Aug 11th - Huge changes!!! 🔥🔥
Forums › General Discussion › Aug 11th - Huge changes!!! 🔥🔥-
Johnny O wrote:
😄🔥🔥🔥\\// (/\dd Vee) wrote:
Great idea!!! We don't want to look all hairy an nasty. Clean cuts for all. I'll post the party invite soon 📝.Johnny O wrote:
Can we stop at the barber on the way ✂👨💇?? Let's go on the 11th!! Haircuts and 🍻 all around!!\\// (/\dd Vee) wrote:
Party time 🎉 \V/ we will need to go for a larger beer run.Capcapcapcapcap
Capcapcapcapcap
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Euro✯ wrote:
Jeeze. Are you this negative in RL? why sit on the sidelines? Jump in and enjoy the challenge. It's only a game!Turf🐑Warrior👊🔨💀 wrote:
And finally, this is Turf Wars, not Turf Hiding! If you don't want to take the time to grow your mob, don't complain
The game is called Turf Wars not Spend30MinutesADayPunching1000CodesWhileWatchingTvAndOnlyGet100Activated. Code punching is not sustainable and code punching is not fun nor is it a game everybody knows that.
But hey that s not the issue. Grats to all the big players, you will be able to grab several hundred if not thousands turfs now from people you didn t like and wanted out of your towns. Grats to you, the game is now made for you...I honestly can not wait to see what is going to happen and I will be watching from the sidelines...
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The 10% rule doesn't protect midsize players anyway. There are only 4 players over 150k and only about 20 over 100k so if ur over 10k influence u can already be capped by any1. There not gonna completely destroy u unless u deserve it, and there r still daily limits. I think it's a good change. I can see why those who've been hidin behind it may not like it
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ßELIAL wrote:
Idiot. Why have a end game for a person who is paying him to play buy don points. You of all people with the amount spent, and ego, are the ones he wants to keep playing. It's not a fucking card game.I newb before worst case a player was beaten down to low inf and had to sell weapons. He wasn't necessarily a threat but he could still play. It was always my belief there was no end game and I'd appreciate an explanation if that were still to be the case
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/popcorn
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Euro✯ wrote:
Thanks for the shoes, they fit juuuuuuuust right ;)/popcorn
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So let's go glass half full on the new 10% rule (other buzzwords: synergy, more with less...)
1. I have turfs next to smaller players that I don't cap obsessively and next to large players that don't cap me. I hope this will continue
2. Since you can get wiped out, it gives an incentive to spread out and hop. Particularly noobs will have an incentive to do so IF they know/understand the rule. maybe a strategically placed TIP somewhere?Kudos Nick for the continuous work on the game!
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Just done some maths, the new melee weapons class would raise my current defence by 6534 and my attack by 25407.
Of course they stats of the weapons are being altered, but at present the ark/def balance appears to being adjusted slightly in favour of attack.
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RENO🌵 wrote:
Apparently your reading comprehension isn't that goodßELIAL wrote:
Idiot. Why have a end game for a person who is paying him to play buy don points. You of all people with the amount spent, and ego, are the ones he wants to keep playing. It's not a fucking card game.I newb before worst case a player was beaten down to low inf and had to sell weapons. He wasn't necessarily a threat but he could still play. It was always my belief there was no end game and I'd appreciate an explanation if that were still to be the case
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Read Reno. I expressed a concern that one might be created. Now you literally lose every turf. It that happens you couldn't cap. Couldn't build for long as youd just be destroyed so you couldn't get income up. From a tactical standpoint what do you do?
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And im not even saying an end game was created. Just saying it nay be possible one was
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ßELIAL wrote:
From a tactical point I would say fuck it. I would put my IPhone, iPod,iPad,Icrap or whatever down..go to the fridge.. grab a beer.. crack that bitch open..headout side..put my feat up and suck that shit down.Read Reno. I expressed a concern that one might be created. Now you literally lose every turf. It that happens you couldn't cap. Couldn't build for long as youd just be destroyed so you couldn't get income up. From a tactical standpoint what do you do?
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Johnny O wrote:
Sounds goodßELIAL wrote:
From a tactical point I would say fuck it. I would put my IPhone, iPod,iPad,Icrap or whatever down..go to the fridge.. grab a beer.. crack that bitch open..headout side..put my feat up and suck that shit down.Read Reno. I expressed a concern that one might be created. Now you literally lose every turf. It that happens you couldn't cap. Couldn't build for long as youd just be destroyed so you couldn't get income up. From a tactical standpoint what do you do?
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Add swagger wrote:
I'm so glad I kept all my weapons for points ☺😋Just done some maths, the new melee weapons class would raise my current defence by 6534 and my attack by 25407.
Of course they stats of the weapons are being altered, but at present the ark/def balance appears to being adjusted slightly in favour of attack.
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YOU wrote:
Not that it makes that much difference. LolAdd swagger wrote:
I'm so glad I kept all my weapons for points ☺😋Just done some maths, the new melee weapons class would raise my current defence by 6534 and my attack by 25407.
Of course they stats of the weapons are being altered, but at present the ark/def balance appears to being adjusted slightly in favour of attack.
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FINALLY! No more hiding behind that low inf NICK. Your at level 48 on the cusp of 49. I figure a week or so of attacks should put you up to level 50. After that...CAP CAP CAP. I'm gonna own em all and there's nothing you can do about it! Wahahahaha!
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Sabasaul wrote:
Oooooo, I didn't think of THAT target!!!FINALLY! No more hiding behind that low inf NICK. Your at level 48 on the cusp of 49. I figure a week or so of attacks should put you up to level 50. After that...CAP CAP CAP. I'm gonna own em all and there's nothing you can do about it! Wahahahaha!
I'm with ya Sab.
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I think when the update lands, level 100 should still be a milestone. Anyone agree?
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I think 50 will be the biggest level milestone now.
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"The Man" wrote:
Damn straightI think 50 will be the biggest level milestone now.
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🔥⌖ Renegade ⌖🔥 wrote:
Guess those of us with the same motive better get moving then ;)Sabasaul wrote:
Oooooo, I didn't think of THAT target!!!FINALLY! No more hiding behind that low inf NICK. Your at level 48 on the cusp of 49. I figure a week or so of attacks should put you up to level 50. After that...CAP CAP CAP. I'm gonna own em all and there's nothing you can do about it! Wahahahaha!
I'm with ya Sab.
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for the sheer rediculousness and psychological obsession it takes to go through 1,000+ turfs and manually downgrade each one just to avoid having your imaginary circle stolen- I'm glad for this 10% what not.
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Everytime I think I'm out...they drag me back in......
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🐱 mama tek wrote:
Some of us just tore down. Which didn't take long at all.for the sheer rediculousness and psychological obsession it takes to go through 1,000+ turfs and manually downgrade each one just to avoid having your imaginary circle stolen- I'm glad for this 10% what not.
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Jimmy Slice 🔨🔥💀 wrote:
👍👍 one of the best quotes.Everytime I think I'm out...they drag me back in......
Just make sure everyone dies in the end 😜 -
Johnny O wrote:
Jimmy Slice 🔨🔥💀 wrote:
👍👍 one of the best quotes.Just make sure everyone dies in the end 😜
Everytime I think I'm out...they drag me back in......
And for the love of god, don't 'un-end' it while Journey is playing!!!!!
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Johnny O wrote:
Lol... Damn straight!ßELIAL wrote:
From a tactical point I would say fuck it. I would put my IPhone, iPod,iPad,Icrap or whatever down..go to the fridge.. grab a beer.. crack that bitch open..headout side..put my feat up and suck that shit down.Read Reno. I expressed a concern that one might be created. Now you literally lose every turf. It that happens you couldn't cap. Couldn't build for long as youd just be destroyed so you couldn't get income up. From a tactical standpoint what do you do?
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Quick word about "punching 50k codes" people keep saying here. You who say that is not feasible- you are one in a hundred tw players. Everyone else would glady punch 50,000 codes for 20,000 mob. In relation to the power it would give you in-game, that would be NOTHING. Not a task at all. Not even boring. Get it u freakin noobs?!? And if youre not that into it- heres a failsafe safety net better than the 10% rule ever was; dont piss off better players, be polite, do your best to take capping in stride, and you will never be wiped out. I have always been higher influence than average for my mob. I have never benefited from 10% rule, in the least. And i hae never beem bullied. Mob up or... Punch a code/blow your loa... And f*** the f*** off! This has been a venting towards people that put more time into complaining about a game than learning how to play it😺
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nick wrote:
Thank you Nick!!Here's the deal: the 10% rule change is intended to close a loophole in the game mechanics that allowed larger players to exploit it. If the change works, then it will have solved the problem, and if it doesn't, then it will be adjusted further. It really is that simple.
Those of you playing the game as if Thursday is the armageddon really need to relax...
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ßELIAL wrote:
I did understand. There will never be a end game with TW, you will always have turf u could create and some sort of protection. Really dude, you need to take some time off and find other ways to get your ego stroked and attention filled other than this game. Please, just stop and go get a kitten.Read Reno. I expressed a concern that one might be created. Now you literally lose every turf. It that happens you couldn't cap. Couldn't build for long as youd just be destroyed so you couldn't get income up. From a tactical standpoint what do you do?
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