Does anyone actually pay for Respect Ponts?
Forums › General Discussion › Does anyone actually pay for Respect Ponts?-
I just did
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alcappo wrote:
Actually, people spend money on things they enjoy doing. This is no different from spending money on any other game.I wunt spend shit on this game! All that money for what? Sum people take things abit to serious lol personal opinion mind
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Mystery wrote:
Well said. As I said previously, the massage parlours is a more expensive hobby and don't last as long ;-)alcappo wrote:
Actually, people spend money on things they enjoy doing. This is no different from spending money on any other game.I wunt spend shit on this game! All that money for what? Sum people take things abit to serious lol personal opinion mind
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H@VOC wrote:
Can't see you on the mob list!? Belial still shows first...Euro✯ wrote:
Top players are around 23k mobs. I wonder what will happen when the average top player is at 40k and a new player comes in and see that they need to type 55k+ of codes to be able to compete.
I have asked that question many times and can t seem to get an answer. Do you think code punching is sustainable ?
I'll be the first to 30K mob.. .will let you know! :)
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Mystery wrote:
I agree. Used to spend way more on other useless things. I enjoy the game and spending $20 here and there for my entertainment is worth it to me.alcappo wrote:
Actually, people spend money on things they enjoy doing. This is no different from spending money on any other game.I wunt spend shit on this game! All that money for what? Sum people take things abit to serious lol personal opinion mind
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Only for turf and protection
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Euro✯ wrote:
All you ever talk about is increasing mob size. You say "I have asked that question many times and can't seem to get an answer. Do you think code punching is sustainable?"Top players are around 23k mobs. I wonder what will happen when the average top player is at 40k and a new player comes in and see that they need to type 55k+ of codes to be able to compete.
I have asked that question many times and can t seem to get an answer. Do you think code punching is sustainable ?
Answer is you've received plenty of responses but you either don't pay attention or don't understand what people are telling you. Large mob now comes with downsides that smaller mobs can exploit (i.e. Cap range). So can you 😷 about increasing mob sizes now please?...
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YOU wrote:
H@VOC wrote:
Can't see you on the mob list!? Belial still shows first...Euro✯ wrote:
Top players are around 23k mobs. I wonder what will happen when the average top player is at 40k and a new player comes in and see that they need to type 55k+ of codes to be able to compete.
I have asked that question many times and can t seem to get an answer. Do you think code punching is sustainable ?
I'll be the first to 30K mob.. .will let you know! :)
Ignore above. Found havoc on French top mobs... 12k + henchies :-) wish I had that kinda cash spare...
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Yes
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Yes, I buy Don Points. They are used for Police Protection, Turf Limit Increases & the occasional Gold Crate. Buy about 1000 DP every 2wks. If I didn't enjoy the game & the comradery of the friends I've made, I probably wouldn't spend the $.
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alcappo wrote:
How do you think the on-going development of this game is funded? Surely it's not chocolate buttons? 😱I wunt spend shit on this game! All that money for what? Sum people take things abit to serious lol personal opinion mind
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Randombloke... you still are not answering the question. Is entering 40k codes for new players sustainable?
I presented the premise that it was not sustainable and you only talked about large players.I know you don t like the issue but that dies not make the point a problem that will keep growing. -
I remember getting paid £9 per hour for data entry work in London...
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Euro - It's not whether I like the issue or not, it doesn't concern me to be honest. You always have to punch more codes than you get back, it's always been that way. I personally have probably punched 60k codes. All I'm saying is that is mob is not everything now. Getting to 10k mob (which is a reasonable number to achieve) is very attainable now. Only a few out of any new players will wish to attain a huge mob, I know this because I look at the players who started at the same time as me and see where they are.
TBH mob is not what it used to be, and the downsides that have recently been put in place by the developers counter that. This helps newer players and smaller mobs. Belial is looking to make an alliance formed of smaller mobs so they can take advantage of this feature. If you can't see that then we'll have to agree to disagree.
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I have no shame in being a 9k. As ramdom pointed out, for me it has major advantages. Like extended range on players much bigger. Small mob are able to play a more strategic role. Before, small mob were somewhat dependant on big mob for protection, now it's a 2-way relationship. Never underestimate the underdog.
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So to ask if code punching is sustainable.. Well, it's a choice. You don't need to punch 40k to obtain 20k to take out a 20k, you can do that with just 100 mob.
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alcappo wrote:
It's only fair to spend a bit. It's a free download game and the dev has to pay his rent, etc, and there are no adverts for revenue.I wunt spend shit on this game! All that money for what? Sum people take things abit to serious lol personal opinion mind
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Random, I see where you are going with this. Growing being both an advantage and disadvantage hmmm. I guess I will just wait and see. Thanks for the response.
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Stop wasting points on police protection people, just pay the weekly fee. Use the respect points for turf increases.
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Marky G wrote:
use them for Turf increases as well as police protection. Although I have been known to dabble for the Golden Crate when I loot a toolbox ;-) it's cheaper than some hobbies I have.
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