V usefulness
Forums › General Discussion › V usefulness-
Now everyone needs stam. Seems less useful to have a v. Or at least more costly. Opinions...
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What are you talkin about....
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When attacking with a v. For your v members to attack they must each have stamina to use or they don't help
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this makes sense. five members all at max stamina= 1250 attacks. its suppposed o increase attack effectiveness not volume.
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certusd wrote:
yea I've always been wondering y it doesn't do this but I didn't complain, helped the V and did my own attacking 😏When attacking with a v. For your v members to attack they must each have stamina to use or they don't help
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mikeysee wrote:
No, that's not how it works. Multiple players on the same side of the vendetta use stamina at the same time. 1250 attacks would be great, but it doesn't work like thatthis makes sense. five members all at max stamina= 1250 attacks. its suppposed o increase attack effectiveness not volume.
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This is great news
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According to the V help, for members to be used in attacking, they must have 1 stamina point. However, it was never worked this way. It has always worked so that members only had to have health to be used. When a person attacks a target it takes 1 stamina point from each member for each attack. So if players A, B, & C are in a V together, & player A attacks target D once, players A, B, & C all lose 1 stamina point.
I have been worried that nick would "fix" it so that members would have to have stamina to be used for attacking. Are you guys saying this has happened?
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Mystery wrote:
Yes'm.According to the V help, for members to be used in attacking, they must have 1 stamina point. However, it was never worked this way. It has always worked so that members only had to have health to be used. When a person attacks a target it takes 1 stamina point from each member for each attack. So if players A, B, & C are in a V together, & player A attacks target D once, players A, B, & C all lose 1 stamina point.
I have been worried that nick would "fix" it so that members would have to have stamina to be used for attacking. Are you guys saying this has happened?
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See since im the only one here with something pointless to speak about. . . Its a money scam. But who cares i dont attack anyone. Im never in vendettas so it doesnt affect me any. Mob up maybe you wont have to use the vendettas. Shocker alert!
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I agree mob up. But those who have played longer can now easily bully/beat others. You get a v for defence then try to take the opponents turf but as they have a higher turf limit you mat keep refilling to pull their turf down.
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Mystery wrote:
According to the V help, for members to be used in attacking, they must have 1 stamina point. However, it was never worked this way. It has always worked so that members only had to have health to be used. When a person attacks a target it takes 1 stamina point from each member for each attack. So if players A, B, & C are in a V together, & player A attacks target D once, players A, B, & C all lose 1 stamina point.
I have been worried that nick would "fix" it so that members would have to have stamina to be used for attacking. Are you guys saying this has happened?
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Yes it has happened
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It's stupid. It ruins vendettas. That's all I have to say.
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I wondered if something like this might happen, since most people (like me) read the instructions and assumed they need to be refilling stamina to support a V... I learned quickly this was not the case after I got into my first serious V. At the time I thought, "Well, that's good, it is far too costly for all if the V members to refill stamina." That this is no longer the case is very disturbing. I can think of really only one reason that this change would be made now without notice, and I'm not going to even say it -- it makes me a sad. What's next? Automatic losses if you're attacked and have no stamina?
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attrition wrote:
This. It affects every player in the game equally, but not every player in the game IS equal. Stamina has always been the lynch pin so-to-speak and while it may slow down the V's I oppose, it may flat-out cripple the ones I'm in. This particular change would have been nice to hear about in advance, at least. The very least.I wondered if something like this might happen, since most people (like me) read the instructions and assumed they need to be refilling stamina to support a V... I learned quickly this was not the case after I got into my first serious V. At the time I thought, "Well, that's good, it is far too costly for all if the V members to refill stamina." That this is no longer the case is very disturbing. I can think of really only one reason that this change would be made now without notice, and I'm not going to even say it -- it makes me a sad. What's next? Automatic losses if you're attacked and have no stamina?
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I don't mind spending money on the game, I really don't, but if there are fewer people who can fight along side me...admittedly I'll spend less.
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I always thought when being faced with a v you needed lots of stamina to maximize the pleasure ;)
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JohnnySledge wrote:
To be sure, via the old route, you did. Now more.I always thought when being faced with a v you needed lots of stamina to maximize the pleasure ;)
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Basically it kinda sucks for the big players who have more stamina since it defeats the purpose of helping out smaller player(those with less stamina) however, if smaller guys with say 20-40 stam each ban up together against a mid size player(or bully), it works well cuz they prob don't spend alot to begin with. However, it also can work to the advantages of big guys with lotsa stam if they ban together. Just IMHO. It's not as ideal as b4 depending on one's view but all start from the same playing field now.
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