Isn’t it worth considering?
Forums › General Discussion › Isn’t it worth considering?-
Just to stir stuff up, and get people talking / thinking. With the recent influx of new players, never ending rants about the game is dead, recent loot event coinciding with certificate issues, and just because I like ideas, what about a player-buyout?
Those who care, buy and own and run the game. Everything is for sale, you just have to find the right price and terms.
A DOA (Decentralized Autonomous Organization) could be set up (see https://dopewars.gg) or another player/owner/governance method. There are a bunch of smart people here. This is the age of collaboration. We all know that game could be better and make more money. We all know (or guess) why that’s not happening (💰 🐮) but everyone could be happier (even he who shall not be named.)
I tried to buy the game a few years back - went nowhere beyond some LinkedIn messages.) I’m too old, tired, busy now. But….new blood, old vets, new vision, fix what’s broken.
Talk amongst yourselves.
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Nick already said “no” to this a long time ago
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𝐒𝐢𝐦𝐜𝐨𝐞♞ wrote:
Nick already said “no” to this a long time ago
Lol. He didn’t say no to a billion dollars. The price was too low. Everything, everything is for sale.
Estimate what the game makes him per year. Double, triple, sextuple that and then make a plan to retain new users, increase player per month income, do all the things you think Nick should do.”
Or, offer a nice lump sum plus a guaranteed a monthly minimum for X years.
Either you believe the game could be massively better or you don’t. I think there is a group of smart folks (new and old) who could make themselves a lot of money.
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I advocated for DonCoin to be a thing as a way to buy into the game as an investment. Perhaps this could be made into a thing. But being such a tight limited community it would only be fan based and never profitable for anyone.
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★ΛUG★ wrote:
I advocated for DonCoin to be a thing as a way to buy into the game as an investment. Perhaps this could be made into a thing. But being such a tight limited community it would only be fan based and never profitable for anyone.
I’d pony up $X to own Y% of the game IF there was a majority ownership who were committed to a) active player growth b) growing income per player.
I think the coin path wd be too complex. But I’m dumb on coins. I like DOAs as they have good voting and governance contracts you can adopt.
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I think a problem now is it seems to be one person running everything. On his end, the game is making enough money to keep going, if it wasn't I feel like he's shut it down (I.E. Global Supremacy). I feel like a total buyout may be harder to sell than a partial, have some players who have the time join the staff and take some of the load off him. This way he gets to keep the creation, but others are on board to help keep things running.
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redonhishead wrote:
I think a problem now is it seems to be one person running everything. On his end, the game is making enough money to keep going, if it wasn't I feel like he's shut it down (I.E. Global Supremacy). I feel like a total buyout may be harder to sell than a partial, have some players who have the time join the staff and take some of the load off him. This way he gets to keep the creation, but others are on board to help keep things running.
I like the spirit of that…Only issue with minority ownership with a founder is the risk/reward isn’t aligned AND the decision of short term gain vs long term growth never goes the right way.
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The point is that the fan base seems more on board with growing this game than the actual owners. If we could allow a system in place where share holders have freedom to bringing to light many requests without changing the over all game it would help also bring newer players. I would suggest nick selling global supremacy.
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I’ll let some vets join in if they want. My .02 is, 5-15 ppl pool some funds. Make an binding offer with gracious terms and founder-exit landing spot, and then if successful in acquisition, make a maintenance (fix) and enhancement (add features) roadmap and go for it. Bring back the idle vets while retaining and regrowing the new user base, and have fun, break even or better. That’s my view.
Also, could do a plan B with 100s of owners, small but in with proportional voting set up. Do the same thing as above but in a highly collaborative and fractional ownership model (DAO or similar.)
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OttoNorse wrote:
The later sounds like a good idea…. I also would like a NFT version of our own TW Account profileI’ll let some vets join in if they want. My .02 is, 5-15 ppl pool some funds. Make an binding offer with gracious terms and founder-exit landing spot, and then if successful in acquisition, make a maintenance (fix) and enhancement (add features) roadmap and go for it. Bring back the idle vets while retaining and regrowing the new user base, and have fun, break even or better. That’s my view.
Also, could do a plan B with 100s of owners, small but in with proportional voting set up. Do the same thing as above but in a highly collaborative and fractional ownership model (DAO or similar.)
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I would think having a larger pool of owners, like 101 (for voting purposes so there are no ties) might work better since there would be less investment at risk for everyone.
The whole process would probably entail taking revenues from the game, and using them to pay for operating and maintenance costs. Then the left over revenues will get saved up, which the owners will then vote on what updates/improvements need to be made (quarterly, semiannualy, annualy, whatever the amount of available funds provides for), with community feedback of course. There would probably be quarterly budget meetings to evaluate operating expenses, revenues, and plans for updates and their estimated costs.
Then any money left over after that will get distributed in proportion to the owners capital contributions, which may be yearly. Really just depends on how much this game makes, which probably wouldn't be a lot. This would most likely be an investment for people who are passionate about the game, rather than profits.
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Nick has money. This is his bragging rights. He’s not selling it. It’s probably the only ‘cool’ thing about him.
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℣į₭ϊ₦Ǥ👹 wrote:
Gotta agree. Many of us have offered top dollar for this and/or GS(mean free parh)Nick has money. This is his bragging rights. He’s not selling it. It’s probably the only ‘cool’ thing about him.
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℣į₭ϊ₦Ǥ👹 wrote:
Yeah this is his side project. It’s probably like one guy running it off his MacBook.Nick has money. This is his bragging rights. He’s not selling it. It’s probably the only ‘cool’ thing about him.
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Top 100 cash players agree to not spend a dollar for a year… things would change. The reason to not sell is the income coming from those funding status quo….
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OttoNorse wrote:
I feel like having that happen would just cause the game to come closer to shutting down. If he doesn't want to sell, and it becomes not profitable enough to keep open, sentimental value would be the only thing keeping it running. Plus organizing something like that would be very difficult, and on top of that you'd have to get everyone to stop getting the daily free points as that contributes to the revenue.Top 100 cash players agree to not spend a dollar for a year… things would change. The reason to not sell is the income coming from those funding status quo….
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The real question is why isn’t he talking to us about it now?
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He won’t even talk to us.
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You sound like an upset girlfriend. Why do you need to talk to Nick so bad? Every idea you have is a gem and he needs to listen? Same thing about 1000 other people are thinking. I think you are all nuts. Nick and/or the Dev team has read the suggestion forum. Probably on a Friday night w a good bottle of wine. Laughing that people 12 years later think he will listen or come talk on a forum. He does his updates and still does events. You want a way to not pay or punch codes. Not gonna happen. If that isn’t enough for you then move on.
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◾️〓T/\T〓◾️ wrote:
I’m not begging the chump to talk to us, I’m simply pointing out he won’t be open to any of this nonsense if he won’t even talk to us. Come on man.You sound like an upset girlfriend. Why do you need to talk to Nick so bad? Every idea you have is a gem and he needs to listen? Same thing about 1000 other people are thinking. I think you are all nuts. Nick and/or the Dev team has read the suggestion forum. Probably on a Friday night w a good bottle of wine. Laughing that people 12 years later think he will listen or come talk on a forum. He does his updates and still does events. You want a way to not pay or punch codes. Not gonna happen. If that isn’t enough for you then move on.
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◾️〓T/\T〓◾️ wrote:
I don't think anyone said anything about not paying or punching codes. It's just that this game has been stagnant and the only new thing in the past several years has been families. The UI has been the same for like a decade, no advertising, hardly any community feedback gets put towards any changes. It just sucks to see.You sound like an upset girlfriend. Why do you need to talk to Nick so bad? Every idea you have is a gem and he needs to listen? Same thing about 1000 other people are thinking. I think you are all nuts. Nick and/or the Dev team has read the suggestion forum. Probably on a Friday night w a good bottle of wine. Laughing that people 12 years later think he will listen or come talk on a forum. He does his updates and still does events. You want a way to not pay or punch codes. Not gonna happen. If that isn’t enough for you then move on.
