Remove the need to “accept” mob
Forums › General Discussion › Remove the need to “accept” mob-
I know this isn’t suggestion feed but let’s be honest no one reads that.
I recently did a mob tournament in which I punched 1100 codes plus 280 temps on top of that. My return was only 220 mob. That is around 16%-17% return. That is terrible.
I’ve seen many posts about “hard reset the game” or “make 1 mob worth 5 now. I don’t necessarily agree with those. But what if we took away the need to accept invites? To where every single time a code was punch it automatically added one mob? If someone punched 50k worth of codes I think they deserve to get a good return on that.
What are yalls thoughts? What would be the pros and cons of this?
Realistically this will never happen as Nick is in a sugar free monster energy drink induced coma but still fun to shoot ideas around. -
This has been suggested many times before.
-
That’s a great idea , I’m fine with every 5 get 1 free bonus auto accepted mob. lol. Better than nothing in return.
-
So, if I punch 100 codes, do I get the 100 accepts? Or do I get them and those 100 each get 1?
-
★DΞICIDΞ★ wrote:
I hadn’t ever seen it suggested before but that doesn’t surprise me.This has been suggested many times before.
-
Ivory Harris wrote:
Yes, you would get 100 mob and the people you added would get 1. At least in this hypothetical situationSo, if I punch 100 codes, do I get the 100 accepts? Or do I get them and those 100 each get 1?
-
─╤╦︻ ƦōƝɪℕ ︻╦╤─ wrote:
I read about it in the Suggestions & Feedback forum.★DΞICIDΞ★ wrote:
I hadn’t ever seen it suggested before but that doesn’t surprise me.This has been suggested many times before.
-
─╤╦︻ ƦōƝɪℕ ︻╦╤─ wrote:
Its literally on the first page of suggestions more than once★DΞICIDΞ★ wrote:
I hadn’t ever seen it suggested before but that doesn’t surprise me.This has been suggested many times before.
-
It’s been suggested and spoken about so many times…. It ain’t ever gonna be added
-
So, after numerous hours, and posts, have we come to a solution?
-
Ivory Harris wrote:
Thr solution is, it's been suggested hundreds of times and will not changeSo, after numerous hours, and posts, have we come to a solution?
-
punch more codes 👊🏻. It’s not about mobsize, you can be an effective player at any size. It’s about the time and effort put into the game and working with what you have. There’s always room for improvement mob size is not the only thing. Work on your skill points, turf limit , spreading out on the map, hitting events for loot. Cap some turf, join v’s help team members or set personal goals. The bigger you are the more players that can range you and the fewer that you can. The system is fine the way it is. Find your place and embrace it.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC