Loot item ideas.
Forums › Suggestions & Feedback › Loot item ideas.-
(unnamed) - ups income by "x" percent for 1week.
Add trailertrash
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Swiss Bank Account- Gets rid of the fee charged for putting money in the bank for like a month or two until your busted by the IRS and the deposite rate goes back to 15%.
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Something like a Nuke/EMP
Lowers the turf health to 0 of all turf within the green circle of your turf.
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YOU wrote:
Set it on any of your turfs. The point is to be able to easily cap turfs within you're turfs influence radius. Or to just send a message.Something like a Nuke/EMP
Lowers the turf health to 0 of all turf within the green circle of your turf.
Just for fun, it shouldn't be common or rare.
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Bump, I like this thread.
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N130 wrote:
yep. I mainly made it for fun. It would be cool if Nick took any of these tho.Bump, I like this thread.
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Belial👊🔨💀 wrote:
it would be super coolN130 wrote:
yep. I mainly made it for fun. It would be cool if Nick took any of these tho.Bump, I like this thread.
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Not too sure how this one would work as I know nick doesn't have loads of controll of the maps, but here it is.
Turf Mines --a player with this loot item can place it down on the map within there build radius. This item will automatically destroy a turf that has influence over it. One time use and when the turf is destroyed, it says who's mine it was. Also, these mines are not super commen and only last a week before deactivating. -
Drug Dealers - boosts up ur income and influence by X amount for a month. This loot can be captured/destroyed by other players like a turf and has the option of when activeness starts. There could be upgrades for this as well. Such as which drugs to sell and what weapons the dealer is carring. There cannot be more than 1 of each weapon for the dealer is a single man not a group. When captured u once again have the option of when the dealer becomes active. Once active the dealer much finish the month. The chances for lootin this is 20%.
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Belial👊🔨💀 wrote:
he worded it better 😜Putz wrote:
already there. Look at the impalaDrive-by turf capture where you don't need a turf near your target. It is only based on gps proximity.
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GPS Sattelite - Allows a temporary increase in attack distance range to 2000-5000. You cannot capture turfs (or destroy in vendetta). The time period can be maybe 24 hours, but can only be used once every 30 days (similar to vendetta invites). Would be fun to attack people on the other side of the country, especially some people you'd love to get a chance to hit. Since it's temporary, has such a long cool down, and can't permanently affect a players turfs, there wouldn't be a huge imbalancing issue that I could see.
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Nuclear bomb one time use 1/2 a billion $$ blows huge pack of turfs but only destroyes them
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Sneak attack. Remove the 24-hour turf attack period in a vendetta
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Smoke bomb has very much defense and some attack you put it on a turf and that turf becomes invinsible for a day
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Barrier wall very uncommon you build one around a certain area or turf (can be built anywhere) and if somebody wants to break through the barrier wall they attack the wall and the walls goes away but the price is that the attacker loses all of their stamina
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I still want a bouncing Betty as a loot. THAT'LL BE AWESOME. Maybe just as a regular weapon (kept til sold) or to automaticly put a turf out of influence (one time use)
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Ultimate sacrifice: if you are being bullied and your turfs captured you can plant a "suprise" for the bully. Method: buy it and place it on one of your turfs.that turf makes no income but when capped...BOOM!
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It would allow you to regain 3 turfs the bully captured,and he is unable to attack you for a week but you lose the turf and no-one can build where the turf was for a month.you will not be able to build there ever again
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It would be very expensive 5-10 million pounds
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Tactical Nukes... Self explanitory.
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killer 66 wrote:
more like 1/2 a billionIt would be very expensive 5-10 million pounds
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C-130 - Destroys all turf in an area. You pinpoint a place on the map and that place has a certain radius. Should be really rare loot item o And what about loot weapons/armor? For example IF we get a new mission called Rob a Gunstotr or somthing similar would we really get any of the stuff suggested? It would be more likely to get a weapon than say the nukes some people are talking about. The turf mines would fit in here and a few other things also but be realistic. Loot items shouldn't be able to be brought hence LOOT.
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Lottery tickets
when a player loots a lottery ticket, they are entered into a lottery type of contest. Only one ticket per player. Lottery winner is picked randomly at the end of each month or even on a gas day to make it more significant. Prizes range from loot items to being able to place a turf anywhere in the world.
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Shotgun, m16, military knife, katana( Japanese sword)🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫
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You should add vehicles to the market...,1929 ford town, Bentley, armored Hummer, M1 Abrams (for the lv 100s)
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👆👆👆these are just examples
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Chuck Norris. Comes out an woops everyone an every one. Including chuck Norris😠
but seriously now
phone bug. Shows player Income/expendeture attack/defence stats. U can already find tht out now. I'm just lazy lol...Pretty much all th info bar pm's -
A bort loot item! (find bort thread inGD) it lowers every one in the area's defense because they are all mourning!
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A taizer/stun gun. One Time use. The target cannot attack for 24hrs.
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Weapons
-switch blade
- shotgun
- M16Maybe--
privet airline- get it once, go any where u want to to start a 2nd base/ turf
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