Capping Capture Range
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Once again the players who put in real work are boned. Good business decision, bad game decision.
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Funky Buffalo wrote:
Care to elaborate?Once again the players who put in real work are boned. Good business decision, bad game decision.
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nick wrote:
😱Funky Buffalo wrote:
Care to elaborate?Once again the players who put in real work are boned. Good business decision, bad game decision.
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nick wrote:
Sure, players who spend the time to punch codes are subjected to the indefensible offense of ranging. Players who put in hours and hours closing airports are subjected to an increased radius of airports and now a decreased little red space. Seems like anytime someone accomplishes something impressive you take it away. While this is great for the increased fighting and endless stamina refills it takes away from gameplay in my opinion. I'm sure the rangers and people who want to open airports are pretty excited though.Funky Buffalo wrote:
Care to elaborate?Once again the players who put in real work are boned. Good business decision, bad game decision.
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Funky Buffalo wrote:
nick wrote:
Sure, players who spend the time to punch codes are subjected to the indefensible offense of ranging. Players who put in hours and hours closing airports are subjected to an increased radius of airports and now a decreased little red space. Seems like anytime someone accomplishes something impressive you take it away. While this is great for the increased fighting and endless stamina refills it takes away from gameplay in my opinion. I'm sure the rangers and people who want to open airports are pretty excited though.Funky Buffalo wrote:
Care to elaborate?Once again the players who put in real work are boned. Good business decision, bad game decision.
You forgot about players who traveled in real life and hopped, airports negated that aspect of game play two years ago.
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Funky Buffalo wrote: Sure, players who spend the time to punch codes are subjected to the indefensible offense of ranging. Players who put in hours and hours closing airports are subjected to an increased radius of airports and now a decreased little red space. Seems like anytime someone accomplishes something impressive you take it away. While this is great for the increased fighting and endless stamina refills it takes away from gameplay in my opinion. I'm sure the rangers and people who want to open airports are pretty excited though.
Like everything in life there are tradeoffs, and that's something you need to keep in mind if you're punching lots of codes. This was the idea behind capture ranging when it was introduced more than 2 years ago. Ranging is not going away, and it's up to us as game developers to ensure it's not exploited (that's why I created this thread). Player feedback is essential to this process, and we welcome it.
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Besides, who in their right mind wants to play a game where the winner is the one who punches ten thousand more codes then the next guy? Seriously.
Regarding airport blocking, it's not impressive; it's selfish. Not everyone is an international traveller who gets to fly around the world each month, and the players denying thousands of other players access to a game feature just because they want to keep your nemeses out of their city is short-sighted and damages the game for newer players. We intend to make further gameplay changes to discourage airport blocking in the future.
Also, this is directed at a tiny minority of players who have been particularly aggressive lately: if your method of responding to changes you dislike involves throwing epithets at the dev team or questioning their integrity, then you need to grow up. We welcome critical feedback from the community and it continues to guide the way forward for Turf Wars as it has in the past, but we expect the same level of respect that you do.
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Just like in the real world, change can be hard and it's not always popular – the alternative is a game that stagnates and dies before its time has come.
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nick wrote:
Just like in the real world, change can be hard and it's not always popular – the alternative is a game that stagnates and dies before its time has come.
While this is very true, and most of the game changes since I've been playing have been for the better of the game, there have been some that are fiscally driven.
You live in the real world, not sure I wouldn't make the same decisions in your place, just know that a lot of the passionate replies stem from the love that players have for your creation. ✊
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"The Man" wrote:
If it's what has to be done to keep the game up-and-running, it's worth the price isn't it?nick wrote:
Just like in the real world, change can be hard and it's not always popular – the alternative is a game that stagnates and dies before its time has come.
While this is very true, and most of the game changes since I've been playing have been for the better of the game, there have been some that are fiscally driven.
