The coming mobocalypse
Forums › General Discussion › The coming mobocalypse-
Tom Hagen wrote:
That's something not talked about but feel needs tweaking. Someone attacking your turf and losing 100% of the time, with thier money banked.
They lose practically nothing while your income suffers. You don't even need weapons to do damage. As the damage done/recieved is static, just different if you won or lost.
This also occurs when a player resets, they are able to attack immediately.
I realize this is not the forum for this suggestion but Player resets should have a one hour delay before being active. -
You have to think about the variable of not gaining as many mobs and losing turf and losing mobsters and … the point is this is a game that changes and this is a non-linear game that can't be figured who comes out on top
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U know Nick will keep coming out with new point packs as mob sizes grow so we don't end up in this situation.
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It's funny to look back at how this game was analyzed "back in the day". Nixon was right with his prediction; however, the trend moved towards massive turf counts. This was due to the advent of turf hopping trails (pre-police maps) allowing players more areas to cap more turfs from newer players. Also, the longer the game is in play, the more a single player actually travels away from their "home area" accross the region, country or even internationally.
A year ago, we never would have thought that 20,000 mob or 3,000 turfs was feasible.
How many old players are left? 50 tops, is my guess. Of those, how many are active?
...just some food for thought.
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Wow. Nice find Hum. I remember this one even.
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