Change the 10% Rule
Forums › General Discussion › Change the 10% Rule-
Change the 10% Rule! Post whether you agree or not and if you have a possible way to fix it, post that as well. This is not a place for arguements, only agree/disagree with the change and possible ideas on how. This is needed in general forum since nobody looks at the suggestions forum.
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I say agree it needs changed. My suggestion is make it equal for both parties. If one can't cap the other, why should the reverse be able to?
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Definitely true im tired of players either hiding behind it or abusing it. It needs to be changed and FAST
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Agree. Add the mob size to the influence, that should solve it, so its harder for bigger players to hide. Just that easy. I see no real disadvantage.
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CrackaMike wrote:
👍👍👍👍👍I say agree it needs changed. My suggestion is make it equal for both parties. If one can't cap the other, why should the reverse be able to?
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I still think adding mob size to total influence a quick and easy fix. Someone with 20k mob should never have below 20k influence.
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Agree but I see no possible fair way to do it.
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Agree needs to be changed.....will help solve the mule problems as well
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Jimmy Slice 🔨🔥💀 wrote:
there is no mule problem. That's just an excuse certain players use for not knowing how to playAgree needs to be changed.....will help solve the mule problems as well
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I'm currently low inf. Defensive only. It's a shit rule that needs to be changed! Save money. Drop inf. Your a tactical genius🙎. No. Your a complete cock who can't play the game it was ment to be played.
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👆👆👆👆👆👆👍
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Johnny O wrote:
I still think adding mob size to total influence a quick and easy fix. Someone with 20k mob should never have below 20k influence.
+1
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Belial wrote:
Maybe only apply the 10% rule to level 50 and below. In most cases the losers hiding under the 10% rule are level 75 and above with fairly big mobs. Atleast this way the newbies will still be safe from been wiped out.Agree but I see no possible fair way to do it.
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Doc Xray wrote:
Johnny O wrote:
I still think adding mob size to total influence a quick and easy fix. Someone with 20k mob should never have below 20k influence.
+1
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Make levels above 100. That way ppl can only cap someone within 50 levels but are still able to attack turf n the mobster not within the 50 levels. Make 10% rule work both ways.
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Johnny O wrote:
I still think adding mob size to total influence a quick and easy fix. Someone with 20k mob should never have below 20k influence.
At 1:1 a low (maybe 500 mob) player could reasonably buy into a bigger turf limit, take capos, get protection off 20k mob players and the big player couldn't touch them. Someone with very little mob could rule the roost.
That might emphasize low mob too much, but I think mob size should play into the rule. More like 5 mob to 1 added inf for purposes of the attack rule.
Even eliminating the rule after a certain level. For example: Godfathers shouldnt be protected by this rule, it's an exploit when you've achieved that kind of level.
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Belial wrote:
Really??? Cause i been around a while vie fought in a bunch of big wars and i can tell you for a FACT theres a mule problem. I know how to play the game as well as anyone short of xamblerJimmy Slice 🔨🔥💀 wrote:
there is no mule problem. That's just an excuse certain players use for not knowing how to playAgree needs to be changed.....will help solve the mule problems as well
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Manga✯Nelli wrote:
I like thisMake levels above 100. That way ppl can only cap someone within 50 levels but are still able to attack turf n the mobster not within the 50 levels. Make 10% rule work both ways.
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Meh. I don't care. It's a strategy. If you're willing to be so far in the red, income wise, then skeeter status is a good trade off. It's not like people hide behind low influence for free.
Whether or not it's respectable is a different question I guess, but definitely a usable strategy.
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I believe mob size should be taken into account when calculating it.
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I agree. I really do not like the rule as it stands. I vote for a change!
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🎀BadMammaJamma wrote:
I agree. Also, not allowing players to be able to do this would make this game boring. The game is overly simple right now. Plenty of mosquito in this game. Just another dynamic.Meh. I don't care. It's a strategy. If you're willing to be so far in the red, income wise, then skeeter status is a good trade off. It's not like people hide behind low influence for free.
Whether or not it's respectable is a different question I guess, but definitely a usable strategy.
The mole issue is an entirely different issue; however, there are people in this game that have dumped 10k so buying extra devices likely was a cheaper option for them. Whatever. I mean, seriously, if someone really wants to do that what can one say? Lol. That was rhetorical. People have said plenty about it.
The game is set up to make money. Deal with it. Get rid of the low inf exploit and see more money go out the window.
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What do you do? Buy turf daily to hop and cap more? Then, tear down or hop more. Fight wars? Run out of heads? Have to buy them.
Low inf is a free advantage. Yay. Unless, you have someone feeding you turf or you have another account this is a way to play that cost nothing but time and play money.
Level means Sh$t in this game. Everything is about mob. More you have better off you are.
This game gets more cagey and I'm out.
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Better things to do with my money.
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The 10% rule is just fine. Works for Belial. 👍
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I agreed with Bella that the rule should not change.
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Lmao @ Iks.
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Would it not be more fair to make the restriction based on mob rather than inf? Even if it was a large number, say 50% mob restriction? Or 30%? Any figure! Lol. Then players would fight others that are supposed to be at similar skill levels... If this has already been said, sorry, I'm too lazy to read it all...
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Lol hope nick sees this
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I personally think the 10% rule is a TBS plot designed to keep people awake at night
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🎀BadMammaJamma, Mr Ikslopot,
Tell that to the new players (1-3 months) who have a decent few (3-7)k mob who cannot fight against big players who have billions in the bank or are on no upkeep weapons or even low upkeep. What a way to encourage playability through what~spending loads buying hench or should they buy hundreds of turfs so that they can be 1's while they punch & hope for a comparable acceptance so that they have a fighting chance when they are closer to a 10+k mob? And not everyone has loads to put into this game just so they can have the option to play.
I do believe in supporting the dev but everyone has their limits.
Frankly, after level 50, there should not be an ability for one to hide under low inf.(with mob counting into Min. inf so that they will be capped) If by then they do not have a decent size mob or did not bothered to learn how to play, tough.
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