You live in the real world, not sure I wouldn't make the same decisions in your place, just know that a lot of the passionate replies stem from the love that players have for your creation. ✊
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℣ї₭ȉ₦Ǥ👹 wrote:
Cool gps game bro
Yup, it sure was. ✊
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nick wrote:
Blocking airports is war, over turf.Regarding airport blocking, it's not impressive; it's selfish. Not everyone is an international traveller who gets to fly around the world each month, and the players denying thousands of other players access to a game feature just because they want to keep your nemeses out of their city is short-sighted and damages the game for newer players. We intend to make further gameplay changes to discourage airport blocking in the future.
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nick wrote:
Like everything in life there are tradeoffs, and that's something you need to keep in mind if you're punching lots of codes. This was the idea behind capture ranging when it was introduced more than 2 years ago. Ranging is not going away, and it's up to us as game developers to ensure it's not exploited-
Who cares if ranging doesnt go away. Keep it forever. This whole thread was about capture range and the fact its remained the same calculation for 2 years. The large mobs got bigger while the rangers stayed the same. There were some good ideas about adjusting it so its not so absurd too..at least in vendettas. You addressed the exploit of players using the 10% rule and suspended it for vendettas, but, those same players will just switch to using all range now to beat the system again.
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👆Yea yea i quoted wrong. So what.
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nick wrote:
Me. 😜Besides, who in their right mind wants to play a game where the winner is the one who punches ten thousand more codes then the next guy? Seriously.
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Nick, people block airports because fighting non-stop on multiple fronts takes an incredible amount of time and is costly in terms of stamina refills. It's very hard for most players to compete with a huge mob loaded with brens, or someone with an enormous turf limit, or someone who's willing to spend the money on stam refills to go limit daily. The vast majority of players can't compete the the few who can do these things. So blocking an airport frees up an area from the need to fight, fight, fight constantly. As someone who holds a lot of airport turf in several airports, that is why I do it. I allow anyone to fly out, and I generally allow non-enemies to fly in when I'm asked. So my motives are not selfish, they're born out of a need to have safe areas to build and let income grow, areas I don't need to focus on constantly.
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〓 J C 〓 wrote:
"The Man" wrote:
If it's what has to be done to keep the game up-and-running, it's worth the price isn't it?nick wrote:
Just like in the real world, change can be hard and it's not always popular – the alternative is a game that stagnates and dies before its time has come.
While this is very true, and most of the game changes since I've been playing have been for the better of the game, there have been some that are fiscally driven.
You live in the real world, not sure I wouldn't make the same decisions in your place, just know that a lot of the passionate replies stem from the love that players have for your creation. ✊
Game changes for that reason, yes. Changes made for other reasons, not so much.
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Many players see the constant tweaking of airport radiuses, and now capture radiuses, as a money grab because it will force mass fighting all over, something, which as I stated, is expensive. I have no idea what your motivation is, but can you see logic in some player's reasoning, why some are upset, and why we block airports? After all, if alliance 'A' spends a bunch of energy and money evicting enemy alliance 'B' from an area, what's the point if alliance 'B' can fly right back in? Again, it forces constant fighting, which again costs a lot of money.
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In all seriousness though, airports are locked strategically. Not every airport is closed down.
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Nick. Here's a point. Ranging is being exploited. U mentioned the game not stagnating. IMO it is stagnating. It's stagnating due to the fact it's more advantages, due to V range, not to punch codes. Even with a change "Winners" aren't necessarily the ones that punch. They still have to fight off Vs. When U have 6, 8, 10, 15 Vs on U in any given week with mobs from 6k to 60k capping 2 plus miles away and you can't even reach them at 1 mile I'd say, Yah. That's not balanced. They still have plenty of opportunity to destroy turf. At least then the targeted player would have a fighting chance.
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You have the advantage of a much bigger mob, more brens, higher turf limit to spread out, more game experience fighting, more money in game. We only have the advantage of ranging and your side does the same to the other side.
