Turfwarsdb broken!
Forums βΊ General Discussion βΊ Turfwarsdb broken!-
Serious issues, regular codes aren't loading (getting image placeholders instead)
Temp codes haven't been added in 2 days.
I'm officially moving to invitecodematrix as my one and only site to punch codes from.
I hope the the db mods can get everything back on track though.
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Yeah I noticed how the temps haven't been loading up lately, figured whoever loads them is just on his/her Christmas break π³
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Add Swagger wrote:
πππSerious issues, regular codes aren't loading (getting image placeholders instead)
Temp codes haven't been added in 2 days.
I'm officially moving to invitecodematrix as my one and only site to punch codes from.
I hope the the db mods can get everything back on track though.
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π« wrote:
Get on Matrix, some are expiring today.Yeah I noticed how the temps haven't been loading up lately, figured whoever loads them is just on his/her Christmas break π³
There are 500+ but there's no telling how long db will be down.
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I am working on this now. Temp codes are back up but the blank codes are still to be fixed.
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0mnΓ―usπ wrote:
Good to hear, can I suggest that you make punched temp codes disappear from your list?I am working on this now. Temp codes are back up but the blank codes are still to be fixed.
Like the regular codes does.
Recently there have been so many temps the sites struggled to display them all.
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yes you may :D
there are some new things coming for the code site soon; the temp codes disappearing being one of them ;)
problem is almost fixed for the codes display -- a font lib was .. missing =/
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It's a great site Omni keep up the good work.
Not sure if it's possible but i'd like the option to choose how many codes I see per page. 100, 200, 300 depending on how much spare time I had to punch. -
It is a great site. Matrix is equally good.
Players choosing either of those for codes will be rewarded with decent mobs (and if they percevere enough a huge mob).
Personal preference is what it all comes down to.
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An option to hide codes flagged bad by 10 or more players.
And a way to bump your code. My code is deeply buried on db, I could do with it being moved up the listπ
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OK! .. the codes are fixed -- if you notice why do me a favor and keep it to yourself (i believe i deserve a bit of privacy on this one ;)
ty for the praise xD
as to the requests -- most of what you ask for is in the works. the hiding codes flagged bad by 10 or more players .. is a good suggestion. probably i will do this one, too.
btw for anyone who cares the reason the site has had issues in the past few days is because i've moved it to a new server in prep for the upgrades it is about to get. hopefully you all notice the speed increase :o
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Thanks for all the work you put into this. Happy punching New Year.
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BakedBananas wrote:
Thanks for all the work you put into this. Happy punching New Year.
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thanks for all the hard work and time put into the site! new server upgrade :) very nice I just spent 6 hours upgraded and dealing with software on a JC Penny server
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I've already deleted all the blank codes I've recieved the past few days. Does this mean I lost access to whatever codes where suppose to be on those plates. Or will it just load up the older codes from the past few days that didn't get on the list? It was hundreds of codes so I'm just curious. Thanks.
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Looks great but....... It won't let me mass flag codes now.
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What determines when the temp code expires? If you punch temps every day, how do some expire in only a few minutes after the code is listed?
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ChuckDave wrote:
The temps are released in a random timeframe by tw. Some are released expired evenWhat determines when the temp code expires? If you punch temps every day, how do some expire in only a few minutes after the code is listed?
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Thanks B! You're up early.
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I suspect the temp codes expire after a set ammount of time from registering an account.
Once you meet the requirements in game your code is released.
I have no idea what the trigger might be though.
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Add Swagger wrote:
Temp codes are good for one week.I suspect the temp codes expire after a set ammount of time from registering an account.
Once you meet the requirements in game your code is released.
I have no idea what the trigger might be though.
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βπ₯Belialπ₯β wrote: The temps are released in a random timeframe by tw. Some are released expired even
All codes that I've seen are valid when released. Occasionally some do expire shortly after they are released. -
atla wrote:
Suggesting they are valid from the moment they register, they just get released later.βπ₯Belialπ₯β wrote: The temps are released in a random timeframe by tw. Some are released expired even
All codes that I've seen are valid when released. Occasionally some do expire shortly after they are released.Maybe when they comete the tutorial.
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Moshpit wrote:
This ππI've already deleted all the blank codes I've recieved the past few days. Does this mean I lost access to whatever codes where suppose to be on those plates. Or will it just load up the older codes from the past few days that didn't get on the list? It was hundreds of codes so I'm just curious. Thanks.
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Temp codes are valid for 7 days.
If a player resets within that time frame they will get a new temp code and the previous one becomes invalid.
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