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Maybe someone should post a thread about it. He might read and say “that’s a great idea”.
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I expect ad money from daily points Is a small fraction of large player cash paid to purchase don points. So no need to stop getting free dp. Just to have fun and change the mood, a 60-day zero-cash-spent might get a lot of attention. Combine that with a meaningful dollar amounts in a term sheet from respected players and who knows.
Sure it’s complicated and a lot to coordinate. So is a decade long, global domination turf war ;-)
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Very very first thing to fix once we buy this game, change Respect Points to Don Points like they should be. I forgot we hadn’t done that yet. 🤦🏽♀️
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𝐒𝐢𝐦𝐜𝐨𝐞♞ wrote:
He talks to plenty of people. Just not in the circles you play in.He won’t even talk to us.
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MegaKush wrote:
That’s not what I’m implying. He will *not* talk to *us*. The community as a whole. Maybe he’ll chat with people he’s close with who buy ass loads of respect points. And to that I proudly say, I don’t know about that life.𝐒𝐢𝐦𝐜𝐨𝐞♞ wrote:
He talks to plenty of people. Just not in the circles you play in.He won’t even talk to us.
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Do y’all remember the last time they made an effort in the forums? Robot and some other were posting links to their linkedin and pictures of them and shit - just really bizarre behavior no matter how they try to justify it. Doesn’t matter if that shit is public. The outcome was: they mad an effort to converse, they were greeted by really weird and cringe responses by a select few, and they never responded again.
Makes the people who care for this game (for whatever reason) really irritated. I was excited to see them finally interact with us and was then severely disappointed when their last response was Betty saying “how do you know that’s me in the picture?”
Fucking cringe the lot of you. How do y’all not see it?
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You got a really odd thing here. A microcosm of hippies, hillbillies, doctors, chefs, army rangers, Trump fanatics, Marcon lovers, anarchists, neckbeards (or so I’ve heard), drama queens, silent stoics and all the others from across the globe. And somehow, somewhy, all these different folks have formed some connection. Enough that they spend thousands of dollars and thousands of hours playing with colored circles on a map. Go figure. Then, you have the daddy of it all, Dr Frank himself, who did some really smart stuff (gps fing mutilplayer game in like 200? Baby… impressive!) that is excellent enough to make all these decades happen. But like the novel, the creation is a bit of a monster. Townspeople with pitchforks and torches. Creator up in the castle (is that tears we see…?) torn with love hate of his creation slowly disappears. Rumored sightings, strange clanking, and the monster shows up with new ear studs and maybe even a hat now and then. But, unlike Wonka, this creator won’t talk to Charlie.
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𝐒𝐢𝐦𝐜𝐨𝐞♞ wrote:
LinkedIn is a public information website doofus. It’s not like anyone had to dig really deep or hack nicks Facebook to get access to easily obtainable info. Get a grip chicken little.Do y’all remember the last time they made an effort in the forums? Robot and some other were posting links to their linkedin and pictures of them and shit - just really bizarre behavior no matter how they try to justify it. Doesn’t matter if that shit is public. The outcome was: they mad an effort to converse, they were greeted by really weird and cringe responses by a select few, and they never responded again.
Makes the people who care for this game (for whatever reason) really irritated. I was excited to see them finally interact with us and was then severely disappointed when their last response was Betty saying “how do you know that’s me in the picture?”
Fucking cringe the lot of you. How do y’all not see it?
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Even current employers and projects:
https://youtu.be/bV-8GngGjhE
It’s hard to be famous and not be famous
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@R3V, you are part of the problem.
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