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While I appreciate that I ain't the only guy (or gal) playing TurfWars and my view is a little biased towards my experiences, I will say this. Maybe the devs do work hard to stop exploits, maybe the players are so adept at fooling the system that they can't be caught or maybe nobody's cheating and I'm just a big whiner but something is wrong here and I guess if it only affects a tiny minority of players then its time for that minority to move on down the road. The system that is currently in place encourages multiple accounts which your feedback team in its standard reply even admits is hard to catch. That's my point that I've been making. I guess it's a problem that the devs are willing to accept but I'm sorry about that because one of the things I liked about this game was it was different than so many others because the devs worked hard to prevent such abuses to their sacred TOS. But that was sooooo two years ago. I'm just a country boy, slow to learn.
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Now in all seriousness, can we get an update with a delete mob by page button. Or maybe one where you could just select delete x mob, I don't know maybe where x=60,000. Thanks
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I mean who wants to play a game where the winner is determined by how fast they can unpunch codes, right
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℣ї₭ï₦Ǥ👹 wrote:
You are right on point here. Right now the best mob to have is around 45k-50k depending on Bren count. They can cap the big guys on discount and still have range advantage and can fend off the mid range snipers. Now where is the delete mob buttonNow in all seriousness, can we get an update with a delete mob by page button. Or maybe one where you could just select delete x mob, I don't know maybe where x=60,000. Thanks
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@ nick
I'm not mad, just disappointed.
For the first time in this game, your comment reads to me as a noob rather than a developer.
As someone that plays the map and has somewhat of an understanding of strategy, your comment looks like that of a player that didn't get their way but has the ability to do something about it.
I may be way out of line here but unless you have an account on here that has punched codes and capped tremendous amounts of turf for strategic reasons, I cannot accept your reasoning behind the above statement when it includes things such as, "...who in their right mind wants to play a game where the winner is the one who punches ten thousand more codes then the next guy?" and "Regarding airport blocking, it's not impressive; it's selfish."
Sounds like a bitter noob to me. But hey, what do I know.
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Errelno wrote:
That all takes A LOT of time and A LOT of money. They all spent multiple years getting there, making their advantage. I could restart and in one month be able to cap them with the proper backing. I don't have much else to add. Just saw a stupid post about those that put in most to create an advantage shouldn't have one. They worked for their advantages. You should be entitled to one??You have the advantage of a much bigger mob, more brens, higher turf limit to spread out, more game experience fighting, more money in game. We only have the advantage of ranging and your side does the same to the other side.
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solid response 415 and i know people from all alliances agree with the argument. i even know of people who arent in alliances who support closing airports because it keeps areas safe and builds income.
if all airports are just meant to be permanently opened, there really is NO point in fighting anywhere because the enemy can never be evicted from the area.
so we should all just be one big turf hugging family. im trying to see the appeal of making airports harder to block, but i think that'll have a bigger impact on the rest of the gameplay and it wont be as appealing. and i already know the "if u dont like it, u can leave" argument, but i figured id give this game a chance 😉
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I disagree. For the further development of the game it is of benefit that the airports cannot be closed. AP are not only used for flying in, they are also used to fly out. There are hundreds, if not thousands of players local to various landlocked areas that are not able to play the international map. How many active players are there from areas outside of North America, Northern Europe, and Australia? Players who actually stand a chance in the northern hemisphere that the majority of us control in one way or another?
Yes, crews will have a more difficult time controlling metropolitan areas which have access to an AP. But most of the crew players have enough cash and devotion to hop a few hundred miles away to create new safe areas. Who says the safe area has to be at JFK or Pearson or Shiphol?
You don't like war on several fronts at once then don't try to invade every city easily accessible to everyone. It's quite simple.
I'm glad the game is aiming to include all players.
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With that said I cannot fathom why India doesn't have an airport yet. Or Nigeria. Or South Africa. These are fast growing economies with a strong middle class. Everyone and their uncle is running around with an iPhone.
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