Combat Updates
Forums › General Discussion › Combat Updates-
So basically every turf has a 1000 mile attack radius?
-
Yeahhhhh....been waiting a long time for this... Thanks Nick.
-
Awesome work Nick!!!! Thanks for all you do!
-
2 more days! 2 more days! 2 more days!
-
So that means we start declaring vendettas tomorrow, right?
-
ChainsawCharlie wrote:
The changes will take effect at midnight EST (GMT-5) December 23rd - they'll apply to all active vendettas, so if you create a vendetta now it'll incorporate the changes automatically after the release date.So that means we start declaring vendettas tomorrow, right?
-
Awesome. For once, beig isolated on this god-forsaken rock works to my advantage.
That's 7 pm. here.
Sleep with one eye open, mainland.
*setting timer*
-
Oh noez!!! 😱
-
My vendetta got screwed. The last win needed to cap turf resulted in the other 3 parties in ER. No contribution from them even when their health is near their max. When I attack another turf, all members in the v contributed to the attack. Left 3 hours in v. Looks like it's a lost cause for us. :((
-
Ummm....... nick........
You left out the part where now all the Vendetta members need Stamina as well as Health to help in a Vendetta. Kinda changes things a bit. Big Thumbs Down on this one....
-
According to vendetta rules, they always needed stamina for attacks.
-
\\// 👊🔨💀 wrote:
Agreed... I am not paying for stam refills to be part of a vendetta. That's a joke!Ummm....... nick........
You left out the part where now all the Vendetta members need Stamina as well as Health to help in a Vendetta. Kinda changes things a bit. Big Thumbs Down on this one....
-
I thought someone always needed stamina to help in attacks while in a V?
-
This eliminates me from any vendettas. Just means a lot less Don Pts. 😄
-
TrailerTrash wrote:
It used to work so that only 1 person need the stamina pts. Now if a member is at 0 stamina pts they will not get usedI thought someone always needed stamina to help in attacks while in a V?
-
\\// 👊🔨💀 wrote:
Hmm...yikes...hopefully that was a mistake.Ummm....... nick........
You left out the part where now all the Vendetta members need Stamina as well as Health to help in a Vendetta. Kinda changes things a bit. Big Thumbs Down on this one....
-
ChainsawCharlie wrote:
Very true, However it's interesting that the "fix" was left out of the announcement. It is what it is......... Should be interesting to see what it does to the game dynamics in a battle situation. Would have been nice to have a heads up at least so the new scenarios could be thought out before the changes took place. Wars just got more expen$ive and pointless imo. We'll see how it goes down I suppose.According to vendetta rules, they always needed stamina for attacks.
-
Sure would be nice to reassign wasted profile points to help with the extra needed stam now.... Just a suggestion.
-
ChainsawCharlie wrote:
According to the vendetta rules you have always been able to attack an defend from your closest turf. We know that is not the case for the entire last year. What else has changed that is not necessarily been communicated or documented clearly?According to vendetta rules, they always needed stamina for attacks.
-
Justin Duran wrote:
Nope my guess is the game has now officially been turned into FarmvillePrimo Loco wrote:
❕❕❕HELL YES❕❕❕❕😼 I feel a massive war coming on 😼
-
Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
-
nick wrote:
Haha. Touché. We were just so used to the way the stamina worked before, I think.Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
-
nick wrote:
Being limited to an average of only 50-80 attacks now is hardly strategy nick. It was hard enough before to inflict enough damage with vendettas. Now what are we going to do?Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
-
Plus with horseheads being so common knocking out a v has become very simple.
-
To a degree I agree with you nick but as a player that loves to crack vendettas I'd say they had enough balance factors as it was. If youre going to do this then perhaps raise capture limit
-
Belial wrote:
This is going to be addressed soon...Plus with horseheads being so common knocking out a v has become very simple.
-
nick wrote:
Ah cool. Thanx nick. This makes me more powerful but I've been trying to get back in the game. Felt like I was being pushed back above it. You always balance things out in the end thoughBelial wrote:
This is going to be addressed soon...Plus with horseheads being so common knocking out a v has become very simple.
-
nick wrote:
Sounds promising, looking forward to it.Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
-
\\// 👊🔨💀 wrote:
Ditto.nick wrote:
Sounds promising, looking forward to it.Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
-
nick wrote:
You really should not be customer facing in your business.Hey I have an idea, how about we remove all limits - no distance, stamina, or health. Then battles can be free of any pesky "strategy" elements and we can all just run on autopilot.
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC