Inactive players should slowly have their help degrade
Forums › Suggestions & Feedback › Inactive players should slowly have their help degrade-
The worst idea ever.. Removing the weapons of inactives? Your basically ordering a total wipe out of inactive players.. Everyone's income would be fucked? U might aswell drop this one now lol
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I hate this! I. Just went to a funeral and was not able to long on for months... Don't want my mob gone! And also people in the military that play this game go on tour and don't want their hard earned mob going away! And also how would they re-add those codes? How would they know?
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Heartbreak💔Kid wrote:
Preach🙏🏻 now so do iI think Mr West needs to just start punching some codes instead of trying to find an easier of doing it.
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Heartbreak💔Kid wrote:
YesI think Mr West needs to just start punching some codes instead of trying to find an easier of doing it.
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Some people may have a good reason for being inactive
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I agree
Players that have gave up should be down graded each week -
well the problem is there are < 4000 active players now. EVEN if you punch all 80k or so codes that exist you will only end up with about a 4k mob versus the top players with 60k+ THIS IS WHY NEW PLAYERS are staying away and we continue to decline in user base. So new player puts in the same work and punches same number of codes (80k or so) as top players and he gets 4k mob versus 60k, how is that fair ??
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ttownokie wrote:
Please refer to the thread "Let's make the game fair for everyone!!!" written by The Man.well the problem is there are < 4000 active players now. EVEN if you punch all 80k or so codes that exist you will only end up with about a 4k mob versus the top players with 60k+ THIS IS WHY NEW PLAYERS are staying away and we continue to decline in user base. So new player puts in the same work and punches same number of codes (80k or so) as top players and he gets 4k mob versus 60k, how is that fair ??
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Sorry, it can be found in this forum. Just a few threads down currently.
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whatever razor, that thread is a joke, its not just about fairness, its about the game surviving. The old players have had years building out turfs with a huge mob of inactives that dont even exist now. A new player will never catch up with old players no matter how many 100ks of codes he punches because those inactives are gone on a dwindling active player base. Surely the community can come up with an idea that fixes and keeps most people happy rewarding your previous code punching and rewarding length of play.... Here us a simple fix... If inactive > 2 year = autoaccept invite. problem fixed. no one losses mob, top players keep their huge advantage, new players can still build mob by punching, and eventually over a few years might be able to catch up, what you think?
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What next? A larger amount of Brens is an advantage, should that be eliminated? A bigger turf limit is an advantage, how about that? Putting money in cap skill and or stam are advantages also. Players who travel in RL to places that can't be hopped to or accessed by game aps have an advantage. Work with what you have or are willing and able to put in the game
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what i posted is a very reasonable suggestion for longer term improvement to a active player base and competitiveness. and it still favors keeping the advantage to original players.
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new player punches all known 80k codes and starts with 4k and then grows at 1k/ month via temp codes. old player starts with 60k and just keeps punching the same tempcodes and also grows at the same 1k/month.
in 2 years new player goes from 0k to 28k mob
old player goes from 60k to 84k
gap between two stays the same even though new player had to punch an extra 80k more codes versus old player
if most of yall think this is fine so be it, but i believe how it now is negatively affecting the long term growth of the game.
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LOL, how does the "newer" player punch an extra 80k codes more than the "older" player? Don't you think that the older player punched the same codes to gain his mob size advantage?
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in my example, it is correct, an 80k extra over those 2 years from today. But Compared over life it would be equal.
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Rangers (small mobs) are deadly with the right support, big and small mobs are both needed. Get in a group and fight together.
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i agree o think this game is pretty easy and fin regardless of mob size
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