor on this one. I don't think this would encourage players to stay.
I do agree with you on existing players being more friendly and helpful to new players and encouraging them to stay
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John West wrote:
What is "provilidged"? And screw you, I never said or even implied that this game was here to serve me. I did say that I've paid money to play this game by my own choice. Sure I haven't spent anywhere near as much as quite a few players both past and present but I've supported the game. As far as "help" goes, I've messaged many noobs with advice. Some listen, some don't. Ultimately it's their choice.It is everyone's loss when people leave.
Razor if you think the designers should be provilidged by your presence and that this game is to serve only you then you have my pity. My idea improves the game for all.And how does your idea benefit the players that have invested countless hours punching codes? Your idea would take at the very least half of Mickey Dunn's mob away if not much more. That would benefit him?
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Maybe if it was months not weeks.
It is kinda shitty for someone to get 100k mob and have a whole country to themselves then never play again. -
Razor in proportion mickey would still have the same amount when compared with other. Code punching would still work. However mickeys success for me is down to the loyalty he creates when he introduces himself. He was inviting and polite. He is the don and he has my loyalty. In fact should my idea be in place then he would have not only a large active player presence but also a strong possibility that those player he recruited in this way would recruit themselves more to his cause. By the way does anyone else think airports are overcrowded?
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John West, why not pm your ideas to the players on the top mob leader board? See what they think.
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What's wrong with using this forum razor for what to is for or do you want to bully and intimidate me into silence. How about we talk about game improvements , additions that will increase the player base, ideas for the developers. You have been playing for some time so you must have loads to contribute. What about an off shoot from vendettas where you can send a message gangster style like a piece of loot. For instance 'henchmans head in a bag' with a message but sent anon. (Or double sneaky as if from someone else)
Bet you would like to use that on me now. -
Bully and intimidate you to silence? Didn't I ask you to pm the top mob leaders with your suggestions to see what they thought of them? Are you only selectively reading bits and pieces of my messages? Please, I encourage you once again to pm the top mob players and ask them what they think of your suggestion to subtract inactives from their mob. Then by all means share the responses you receive.
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John West- you have played the game for about a month maybe, you don't know much at all or how the game works. I suggests that you read the help forums instead of suggesting an idea, so you understand whether your idea would benifit the game as a whole... Or just yourself. Instead of harassing razor about why you are right, ask him for advice and how you can become something in the game rather than just that new player that won't listen. The majority of this community is 100% willing to help you and answer your questions. So ask questions or read up the help forum. Your idea has been shot down with lots of good reasons and by multiple different players so that obviously means they don't want a change or your idea doesn't effect the game as a whole for the better.
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Razor started being hostile. And no one seems to be thinking through my idea. Or is it those with a mob in the region of many thousands that should only have a voice. Bet you play world of Warcraft with a maxed out character and to hell with everyone else you expect the content to be for you. Yes I have played for about a month but they way you are trying to shut me down will be noticed by the other players and that may make them leave. As for experience I have been gaming for many years and thought that a forum that asked for ideas would be more accepting. Again for all those that think this is about bashing those with big mobs, that is not the case.it does however favour those that recruit and maintain active players which is good for all.
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One last time, your idea means that eventually everybody that punches codes will have the same amount of mob (active players only). This does not take into account any hench that may have been looted and/or bought.
Still waiting to see how the top mob players receive your idea. They are the ones who have invested the time punching. They are the ones with the most to lose. Are you even pm'ing them?
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Btw, you started with the pity angle. Believe me, you haven't seen hostile. I haven't attacked you once. I have pointed out that your capping of inactives who had sub 86 inf turf, may very well be hurting noobs in those areas. Those turf were perfect for any player to tax without risking any loot.
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Good point razor about everyone having the same amount of mob as this means for a player to get ahead of other mobs it relies on inactives which rewards those who have played for a long time and regularly punch in codes.
Can we start a new thread on ' how do we encourage you blood, maintain retention and reward loyalty to the game' inactives reward the loyalty but is there a better way to maintain retention and bring in new blood? ' -
John West wrote:
Your idea pretty much ruins the game and everything in it. Go read the help forums and see why... If newer players are as stubborn as you then they are free to leave. Any help/advice you receive from anyone, you either take the wrong way or ignore.Good point razor about everyone having the same amount of mob as this means for a player to get ahead of other mobs it relies on inactives which rewards those who have played for a long time and regularly punch in codes.
Can we start a new thread on ' how do we encourage you blood, maintain retention and reward loyalty to the game' inactives reward the loyalty but is there a better way to maintain retention and bring in new blood? ' -
John are you talking about diminishing strength? As in there weapons or are you talking about diminishing Mob? I believe that a diminishing mob would actually hurt everyone not just the big mob guys. Also why should anyone that is active and punches codes be punished by losing mob.
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John West wrote:
I too was starting to think the same thing 〓мŕ. άήđέŕşόή〓 in what world or what game would new players be inticed to stay or remain active with something negative? Activity does already have some rewards, but maybe more rewards wouldn't hurt..✂️Maybe a -10% for each week of activity against their mob contribution. This would also encourage players to log in and partcipitate more regularly. ✂️
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Diminishing weapons for in actives would make them easier over time to capture/replace . Could be an interesting option where players look to protect farms of inactives. The current situation favours encouraging people to leave after you have them in your mob so that others cannot get them in their mob. Also have people leave with low influence so those with more can sit on them and collect protection. Just pointing out two situations where there is a reason to get people to leave the game which is a shame. Sorry prod am sticking around want to get to 5000 mob as I want to have a go at vendettas.
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John West wrote:
How is a player having low influence a deterant to them staying in the game? And how do we get players to join our mob and encourage them to quit so they won't join other mobs?You seem to be starting to ramble?Diminishing weapons for in actives would make them easier over time to capture/replace . Could be an interesting option where players look to protect farms of inactives. The current situation favours encouraging people to leave after you have them in your mob so that others cannot get them in their mob. Also have people leave with low influence so those with more can sit on them and collect protection. Just pointing out two situations where there is a reason to get people to leave the game which is a shame. Sorry prod am sticking around want to get to 5000 mob as I want to have a go at vendettas.
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Also you only need to be level 25 to be in a vendetta. If you had taken any advice previously you would of read that somewhere. And just look at the vendetta forum, it's full of mobs of all sizes.
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